Gobliiins

This adventure game. Was released for the amiga in 1992 by Bomico in europe and by Sierra in USA. Gobliiins is the first in a serie of 3 games.


THE STORY LINE
Three mischievous goblins have to set out on a journey to search for a remedy for their
King ANGOULAFRE‘s illness: he's gone raving mad! The only person who may be able
to help him is the clever but cantankerous wizard NIAK, and it's your job to guide them
on their journey to find him.

OUPS, IGNATIUS and ASGARD, three inseparable, daring and humorous goblins
prepare to set off in search of the miracle cure.

Unfortunately the goblins have never left the comforting security of their kingdom before
and have heard all manner of terrifying tales about the characters and animals that live
beyond the boundaries of their land.

Here are some of the things rumoured about the OUTSIDE:

NIAK the wizard doesn’t like noise and won't open his door to just anyone...at least not
unless they pay! Luckily he lives close to a diamond mine. In his absence his bad
tempered guard-dog RAGNAROK guards the door. Oddly enough, this strange dog is
fond of little birds.

NIAK grows carnivorous plants in his thatched cottage and here he hides his magic
potions and objects. It is said that his house has an underground passage where foul
spiders and vile zombies guard his much sought after alchemic treasures.

Stories of SHADWIN'S reputation have also reached our ears. This extremely influential
old rat has access to other worlds through doors in his lair. He is strongly inclined to help
those who work in the name. and cause, of Good and his words of advice are precious.
He lives under a field of carrots which provides his only food-source. However he sleeps
a great deal and being as he is as deaf as a post it’s extremely difficult to rouse him when
he is deep in his own mysterious thoughts.

It appears that in a tar-flung country there exists a huge floating statue symbolising
Serenity, which destroys all Evil and regenerates Strength. GEMELLOR the two-
headed, fire-breathing dragon lives nearby. It's difficult to get close to him but his magic
flames have the power to consume even the strongest curses and magic spells.

Even further away in his run-down castle lives MELIAGANTE, a very, very sad giant. His
only pastime is reading the books that his librarian writes for him. However since he was
bitten by a werewolf, BARBONEK only writes very desolate stories in which he laments
the loss of his human condition. Consequently MELIAGANTE has fallen into the deepest
depression. It is said, however, that in the ruins of the castle is hidden the Secret Weapon
which could destroy all evil powers...


STORY OF THE GAME
The Goblins have to cross these strange countries strewn with
plots that they have to overcome by helping each other and by
each one of them using his particular, special talents.

ASGARD is a warrior who only uses his Fists - he hits everything
in sight and is strong enough to pull himself up ropes and still
continue to fight.

IGNATIUS is a magician who can cast spells at a distance.
Unfortunately, he's not always able to completely control
their effects.

OUPS is the technician of the group. who deliberately collects
and uses the various objects he comes across on the journey. His weak constitution
allows him to carry only one object at a time.

Each scene is an original mystery punctuated with riddles which you have to solve whilst
conserving as much of your energy as possible.

There is an energy quota for the group which is reduced with each incorrect action you
take. Amongst the things that take up your energy are:

* falls
* Blows received
* Shocks
* loss of usefull objects
* incorrect usage of objects

BEWARE: Certain particularly inept actions make you use up a lot of energy and will send
you back to the beginning of the scene. Total loss of your energy quota will bring an end
to the game (GAME OVER). You can either quit or recall the scene with the help of its
code, revealed as you complete each scene.

A WORD OF ADVICE
Your aim is to find the wizard and get your hands on the remedy that will cure the king.
But this task won't be easy, you will be hindered by numerous obstacles or ill-intentioned
characters.
This begins with the wizard himself who won’t allow you to get too close too easily. A hint
to put you on the right track - in the first screen try to get your hands on a pick-axe in order
to extract a diamond from the mine. With this in your possession the wizard will have to
let you in....

In addition:

* give a lot of thought to the use of each object.
* use the magician to transform them
* don't forget that the warrior climbs and hits.

CHEATS
Level   Codes
 02  VQVQFDE
 03  ICIGCAA
 04  ECPQPCC
 05  FTWKFEN
 06  HQWFTFW
 07  DWNDGBW
 08  JCJCJHM
 09  ICVGCGT
 10  LQPCUJV
 11  HNWVGKB
 12  FTQKVLE
 13  DCPLQMH
 14  EWDGPNL
 15  TCNGTOV
 16  TCVQRPM
 17  IQDNKQO
 18  KKKPURE
 19  NGOGKSP
 20  NNGWTTO
 21  LGWFGUS
 22  TQNGFVC

Also read my beginner´s guide to getting started playing abandonware.

Jagten på Bubbers badekar

Original made for the commodore 64 and later converted to the amiga by Interactivision in 1991.



Somebody has stolen Bubber´s bathtub. You must find 4 clues in the maze. When you know who the bad guy is. You must find him in the maze. In order to retrieve the bathtub. Last but not least you must find Bubbers best friends, general dryptud and the camel johanna

Bubber´s Christian name is Niels Christian Meyer.
He is one of Denmark's most famous television hosts. And is best known for his first tv-show, a children's program called Bubber´s Bathtub. The tv-show was first aired on the small tv station kanal 2. In 1990 Bubber took the program to the national tv station TV2. Not long afte it was a success. Every saturday children would gather around the tv at 5 pm, and "sytten-nul-dut" was born.

Also read my beginner´s guide to getting started playing abandonware.

Brad Stallion in Sex Olympics

Sex Olympics is a graphic, icon-driven. adult adventure game. Released in 1991 for the amiga by Free spirit. It is completely mouse and icon driven. so you can spend your time working out the puzzles in the game. and not the puzzles presented by the parser.



Speaking of puzzles. the clues necessary to complete the game will be in different
locations each time you play. With the game changing like this. it is our hope that
you will enjoy playing this game over and over again.

X
X
X

LOADING SEX OLYMPICS

On the Amiga
Insert Disk #l into drive DFO: and turn on the computer. Sex Olympics will boot
automatically. If you are running from the Workbench. you may insert Disk #l
into any drive. open the disk and double click on the SOLY icon. Sex Olympics
Is not copy protected. however you will need to enter a word from the manual in
order to start the game.

Note: Do not insert Disk #2 into any drive untill instructed to do so.

Sex Olympics on a Hard Drive
To install Sex Olympics on it hard drive. first choose it directory for the program.
or create a new directory. Copy the files from Disk #l to this directory. Be sure
that the subdirectories PIX and DIGI were created. All the picture files from the
PIX directory on both disks. And all the digitized sounds from the DIGI directory
on both disks should be copies to the PIX and DIGI subdirectories.

THE OBJECT OF THE GAME
The object of the game is to win. of course! You do that by beating the evil Dr.
Dildo in a race of love making a race of olympic proportions. The game ends when
either Brad or Dr. Dildo runs out of new challenges. The rules change slightly
depending the level you choose on the title screen:

In the Easy level. you as the infamous Brad Stallion can make it with any girl at
all times. Dr. Dildo however will fail to succeed if he comes upon a girl that you
has e already succeeded with. The game ends when either you have scored with all of
them or Dr. Dildo has run out of girls to score with.

In the Medium level. the girls are not faithful to Brad after he has scored with
them. The game ends when there are no more girls for either of you.

In the Hard level. Dr. Dildo can make it with anyone. You however have to be
the first one there to succeed. The game is over when Dr. Dildo has made it with all
ot the girls or you have made it with all that you can.

PLAYING SEX OLYMPICS
As mentioned. this game is completely icon driven. Once you the game has
started you will notice three boxes on the lower part of your screen. The large box on
the left is for text output. This will provide prompts. descriptions of events and the
scenery. As you well as announcements which keep you informed of Dr. Dildo's progress.

On the right you will notice two long narrow boxes. one above the other. These
are your communication icons. Think of them as VERB and NOUN icons used to
make two word sentences. The verb icons are the ones on the top and the noun icons
(your inventory) are on the bottom. You may also click on objects on the screen, to
use them as nouns in your sentence. For example. if you see a set of clothes. and
want to take them. you would click on the icon for GET. The text output would ask.
Get What?". You would respond by clicking on the clothes. Your two word
sentence would be "Get Clothes". Once you have done this the clothes will disappear
from the screen and appear in your noun window.
Four of the icons in the verb window are used by themselves as one word
sentences. The icon shaped like the "?" is to repeat the scene text. The printer icon is
for enabling the printer option. which sends all text displayed in the text window to
your printer. The End Game icon allows you to quit the game without rebooting the
computer. And the icon that looks like a carjack is for... well. we'll let you figure out
that one for yourself.
Direction arrow icons will appear in the verh window when it is possihle to
travel in more than one direction. These are also single-click icons.
Once you enter Big Thruster. you will see the Interactive View Screen (IVS).
There are two additional icons to the left and right of the IVS text. The zipper to the
far left is used to exit Big Thruster. The open hook icon is to get information on the current score.
The radar icon is to attempt to locate Dr. Dildo and the fuel gauge is hust that.
To travel to a planet, click on the GO verb icon and then on a planet.

STRATEGY
Making it with the girls takes more than just finding them (although that can be
a challenge in itself!) To score with each girl. you need to win her over. help her out
of trouble. Or just plain charm the pants off of her. Each girl is different. and some of
the solutions change a bit from game to game (just to make it interesting). However
all the information you will need is available to you in one form or another. Lots of
hints come from talking to Sandie. your ship's computer. Beware of her advice
however. Because sometimes she gets a little confused. There are very few red
herrings: if you see something. chances are it will help you with the game.

Note that the best strategy is to find ways to stop your opponent from scoring. It
is possible to prevent Dr. Dildo from scoring with most of the girls. Also, remember
that the help you need to score with a girl will not necessarily come from her planet.

Dr. Dildo's planet is the toughest planet of all and if you land there first. we
recommend that you go somewhere else. After all, you don't want to get discouraged
too early in the game. When you do manage to get through the maze though. you‘ll
find Dr. Dildo’s most prized possession.

Beware of the mazes on some planets. They can be tricky. and solving a maze in
one game does not guarantee a solution for the next game!

You do need fuel to use Big Thruster. Be sure to fill up at the beginning. and
keep you eye on the fuel gauge.

FINAL NOTES
One more thing when playing the game... if all else fails cheat!

Ayesha - Hivernia
Sirena - Aqua
Inge - Floe
Mamonga - Cleft
Agnus - Wisper
Crystal - Mediol
Pricilla - Beach
Lotta Luy - Earth
Droxina - Dildonia
Grizelda - Primordial

Also read my beginner´s guide to getting started playing abandonware.

Victor Loomes - Das Spiel

Published by LBS in 1993, developed by Promotion Software. VL or Victor Loomes is a advertising game. Where you play a private eye in the Chicago of the 1930s. And the sponsor is..... the LBS a German investment Company. Made for the Commodore amiga.


The player plays a private investigator in America of the 30s, Who tryes to help a good Girlfriend. Use the time machien to travel forth and back in time. You can not die. There are some quite humorous allusions to other games. The sprite in the Subway is really good for some laughs.


The control is done completely with the mouse and works very easy. The  Graphics are quite professional, It runs on an A 1200 without problems.

Also read my beginner´s guide to getting started playing abandonware.

Pushover

Yet another promotional game.Developed by Red Rat and published by Ocean for the commodore amiga in 1992.


THIS GAME IS NO PUSH-OVER
Colin Curly has lost his yummy Quavers down an anthill. Upset and hungry, he is delighted when his old buddy, G.I. ANT appears to lend his assistance. G-I. ANT, a soldier ant, is super strong and able to gain access to the small anthill entrance. Straightforward, huh?.........NOT!

You see, this particulare anthill is a tunnel entrance to domino domain. A mini world comprised of nine different continents. In order to make his way through these continents, G.I. ANT must negotiate many screens of brain-teasing problems. Each level has a door to the next. To open the door, the "trigger" domino block must be felled by causing a chain reaction with all of the other domino blocks in the level. Easy, huh?........NOT!

GAMEPLAY
The objets of the game is to manipulate the blocks in order to achieve a chain reaction of falling dominoes.The last domino to fall, must always be the trigger block. All other blocks, apart from the red stoppers, must have fallen before the trigger block. G.I. ANT can pick up and carry,then drop, any of the blocks into different positions,except for the trigger which cannot be moved many blocks have different symbols, signifying the particular property of that block - at any time during play, pressing 'P' or F1 will pause the game and bring up the help screen, showing you the symbols and their meanings.

When you're sure you have positioned all of the blocks correctly, you have just one push to succeed. If successful,you must exit the open door within a time limit, otherwise the screen will have to be re-played. If you are unsuccessful at completing a screen, press ESC to re-try.

G.I. ANT
G.I. ANT is tough,and can fall from a pretty good height with just a dazed head.however, there is a limit,and if G.I. ANT falls too far, he will disintegrate. The level will have restarted if this happens.
Similarly,he can get crushed if caught under a toppling block.he is also quite happy to run up and down steps with blocks,if necessary. G.I. ANT is strong enough to carry blocks along the surface, and even up and down ladders. Basically,the only thing too heavy for him to move is the trigger block. Due to the energy exerted to manipulate all the blocks, G.I. ANT only has enough strength for one push per screen.

PAUSE/HELP
When 'P' or F1 is pressed during gameplay, this will pause the game, and bring up a help sreen, showing and describing the 'special' domino-blocks.Additionally, once you have overrun the time limit,this screen will also display a hint on how to complete the current screen.

DOS & DON'TS
Do ensure that the trigger is the last block to topple. Don´t allow a block to fall from directly above onto another block, unless the lower block is a splitter. Do keep your exit door clear.

TOKENS
When you complete a screen successfully,and within the time limit,you will be awarded a token. Tokens can be used in two ways:

1) If you complete a screen, but have gone beyond the time limit, you will be allowed to use a token to allow you to progress to the next level.

2) if you fail a screen for any reason other than overunning the time limit you can use a token to replay the screen from the point at which you 'pushed' i.e. the screen will be set up as you arranged previously. Note the timer will also be reset to the time at which you made the push.
                 
QUAVERS
On each level,there is a screen which,when completed successfully, will award you with a pack of Quavers. The specific screens are unknown, but you will need to collect all ten packs in order to play the very final screen.you will not be awarded your pack of Quavers if you have used a token to complete that particular screen.

PASSCODES
After each screen is complete,you will be given a number, which will allow you to play the game from the level you last played. The passcode number contains information relating to:

1) The screen you have progressed to.

2) The number of packs of Quavers collected The passcode does not contain information relating to tokens, so when you restart using a passcode, you will have no tokens.

HINTS & TIPS
1) Although you only have one push, results can sometimes be achieved in other ways.

2) No matter how many blocks are on screen,you only need to rearrange a few sometimes no blocks need to be moved, it is just a question of which to push!

3) It is possible (and sometimes necessary) to move standing blocks after a cascade has started!

4) Always ensure G.I. ANT has access to the exit, although he CAN move faster than toppling blocks.

5) If you run out of time, you can always access the pause/help screen for a hint.


LevelCode        LevelCode        LevelCode        LevelCode        LevelCode
15122115878413124661178928129439
215362214854423227062169588230463
310242314324433175863165108329951
430722410246442972664165118431999
535842510758453023865170238532511
625602611782462921466180478631487
720482711270472870267175358730975
86144289222482051068195838826879
96656299734492102269200958927647
107680308718502204670190719028671
117168318206512153471185599128159
1251223224590522385272226559226111
1356343325102532409473321679326623
1446103426126542307074241919425599
1540983525614552255875236799525087
1612290362766256184947621631968703
1712802372817457190067722143979215
18138263827150582003078212479810239
1913314392663859195187920735999727
201536240307346017470802892710044543

Also read my beginner´s guide to getting started playing abandonware.

Punica spiel, das

Punica is a promotional game for the commodore amiga. This platform game was made by Bondy productions and released in 1993. You can watch the video or look at the walkthrough hints :-)


One day, the adventurer Harry Hopp has a mysterious letter from his best friend in the mail.
Immediately, Harry sets out to find the explorer. Many dangers lurks on him ...

With the joystick you can move Harry up and down, right and left.
At the top left of the screen, you can see a Punica bottle indicating Harry's fluid level.
Since he has to endure strenuous adventures in the desert climate, he has to keep up his fluid balance.
He also carries a Punica drink bag, which he can always recharge.
A strong sip at the right time also gives him new strength.
At the top right of the screen, you can see how many lives Harry has left. And the number of points in his score.
Every 1000 points Harry gets a new life. And now into the adventure.

You can try to solve all the tasks without help.
Or you can read the following tips. Then it's a bit easier ...

1st level:
As soon as Harry has left the ship, he is attacked by robbers. And he should also not lose sight of the Punica tiger on the top of the wall. Watch out for the sharks in the harbor. If one of the robbers push you into the water, swim as fast as you can to the next ladder.

2nd level:
Harry desperately needs a camel to survive the arduous journey through the desert.
But the animals are stubborn and do not go with him, even though Harry gave money to the dealer.
He probably wants more. So Harry has to add something or persuade one of the camels to come along.

3rd level:
Harry has reached the pyramid. But where is the entrance? He tries to knock it.
Not a bad thought, but very dangerous if you hit the wrong spot.

4th level:
Now Harry is finally in the black pyramid. But in the passageways of maze, dangerous tomb guards wait for every intruder. The entrance to the grave chamber is somewhere. Harry should listen to where it sounds hollow.

5th level:
In the grave chamber, mummy cuts Harry off to the sarcophagus, where he hopes to find a clue to the Punica oasis. When he politely knocks on the sarcophagus on the right side, a ghost appears, the gost gives him a bottle of punica and shows him the way out of the grave chamber.

6th level:
And again, Harry lands in the labyrinth. This time he is also pursued by a mummy.

7th level:
This time Harry does not land in the grave chamber but in another deadly trap of the tricky pyramid: the crocodile pool. Harry has to swim ashore as fast as possible. And then try again to find the exit. He continues with his knocking tactics.

8th level:
The exit from the crocodile vault leads directly into a dune. Harry has to dig himself through.
But then he is pursued by a sand-lizard. Pretty sweaty, Harry should not miss to drink the bottle of Punica sport, which is also somewhere in the sand. But only if he succeeds in passing the dangerous sand whirlpool, he is finally at the goal of his wishes in the:

PUNICA OASIS
There he will find his friend, the explorer, and many of his opponents from the past, who have gathered peacefully in the Punica oasis.

Level codes
01 - HAFEN
02 - BASAR
03 - PYRAMIDE
04 - SPINNE
05 - GRAB
06 - MUMIE
07 - WASSER
08 - SANDLOCH
09 - OASE

Also read my beginner´s guide to getting started playing abandonware.

Indiana jones and the last crusade

Arcade version of the famous movie of the same name. Made by Tiertex and published by Lucasfilm for the commodore amiga in 1989. Dr. He...