Dragon's Lair III: The Curse of Mordread

Dragon's Lair III: The Curse of Mordread Publisher by ReadySoft in 1993 for the amiga.



You, Dirk the Daring, are on a quest to rescue the Fair Princess Daphne. Who has been kidnapped and is being held captive by the Evil Wizard Mordroc. To do this you must survive a perilous journey and defeat all of your adversaries. Make you way through the castle and caverns by using your joystick to move and wield your sword. Beeare of your foes as they are numerous.


Walkthrough

Scene 1
Press up when the wizard fires at you.
During your jump press fire.
Press fire while running.
When you appear at the top of the cliff, press right.

Scene 2
Press fire Immediately.

Scene 3
When shield appears around you, press fire.

Scene 4
Wait thru pause, when TweedleDee puts hat on you, press left.

Scene 5
Press left immediately.

Scene 6
Immediately press up.
When you land, press down.
After pause, just before the queen's screams, press fire.

Scene 7
Press right immediately.

Scene 8
Immediately press fire.
When screen changes, press to the left.
After getting on horse, press fire when screen changes.

Scene 9
Immediately press up.
When you land, slide back, press left (before you run out of screen ;-).
Press right when screen changes.

Scene 10
While the dragon puffs up, press fire.
When screen changes, immediately press left.
When you land on the ground, press up.
When the screen changes, press right.

Scene 11
While riding on dragon's head, press left.
When shield appears, press fire.

Scene 12
When music stops, press up.

Scene 13
When you land, press left.
While in the air, press down.
When you land next to mug, press right.
While running of edge of screen press right.
After leap, press down.
On your way to the ground, press fire.
While swinging your sword, press up.
(Phew!  A fun scene but takes a bit of practice.)

Scene 14
Immediately press left.
When you land on cup, press down.

Scene 15
When you see cat's paw, press right.
Immediately followed by pressing fire.

Scene 16
While in the air, press fire.
When you are running on the ground, press fire.

Scene 17
When your teleporter appears, press left.

Scene 18
When captain yells, press fire.
While falling into barrel, press down.
Immediately followed by pressing right.

Scene 19
Before you get to the end of the plank, press right.
When you start to fall, press up.
When you land on ropes, press fire.
While you slice the pirate, press up.
When you land on top of the ship, press fire.

Scene 20
When you land, press fire.
During your slice, press fire.

Scene 21
When you land on path, press down.
While the clock jumps over you, press fire.
When screen changes, press fire.
As you enter the palace, press left.

Scene 22
While running towards clock, press up.
When you reach top of clock, immediately press up.
Once inside clock, immediately press right.
While in the air, press up.
As you approach the door, press right.

Scene 23
After you smash through the clock, wait for screen to change and press right.
While in the air, press up.
As soon as screen changes, immediately press right.
Immediately press right.

Scene 24
Wait for screen to change, press down.
While picking up the mirror, press left.

Scene 25
Immediately press down.
While in the air, press right.
Before landing, press right.
Before you land on your teleporter, press fire.

Also read my beginner´s guide to getting started playing abandonware.

Dragon's Lair

Dragon's Lair was produced for amiga by ReadySoft in 1989.
You, the hapless knight, Dirk the Daring. Must rescue Princess Daphne from a dragon controlled castle full of dangers. Princess Daphne is the beautiful daughter of King Aethelred.

Dirk the Daring


Dragon´s Lair is the only adventure game for joystick.
It was originally made for the amiga CD32 as a laserdisc game.


Cheat
Hold [Esc] + R + / + L + N + 7 and press Fire.
OR
Hold [Esc] + [Right] + [Left] + N + 7 and press Fire

Princess Daphne


Also read my beginner´s guide to getting started playing abandonware.
Play Dragon´s Lair on STEAM.

Bar games

Bar games was developed by ArtisTech Development and released for Commodore Amiga in 1989 by Accolade inc. This game contains five subgames. Liars dice, wet´n wild, last call, air hockey and pick-up artist.


Each of the events of  the bar games can be played individually.
Choose between:

LIAR'S DICE

WET'N WILD

LAST CALL

AIR HOCKEY

PICK-UP ARTIST

In the tournament, players face each challenge in succession, starting with
liars dice, then wet´n wild, etc.  player one always plays each event first

The high scores are shown in the last several pages of the bar games menu.

When you complete a tournament,the Tournament Standings screen lists the order
of finish for the tournament just played.

You can use either the keyboard or joystick to play.


Liar´s dice

Each player begins this game with 100 chips.  There are ten rounds. If,
however, your chip total becomes zero at the end of any round, the game is
over.  Each round opens with your first WAGER in increments of five, from 5
to 500 chips, but, of course,you can not wager more chips than you have.

You win if:  You call your computer opponent and her bid is higher than the
actual combination of hands; or your opponent calls your bid, and the actual
combination of hands is equal to, or greater than your bid.

You looose if:  You call the computer opponent and her bid is equal to or less
than the actual combination of hands; or Your opponent calls your bid, and the
actual combination of hands is less than your bid.


Wet´n wild

Is in real just a Wet T-Shirt Contest, the object of this lubricious entertainment is to dunk as many buckets of water as you can from a catwalk onto a contestant on a stage below.  You get a maximum of 16 buckets and one minute per round to get the hardbody below at least 80% wet.  Each time you do, you move on to a new contestant.

There are 8 possible rounds.  A round is over when all your buckets are empty
or the time hits zero or you have gotten a contestant 100% wet.  The game is
over when you fail to get any contestant at least 80% wet, or when the timer
hits zero in the final 8th round.

Scoring and Extra Buckets.

You can earn points for each percentage point that you get any contestant wet.
Check the wetness gauge , a horizontal bar above the contestant's name, to see
how wet you've gotten the contestant.

Direct hit      =      25% Wet
Near hit        =      12% Wet
Marginal hit    =       6% Wet
Miss            =       0% Wet

For every 200 points you score, you earn one EXTRA BUCKET.  These appear only
at the beginning of succeeding rounds, and only replace those buckets kicked
off by earlier contestants.

If you get any contestant 100% wet, you earn 5 bonus points.
for each second remaining in the round, as well as 10 bonus.
points for each unused bucket remaining.

Last call

You are the bartender.  Your job:  Slide mugs of beer down a long, sleek,
3-tiered bar to thirsty patrons.  Precision throwing is a pure art - too weak,
and the mug slides off the bar short of the mark; too strong, and the mug goes
tumbling over your customer's outstretched hand.

Each of the four rounds consists of a one hour shift,and the rounds take place
on four consecutive "nights" - Tuesday, Wednesday, Thursday and Friday.
Naturally, as you head into the weekend, each night is a lot tougher than the
preceding one.


Air hockey

A simple game that requires complex motor skills, always present in any bar
situation.  On screen is a standard air hockey table.  The object is to score
goals by using your PADDLE to knock the PUCK into the slot (goal) on the
opponent's end of the table.

As you advance, goals are worth more points and the bonus "constant" is higher
Here's how the bonus structure works, using Barbi as an

NAME            POINTS/GOAL      BONUS CONSTANT
Clyde               25                25
Nina                40                40
Willard            60                60
Barbi               75                75


Pick-up artist

Employing your best pick-up lines, find the girl with the flower on Wednesday
night, so that you can take her on a series of three dates.  If you can
satisfy her conversational desires on Thursday, Friday, and Saturday as well,
then you receive the big Weekend Reward.

Once you gather enough gumption to strike up a conversation, Stephanie, Michelle or Anastasia.
There are some basic conversational guidelines.  No matter which girl you choose to talk to
on the first night (Wednesday), the computer will ask you a series of three
questions, and you have three possible replies to each question.

If you select the correct replies to all three questions - and she is the one
with the flower - then you can earn the right to take her on a date Thursday,
the next night.

Walkthrough

For Anastasia (the girl on the right, in the black dress).
At the bar:

What do you want to talk about?
-Exotic vacation sites

Tell her about:
-Lanai, Hawaii

What do you do there?
-Ride horses

At the table.

Order drinks:
-Wine spritzer

What do you do?
-Psychologist

How about dinner tomorrow at:
-My place

What kind of music do you like?
-Jazz and Blues

Ask her about?
-The theater

What dessert do you order to share?
-Hot fudge sundae

At the beach:

Ask her about?
-The radio station

What do you want to do?
-Fly a kite

Would you like to:
-Walk along the beach


Also read my beginner´s guide to getting started playing abandonware.

Indiana jones and the last crusade

Arcade version of the famous movie of the same name. Made by Tiertex and published by Lucasfilm for the commodore amiga in 1989. Dr. He...