Is the sequel to Super Cars from 1990. Magnetic Field made Super Cars II a year later. And it was published by Gremlin for the commodore amiga in 1991.
Supercars II
For SUPERCARS II the creators of LOTUS ESPRIT, TURBO CHALLENGE have taken all the original features of Supercars and added a vast array of new features and choices. These have made this the best ever overhead racing game available on home computer.
Racing
As you begin each season, you will have a set amount of money, and a Supercar. Throughout the season you will need to re-invest your winnings to buy a better Supercar and weaponry in order to keep your place in the championship.
In the races, a player must finish in the top five in order to score points and win money. If the player fails to tinish in the top five. then the ptayer will be disqualified and will be prevented from completing the season. During the races, a player is allowed to use any means at their disposal, such as missiles, rams, barriers or anything, to advance to first place. Beware though, you're not the only one with weapons. Your position vhen you finish a race will determine your starting dosition for the next, which will be in reverse order to your finishing position. Finish first, for example, and you will start the next race in tenth place, finish ninth and you vill start the next race in second, and so on.
Also read my beginner´s guide to getting started playing abandonware.
Made by Gremlin for the commodore amiga in 1990. Later came the sequel Super Cars II in 1991.
SCENARIO
Super Cars is set in a pseudo-fantasy world with fabulous cars battling for Championship supremacy on a spine chilling and perious circult in the middle of a desert viewed from overhead. Each track consists of tortuous turns, straights, tunnels and bends which become progressively more perilous as you speed your way through the levels. Otner hazards Include mud, water and oil on the tracks, which have o variety of effects on speeding cars. As you progress through the game, the amount of
opponents you race against and the on-track hazards increase at an alarming and unnerving rate.
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GAMEPLAY
You start the game with a credit of £5000 You can choose to view the specifications of the cars avaliable. Go into the sales office or start racing straight away. To select yout option, use the pointer (a white hand) to click on the option of your choice and then press FIRE.
THE SPECIFICATION SCREENS
Each car has its own specification screen. The information includes details on engine variation, top speed, dimensions and a brief description of the car's capabilities. To view any of the screens,
simply place the pointer over the relevant car and press FIRE.
THE SALES OFFICE
The sales man will offer you a trade-in price for your old car - the amount offered is dependent on its condition. You have the choice of handing over the asking price or bartering with him for a bargain.
Place the pointer on the information bar at the bottom of the screen and press IRE/MOUSEBUTTON when you want to speak, and then on the line relevant to your answer to him. Be careful not to push him too far otherwise he might throw you out of his office altogether. If this is the case, you will have to compete in another race before being allowed entry again. To exit from the sales office, place the pointer on the exit door and press FIRE/MOUSEBUTTON.
THE GARAGE
You can enter the garage at the beginning of the game or at any interval in between races. This is where you make the essential repairs to your car's engine, bodywork and tyres. You can also purchase extra fuel here. To improve your on-track performance and increase your chances of winning, you can also purchase extra fuel here. To improve your on-track performance and increase your changes of winning, you can also buy a range of "optional extras" from the garage.
You will start the competition in a Taraco Neoroder Turbo because you will not be able to afford a smarter set of wheels until you have earned some prize money.
You can race the tracks in any order you want. You must however race all nine tracks before you can advance onto the next stage. At this point, a password will appear automatically on the screen. Press
FIRE/MOUSEBUTTON to continue onto the next level. (Blank boxes appear at the end of these instructions for you to record the passwords so that you can go straight onto the second and third levels at any time after having completed the first stage.)
You will have to come within the first three competitors during any race to qualify for the next round. Fourth or worse means you are out of the competition! Failure of either fuel, tyres, bodywork or engine whilst racing will also result in disqualification.
PLAYING TIPS
Press the FIRE button to move your car forward. Then move the joystick either left or right to steer.
When screeching into a bend, try taking your finger off the FIRE button but still steering. This has the effect of a handbrake turn!
If you have to drive through an oil slick on one of the straights, make sure your car is going in a straight line to ensure a controllable slide.
Always use the front or rear missile on the straights. If you hit and immobilise a car, it will cause a massive pile-up on the next lap!
Also read my beginner´s guide to getting started playing abandonware.
Plan 9 from outer space released by Gremlin for the commodore amiga in 1992.
Greetings my friends. We are all interested in the future, for that is where you and I are going to find the rest of our lives. And remember my friends, future events such as these will affect you in the future. You are interested in the unknow, the mysterious and the unexplainable. That is why you are here. And now for the first time, we are bringing to you the full story of what happened on that
fateful day. We are giving you all the evidence based solely on the testimony of the miserable souls who survived this terrifying ordeal. The incidents, the places... my friends, we cannot keep this
a secret any longer. Let us punish the guilty, let us reward the innocent. My friends, can your hearts stand the shocking facts about...
GRAVE ROBBERS FROM OUTER SPACE?!!
A BEGINNERS GUIDE TO THE WORST MOVIE OF ALL TIME
Is Plan 9 the worst movie of all time? It's not a tough question to answer. Yes it is. It really is the most flea ridden arnateurish waste of celluloid and sticky back plastic ever to be foisted onto
an unsuspecting and undeserving public. Nobody should have to sit through this film without some advance warning of the absolute futility of the whole shambolic rambling mess that it is. If you
think that this is overstating the case somewhat, then you obviously haven't sat down and watched the film. But be warned. When you die and go to Heaven, and God is asking you to account for your time, and you say 'Well, I attempted to use my time as profitably as possible', don't be at all surprised when He retorts 'Get real mate, you wasted at least seventy eight minutes watching Plan 9 from outer
Space.'
The film's creator was one Edward J. Wood Jr, who had previously directed the likes of 'Glen or Glenda?', also known as 'I changed my Sex' and 'Trans- vestite' in 1953, and 'Jail Bait' in 1954. Plan 9 originally appeared way back in 1959, and was doubtless an attempt to cash in on the popularity of science fiction and all things shiny and saucer shaped in the fifties. It is an unmitigated disaster. The
first thing you will notice when watching the film is wood. Wooden sets, wooden gravestones, wooden acting and a wooden script. The emotionless and tired way in which the lines are thrown after each other possibly owes a lot to the profoundly uninspiring and lifeless script, penned by the man himself.
Perhaps the two main things which draw people to the film are a macabre fascination with the notion that the film was a genuine attempt to make money, and the fascination with being able to experience over and over one mans profoundly inept attempts to make a half decent movie. Edward Wood called it his little jewel, but it's practically impossible to see why. Plan 9 From Outer Space is a film makers nightmare-crumbling gravestones, night to day to night in the same chase, unbelievable dialogue-the list is endless. But that is enough about the film- you can watch it for yourself. Before you do, however, we will leave the final word to Harry and Michael Medved who have done more than anyone else in bringing Plan 9 from Outer Space to the undeserved attention of the public.
It is easy to understand this movie's enduring hold on the imagination of the public; once you have seen Plan 9 you can surely never forget it. Though reviewed by few critics at the time of its release, the film has left an indelible impression on the handful of sci-fi writers and Hollywood historians who have encountered it over the years. "By far one of the worst films ever concocted," observed
Vincent Beck in Heroes of the Horrors. "Plan 9 is so very bad that it exerts a strange fascination," reports John Brosnan, author of The Horror People. "It appears to have been made in somebody's
garage."'*
Enjoy the film. More importantly, enjoy the game. Be careful though-My
friend, is your heart ready...?
*The Golden Turkey Awards, Harry and Michael Medved
Also read my beginner´s guide to getting started playing abandonware.
First Class whit the shoe people¨is a educational game, And was published by Gremlin for the commodore amiga in 1991.
FIRST CLASS software is designed to provide a variety of fun filled games and
activities for young children whilst also presenting to them a valuable learning experience.
With the help of THE SHOEPEOPLE, stars of the award winning cartoon series, children are introduced to many importont concepts and are given an opportunity to practice many essential early learning skills.
The games are designed so that children can play and learn on their own. They are easy to master
and the level o difficulty is designed to increase gradually as the child progresses. however,
parental assistance will be required initially, especially at the beginning of each activity and with very young children.
4, THE GREAT ALPHABET ROBEERY
Absorbing fun with upper and lower case letters and words whits trying to help P. C. Boot stop Sneakers from, stealing the alphabet!
5, WELLINGTON GOES TO THE PARK
A wonderful balancing game which explores pattern and number recognition leading to number prediction and simple additon.
6. CHARLIE'S BIG DAY
A challenging yet hugely enjoyable game which asks children to copy and continue patterns white trying to help poor old Charlie remember his favorite tricks.
Also read my beginner´s guide to getting started playing abandonware.
First Class whit the shoe people¨is a educational game, And was published by Gremlin for the commodore amiga in 1991.
FIRST CLASS software is designed to provide a variety of fun filled games and
activities for young children whilst also presenting to them a valuable learning experience.
With the help of THE SHOEPEOPLE, stars of the award winning cartoon series, children are introduced to many importont concepts and are given an opportunity to practice many essential early learning skills.
The games are designed so that children can play and learn on their own. They are easy to master
and the level o difficulty is designed to increase gradually as the child progresses. however,
parental assistance will be required initially, especially at the beginning of each activity and with very young children.
1. TRAMPY VISITS HIS FRIENDS
Chlidren learn to recognise simillar words by asseciating them witn simillar objects. Help Trampy to visit his friends in this delightful introduction to Shoe Town.
2. SGT MAJOR SORTS IT OUT
This engaging activity is designed to help build Confidence in recognising the properites of objects
(colour, shape, pattern) by asking children to help Sgt. Majer sort objects into the conect groups.
3. MARGOT'S MAGIC COLOURING
A sophisticoled yet easy to use Pont & Draw Art Pockage allows children to have creative fun while
exploring the use of colour and visual images.
Also read my beginner´s guide to getting started playing abandonware.