Showing posts with label Arcadia. Show all posts
Showing posts with label Arcadia. Show all posts

Double Dragon 3 - The Rosetta Stone

Beat 'em up fighting game from Arcadia, aka Mastertronic. Made for the amiga in 1991. The Lee brothers is on a new mission.This time to find the Rosetta stone. This is the last game in the trilogy.


THE STORY
The Lee Brothers face their toughest mission to date as Hiruko the ancient
soothsayer guides them to the possible location of the elusive Rosetta Stone.

This journey will call upon their greatest skills as they face treachery and evil forces
on their missions through exotic landscapes. Billy and Jimmy will need to work
together to discover once and for all the evil that lies behind the secret of the stones.
Will their years of meditation and training be enough for them to survive this
perilous journey? The choice is yours!!


Also read my beginner´s guide to getting started playing abandonware.
You can buy this game on STEAM.

Double Dragon II: The revenge

Made by Binary Design in 1989 for the commodore amiga. Double Dragon II: The revenge is the second in the trilogy. This is the sequel to double dragon.


WEAPONS - HANDY OPPORTUNITIES TO FIGHT HARDER
Fighting through the hostile terrain, Billy and Jimmy will encounter thugs and villains (see the Cast List for details). Some of them will be armed, and it may be possible to force them to drop their
weapons to the floor. Every now and again you’ll find that a careless hoodlum has left a useful weapon lying on the ground. Whenever you get the chance, pick up a weapon and put it to use.
Spades, daggers, powerballs, boxes, chains, grenades, logs and whips can all be wielded to good effect against the marauding hordes. Be sure to take advantage of every opportunity to even the
odds. As skilled fighters, Billy and Lee immediately become masters of any weaponry you can get into their hands.


THE STORY CONTINUES...
Things didn’t go too well after all. When the Black Warriors gang kidnapped Marian and sparked off the previous expedition onto the city streets, her sweetheart Billy Lee saved the day. With the help
of his brother, Jimmy, Billy managed to rescue Marian and dispose of the evil leader of the Black Warriors - a gun-toting villain by the name of Willy.

At the end of Double Dragon I, the city streets had been rendered a much safer place with the Black Warriors put permanently out of action. Or so everyone thought.

Billy and Jimmy didn’t kill ALL the Warriors. The solitary surviving member of the gang nursed herself back to health, and spent several years studying ancient oriental arts of healing. At the far fringes of the ancient medical science she studied, there is an area of what can only be called magic - magic powerful enough to reincarnate the dead. Linda, for it was she, perfected her powers of Undhai, or magic medicine, to the point where she had the ability to raise the mortal remains of the dead. She learnt how to breathe life back into the human remains left behind by souls long departed from this planet.

No prizes for guessing what Linda's main aim was. But first, she practised her powers on the remains of a few dead yobboes, lowly members of the Black Warriors gang, to make sure she had full
mastery of the magic before concentrating on raising Willy himself. Before the Brothers Lee realised what was happening, the Black Warriors were up to full strength once more and back in action. And
it seems Linda’s early experiments produced one or two mutated gang members...

Driven by a powerful urge for revenge (sharpened by five years being dead) Willy ordered his minions to kidnap Marian once more. Within days of his command being issued, the hapless girl found herself transported to Willy’s secret base. Never a thug to make the same mistake twice, Willy immediately murdered Marian and locked her remains in a magic field conjured up by Linda. (Who
achieved remarkably rapid promotion within the hierarchy of the Black Warriors as a result of her success in getting Willy up and about.)

Once again, the twins set out on a quest to rescue Marian - but this time their mission is likely to be even more complicated. Starting out in the city’s heliport, Billy and Jimmy have to battle their way
down a lift shaft, into and through a warehouse and out into the open countryside. Fighting their way up a cliff, they reach a hilltop where a door to Willy's secret base is hidden. Marian’s body lies
entombed in the centre of this hideout, and to stand any chance of rescuing her and returning her soul to this world, the heroes have to kill Willy and then do battle with their own tortured souls...

Only when the Warriors and Willy have been defeated can the magic field that shields Marian’s remains be penetrated. The Lees are twins, but they are also the seventh sons of a seventh son, so have magical powers bestowed on them as their Shinto birthright. When they have defeated their own souls in combat, they will draw sufficient power from the ether to enact a Shinto resurrection
ceremony and restore Marian to life.

With the Warriors finally eradicated and Marian restored to the peak of health, Billy, Jimmy and Marian will pass through a portal into another space-time continuum and - hopefully - live a long and
peaceful life together.

PLAYING THE GAME
Fight, fight and fight some more is the only way to rescue Marian. Billy can stage a one-brother rescue mission, but the chances of success are much higher if he can enter the fray with Jimmy by his
side. (If two players embark on the quest to raise Marian, then they should work as a team and remember to keep an eye on their respective partners.)

Each of the five game sections has to be completed before the timer above the main screen reaches zero - or the heroes lose one of their precious Shinto lives. Hits from members of the Black
Warrior wrecking crew also reduce the Lees' lifeforce, taking power from the brothers” two Iifestatus displays shown below the screen. The total number of lives Billy and Jimmy have at their disposal is shown by a digital readout immediately above their Iifeforce meters.

The route to Marian’s location takes the battling boys relentlessly to the right of the screen. The only way to move from one section of the play area to the next is to kill off all the Warriors lurking there
once the zone is empty the Guiding Hand will appear in the skies, urging Billy and Jimmy to move to the exit point.

As Jimmy and Billy have led such clean, honest lives, the Shinto Powers that rule the universe have granted them a limited level of immortality to be going on with. (Should they succeed in the
mission, full Shinto Deity status is accorded to them before they move on to another space-time continuum.) If one of the brothers Lee should meet an untimely end, it is possible to activate one of
the five immortality credits the Shinto Powers have granted - the quest can continue with a freshly rejuvenated hero.

Also read my beginner´s guide to getting started playing abandonware.
You can buy this game on STEAM.

Double Dragon

You already know this game from the arcade hall. In 1989 Arcadia aka Mastertronic made this game available for your commodore amiga. Later came double dragon II and double dragon #3.


THE STORY SO FAR....
Double Dragon is' the story of two twin brothers, Billy and jimmy Lee, facing the odds together
in a city where survival has to be learned the hard way. Their knowledge of the martial arts,
combined with the experience of tough urban existence, has made them both formidable
fighting machines, ready for any challenge that comes their way.

But now the brothers are faced with their greatest challenge ever. Billy’s girl Marian has been
kidnapped by the Black Warriors, a savage and ruthless street gang led by the mysterious
Shadow Boss. Using skills gained from a lifetime on the streets, and whatever weapons come to
hand - including knives, whips, baseball bats, rocks, and even oil-drums - Billy and Jimmy must
pursue the gang through the sprawling slums, factories and outskirts of the city, to reach the
thugs' hideout for a final confrontation with the infamous Shadow Boss!



THE CAST
BILLY lit: Height 5’10”. Weight 165 lbs Billy began his Kung Fu
training at the age of 12 and became a Kung Fu Sosaiken Master
at 20.

IIMMY LEE: Height 5' l 0". Weight 1 70 lbs. Billy's twin brother and
also a master in the martial arts.

lOl’AR: Height 5’8". Weight 1 75 lbs. Packs a nasty right and left
punch, and gets a kick out of hurling oil-drums around.

ABOBO: Height 6’3”. Weight 167 lbs. The Middle Boss, Abobo
likes to slap people about.

WILLIAMS: Height 5'8”. Weight 167 lbs. Has perfected a strong
jump-kick, and is very handy with a knife or baseball bat.

lINDA: Height 5’4”. Weight 1 I4 lbs. Watch out for her swift right
and left punches. She also cracks a mean whip.

CHINTAI: Height 5’6”. Weight 152 lbs. A Karate Master.
Enough said

WlllY: Height 6’. Weight 205 lbs. The Big Boss, Willy is armed
with a machine gun and, needless to say, won't hesitate to use it.

YOUR WEAPONS
As you hunt through the urban decay of the city you will find boxes, rocks, oil-drums, knives,
baseball bats and whips. All can be picked up (by moving neara weapon and pressing Fire) and
used in fights (by pressing Fire when a weapon is held).

The action in Double Dragon takes place in 5 different scenarios: the City Slum, the Industrial
Area, the Forest, and outside and inside the Boss’s Hideout.

ATI'ACKING THE ENEMY

You have a vast range of fighting skills at your disposal. Individual attacking moves are
detailed below:

LEFT OR RIGHT PUNCH - press Fire to punch your opponent in the direction you are facing.
KICK- move joystick to the right and press Fire to kick fowvard. If you can getvery close to your
opponent, you can turn the kick into a HAIR GRAB KICK. And you can turn a hair grab kick into
a SHOULDER THROW by reversing joystick and pressing Fire.

HEAD-BU“ - move joystick down and press Fire to head-butt your opponent

JUMP-KICK FORWARD - move joystick in south-east direction and press Fire

WHIRLWIND KICK - move joystick in south-west direction and press Fire to turn and kick
ELBOW BACKWARD - move joystick to the left and press Fire to elbow an opponent
behind you

JUMP BACKWARD - move the joystick up and left and press Fire.

JUMP UP - move the joystick up and press Fire.

JUMP FORWARD - move the joystick up and right and press Fire.

PLAYING THE GAME
At the bottom of the screen are shown two sectioned bar displays, one for each player. Each bar
represents one ‘life’ which is used up as Billy takes the enemy’s shots. (The number of lives
remaining is shown next to the bar.)

At the top of the screen, beneath the scores, is a display of how much time you have left to
complete that level. just like the Arcade, if you are still hanging around when the clock runs out,
you lose a life. Life is tough on the streets.

Keep fighting you way to the right using whatever weapon you can find. Beware of allowing the
bad guys to rob you of a weapon too close to the edge of the screen -you will not be able to
pick it up again!

If you lose all your lives, you can use up one of the five ‘credits’ you start the game with - drop
another quarter in - and continue on, just like the Arcade! Once all your credits are gone, so
are you.

Press Fire to use a credit and continue on from your present position when you lose all your lives
and are prompted to do so on screen.

Clear out the trash on one level to move on the next. Your girl is at the end of level 5 - go

get her! Watch for the thumb to tell you when to move on! If two players play as a team to fight
through more enemies, it gets even more interesting towards the end. Keep your wits about
you and one eye on your partner!

Also read my beginner´s guide to getting started playing abandonware.
You can buy this game on STEAM.

Indiana jones and the last crusade

Arcade version of the famous movie of the same name. Made by Tiertex and published by Lucasfilm for the commodore amiga in 1989. Dr. He...