First Class whit the shoe people¨is a educational game, And was published by Gremlin for the commodore amiga in 1991.
FIRST CLASS software is designed to provide a variety of fun filled games and
activities for young children whilst also presenting to them a valuable learning experience.
With the help of THE SHOEPEOPLE, stars of the award winning cartoon series, children are introduced to many importont concepts and are given an opportunity to practice many essential early learning skills.
The games are designed so that children can play and learn on their own. They are easy to master
and the level o difficulty is designed to increase gradually as the child progresses. however,
parental assistance will be required initially, especially at the beginning of each activity and with very young children.
1. TRAMPY VISITS HIS FRIENDS
Chlidren learn to recognise simillar words by asseciating them witn simillar objects. Help Trampy to visit his friends in this delightful introduction to Shoe Town.
2. SGT MAJOR SORTS IT OUT
This engaging activity is designed to help build Confidence in recognising the properites of objects
(colour, shape, pattern) by asking children to help Sgt. Majer sort objects into the conect groups.
3. MARGOT'S MAGIC COLOURING
A sophisticoled yet easy to use Pont & Draw Art Pockage allows children to have creative fun while
exploring the use of colour and visual images.
Also read my beginner´s guide to getting started playing abandonware.
Smartart productions presents the public domain vector animation of Postman Pat and His Flat and White Cat.
Artwork and music by Martin Smith
Techical assistance by Peter Hart
Additional ideas and quality control Gail, Ricky and Kelly
Tested on the 500 plus by Chris Hamp
X
X
X
At no time was Pat´s cat in any danger! A stunt double was udes in any dangerous acts which involved Jess the cat.public.
Also read my beginner´s guide to getting started playing abandonware.
Sooty and Sweep is a platform game for the Commodore Amiga made for kids. Published by Alternative [R&R] in 1992.
Izzy Wizzy lets get Bizzy!
There's always trouble when Matthew goes out. This time he has left Sooty in charge until he returns. Unfortunately Sweep has been up to his old tricks and not only left his dirty old bones all over the house but has left the door to the garden open and all the creepy crawlies have got into the house.
Sooty and Sweep wiil be in big trouble if they don’t clear up all the bones by the time Matthew gets back.
Luckily Sooty has his magic wand out and Sweep his water pistol, (in the 2 player game). They decide to find all the old es and ask Soo to help to collect them. As Sooty and
Sweep collect the bones they give them to Soo who puts them in the basket. Some of the bones have been left in the mast awkward places and Sooty must be very careful when he tries to get them.
The creepy crawlies that are in the house will try to catch Sooty and Sweep. They can be avoided by jumping over them or stunning them with either Sootys magic wand or sweeps water pistol.
Around the house there are useful items to help Sooty and Sweep.
Keys: for locked doors
Sticky Buns: which attact all the bugs in a room
Magic boxes: for re-charging Scottys wand
Bottles of water: for re-filling Sweeps water pistol
Also read my beginner´s guide to getting started playing abandonware.
This beat ´em-up karate amiga game. Was programed by Allan B. Pedersen, Jim Rankenberg and Kevin Mikkelsen. And developed by Parsec Denmark in 1987.
Greetings, noble karateka! Go the way of the little dragon, using the emulated original fighting tehniques of karate to conquer all your enemies! Enjoy this challenge and it´s fabulous amiga graphics and of course - you can play this game with a friend and compete against each other!
X
X
X
6 different kicking techniques
2 different punches
2 parrying techniques
Four differnet background screens
Also read my beginner´s guide to getting started playing abandonware.
This is a Action Adventure game based on the comic book of the same name. Tintin on the Moon was developed by INFOGRAMES/HERGE. Published under licence by Digital integration Ltd. For the Commodore Amiga in 1989.
THE JOURNEY THROUGH SPACE
You must take control of the rocket and take Tintin and his friends to the moon. You must avoid the
meteorites and catch the yellow and red spheres on your way. The yellow spheres stock up your energy
supply. You must catch 8 red spheres to proceed to the next stage.
IN THE ROCKET
Your job ts to guide Tintin through the various rooms in the rocket. You must disarm the bombs, put out
fires, free his companions and catch the dastardly Colonel Boris! You must complete these tasks in order
to proceed to the next stage.
Note: You will first have to get the extinguisher. When empty (it will flash on the left-hand side of the screen),
fetch another one. To take an extinguisher, Tintin must simply touch it.
Waming : In this part of the game, you cannot use a mouse.
In Zero gravity -Tintin floats through the rocket's various compartments. To change his trajectory, use
the joystick or cursor keys just before he bounces off something, keep the direction during the bounce, then
release. To switch from normal to zero gravity (and vice versa), press F1.
COMMANDS TO ACTIVATE THE EXTINGUISHER
To take an extinguisher, Tintin must simply touch it. To activate it aim Tintin in the direction of the fire
and press the fire button or the space bar simultaneously.
THE BOMBS
The bombs set by colonel Boris are indicated at the bottom of the sreen. They are tansferred one by one
into the yellow frame (bottom left comer) as Tintn defuses them. To disarm a bomb, Tintin must simply
touch it. Note: An alarm signal will anounce when a bomb is about to explode.
OTHER ACTIONS POSSIBLE
- To free someone, Tintin has only to touch him (prisoners are indicated in the bottom left border).
- To capture Colonel Bons, Tintin has to sneak up from behind and jump on him! But he can also use the
extinguisher.
MOONLANDING
When you are close enough to start landing procedure, you will momentarily lose control. Take a well-eamed
rest as you sit back and watch the Moon get closer and closer. When the rocket tums round, it is time to
take over the controls again!
To land, you need to brake the speed by regulating the auxillary engine. This last test will allow you to convert
the energy to score...
Also read my beginner´s guide to getting started playing abandonware.
This graphical text adventure game was released in 1989 by Free spirit. Coded by Frits Nielsen and Peter Østerbæk.
TEXT FOR YOUTUBE
Once upon a time in the great and widely know Land of the Incas,
there was an evif wizard know as Zulphosi. He Had long been held
prisoner under the mighty rule of the three wizards from the new
islands, those we know as galapagos. However, after the last real
wizard there died, Zufpfiozi managed to bribe his guards and escape
from dark holes under Aconcagua the Great. He now seeks revenge
against the Inca people for their allegiance to the three migfity
wizards. To accomplish his evil plan, Zulphosi needs the Crown of
Tower.
You are the one chosen by your people to seekt the Crown of power. you
must find it Before Zulphosi. On your journey, you will encounter
many challenges. Only the most skillful of warriors can survive the
Sacred Mountain, home of the greate Condor. You will find traces of
the forgotten civilization of the megaterras. What secrets do they
possess? It is rumoured that the emerald of Xiahuxi is hidden within
the Caves of doom. What terrors are Hidden There?
Are you the Chosen One?
THE STORY:
Once upon a time in the great and widely known Land of the Incas there was an evil wizard know as Zulphozi, although nobody knew his real name. For many sequel he had been held as a prisoner under the mighty rule of the three wizards from the new islands.
But after the last real wizard from there died, Zulphozi managed to bribe his guards and escape from the dark caverns under Aconcagua the Great. He now planned his revenge on the Inca-people who willingly served the three mighty wizards - the Power be with them. To gain power over the Inca-people he needs the Crown of Power of which many tales have been told. It should be hidden in the big shade in the caves glowing as the portals to hell.
You are one we trust to direct the sole Inca strong enough for the battles he will encounter. You are the one and only who has the chance to succeed in bringing the Crown of Power to the right man, whom you do not know, before Zulphozi gets to it (may that day never come).
Along on your journey you will undoubtedly find traces of the forgotten civilization of the Megaterras. Just leave these alone or you will find severe difficulties or even death...........
WALKTHROUGH:
Get all
N
N
Buy rope with gold
Buy meat with gold
(or buy rope and meat with gold)
S
Se
Talk to man
Get spade
NW
E
Dig grave with spade
look grave
Get spear
Drop spade
E
NE
Wait
Wait
Throw spear at condor
Look condor
Cut eye with knife
Drop knife
SW
W
N
N
Look nest
Get egg
S
S
W
W
W
D
Get torch
Light torch with eye
Drop eye
E
S
Drop egg
Get skull
Get key
N
E
Drop skull
Get big skull
Look skull
E
E
W
Get scroll
E
W
N
Unlock door with key
Open door
Drop key
N
Give skull to man
Give skull to man (måske kun 1 gang)
Say to man read scroll
Ask man about scroll
Get emerald
NW
NW
Give scroll to man
Say to man read scroll
NE
Drink water
Say wiznarok
E
S
Get lamp
Light lamp with torch
Drop torch
N
SE
D
Get monstrance
U
NW
N
Put emerald in eye
E
Drop lamp
SE
Push block to chair
Get sceptre
Hit chair with sceptre
NW
Get lamp
SE
N
Hit fountain with sceptre
Fill jar with water
S
Wait
Give sceptre to shaman
Say to shaman move boulder
Ask shaman about pyramid
E
E
N
N
NE
Say quaxi
N
Look table
Get key
Get box
Get statuette
(or get key and box and statuette)
Hit bell
SW
Drop jar
W
Dance
Drink water
E
Get jar
W
N
W
S
W
Drop all
Get hay
S
Give hay to dragon
Ask dragon about lava
Ask dragon about stream
Ask dragon about red dragon
N
Get all
E
N
N
Tie rope to nail
Look shelf
Throw rope at hook
N
NW
Say bullaba
W
Unlock door with key
Open door
S
Put water in flames
Drop jar
Wear gloves
Get crown
N
W
SW
D
Get crown
Look box
Put powder on stream
W
Wait
Wait
Wait
Wait
Show crown to incas
NE
N
Drop box
W
Look altar
Put statuette in hole
Pray
Look altar
Get box
Look box
E
N
Press button
Drop box
N
Look box
Pull handle
S
Wait
Wait
Show crown to giant
Also read my beginner´s guide to getting started playing abandonware.
A GAME OF EROTICISM, Adapted from EMMANUELLE Arsan's famous novel, here is a game which will take your breath away, situated in the heart of a Brazil which is both luxuriant and enchanting. Developed and published by Tomahawk for the commodore amiga in 1989.
1. THE ADVENTURE
Rio, its beaches, its women, its carneval, its potent eroticism! Now I've landed here, I have to find Emmaneulle. I have to get on the plane with her when she flies back to Europe. I don't have
much choice; to attract her to me, I must increase my "erotic potential" by applying the rules of the "three laws of eroticism" which Mario will dictate to me. When I've found out wherre he is, in this vast country of Brazil....
Here we go! This sweet languishing which is traveling up my spine will make my brain boil if I don't get myself organised right now. Let's get a few things settled before this ambiant eroticism start
takink me over.
1.1 MY MOVEMENTS
Emmanuelle landed in Rio. This is where I'll start looking for her. I can move around as I see fit, using the regular air service lines, sea lines, or the private helicopters which some hotels will put
at my disposal.
1.2 MY MEANS OF ACTION
I will certainly have to fight off jealous husbands and defend myself against all sorts of crooks. I am unarmed and will fight bare-handed. A judo master could give me some very useful advice
but i guess it wouldn't be for nothing.
I must at all cost keep a strict eye on three personal score counters which will affect my actions;
MONEY
There are numerous expenses and informaton is very expensive. I'll fill out my wallet at the casino, mixing business with pleasure!
ENERGY
I relly must keep my physical efforts to a minimum as fighting and seduction will wear me out. Apparently, though, there are potions which will help me keep going!
EROTICISM
My natural charm and my experience with woman will come in very useful, but they won't be enough. Only by keeping strictly to the three laws dictated by MARIO will i be able to increase my
erotic potential, the only thing which could attract EMMANUELLE to me.
1.2 WOMAN
My experience has shown me that, to establish any sort of contact, you have to tell them what they want to hear right from the start. Many of them will help me in my search. They are all over the place; in the hotels and airports, on the beaches, in the Casino....
2 UNDERSTANDING YOUR COMPUTER SCREEN
2.1 THE SCORE COUNTERS
Your aim is to take the same plane as EMMANUELLE, with an erotic potential of between 75% and 100%.
The PURSE measures your money. IT's top mark is 25000.
The CHAMPAGNE GLASS measures your energy, on a scale of 1 to 100.
You are allowed three full glasses.
Your erotic potential is represented by the LIPSTICK, on a scale of 1 to 100.
2.2 PRICES
Whem you buy something, remember that these are the prices;
3000,- 1 toucan
2000,- 1 lift in a helicopter
1000,- 1 plane ticket
1000,- 1 pandiero (drum)
1000,- Information about Emmanuelle at reception
500,- 1 cigar at the Casino
500,- Opera glasses
500,- Information about Emmanuelle at the bar
500,- Help from the porter at the hotel
500,- Information about the girls at the bar
500,- 1 whiskey at the Casino
2.3 PLACES
You are free to go as you choose to any or all the towns of Rio de Janeiro, Salvador de Bahia, Iguacu and Manaus.
HOTELS
Luxurios worlds where the lobby and bar staff are at your disposal for any information you may require. Moving around the floors can sometimes hold a few surprises!
AIRPORTS
You can buy your plane ticket over the counter. Pleasant hostesses will be there to welcome yoy. To choose your destination, click the mouse outside the bubble and the different places you can
go to will appear one by one on the screen. Click inside the bubble when your chosen destination appears.
BEACHES
On the sand and in the water.....everything can prove interesting! The entrance to the Casino in Rio de Janeiro is on the beach.
GENERAL VIEWS
To go to a precise spot, all you have to do is click the mouse over it. For example, to go to the hotel in Rio de Janeiro, click the mouse over the modern building in the general view of the town. To go to the "favelas" (the poor area of town), click the mouse over the hills.
2.4 OBJECTS
Several objects are to be acquired for the smooth running of the game. Don't hesitate to pawn them to get what you want.
Beware of pick-pockets and kleptomaniacs. They could rob you of your precious statuettes.
2.5 PEOPLE
The hotel staff can call you a taxi to take you to certain places in the town you are in. You can also find about the hotel clients, the regular helicopter service which leaves from the hotel terrace and EMMANUELLE's presence or movements....
All the women everywhere are adorable. They have their own personality. If you know how to win them over, they will do or tell you everything you want.
2.6 CONVERSATIONS
To talk to all of this peoplel, click the mouse over them;
...3 thouht bubbles appear on the screen, each of wich corresponds to a different appraoch. Choose one by clicking the mouse anywhere on the screen, even outside the thought bubble. The thought bubbles will then change into speech bubbles. The person you are talking to will reply immediately. In some cases, you will need to speak two or three times to get what you want.
2.7 THE RULES OF ROULETTE
Tokens representing your money are at your disposal. You may bet once, twice or three times, as follows;
-On a single figure, you win 35 times the stake. However, if the zero comes up, everything goes to the house.
-On either of two numbers, you winn 17 times the stake.
-On any of four numbers, you win 8 times the stake.
-On a column of twelve numbers, you win twice the stake.
-Manque (Miss; nos. 1 to 18), Passe (Pass; nos. 19 to 36), Impair (odds), Pair (Evens), Noir (Black) and Rouge (RED) all win your stake.
-On either of two columns of twelve figures, you win half the stake.
TO PLAY
Click the mouse on the tokens on the left of the table (100, 500, 1000) and place them on the desired spot on the table by clicking the mouse again.
TO STOP BETTING
Click the mouse to the right of the table.
2.8 THE FIGHTS
These always take place on the beach at Rio de Janeiro or Salvador Your enemy is the brute on the right. You are the weedy-looking man on the left.
To move, use the left-right arrows (on PC, use the X and C keys). To fight, use the number keys. The 7 and 9 keys treacherously distract your adversary's attention. Take advantage whilst he is not paying attention to you and use this opportunity to thump him really hard (use 8 key).
Use the 1,2 and 3 keys to dodge the brute's blows, punches and headbutts.
If you do not wish to control the fight, the computer will direct it automatically, taking into account you strength and that of your enemy.
2.9 THE END OF THE GAME
DELIBERATE EXIT; all you have to do is go to an airport and choose the flight destination Paris.
COMPULSORY EXIT; the game will automatically end when you run out of energy.
EXIT IN STYLE; once yoy have met up with EMMANUELLE and are on the plane to Europe with her, you've won the game!
3.1 THE LAWS OF EROTICISM
These laws are symbolised by three statuettes which, if you possess them, will permit their automatic application. They relate to precise characters in the game. These are the laws;
-the law of ASYMETRY; There must be an odd number of partners.
-the law of UNUSUAL; You must never see your partners's face.
-the law of NUMBER; You must have multiple relations with the same partner.
NB!
When you apply the rules of one of these laws, if you have the corresponding statuette, it will flash on and off.
3.2 ON EMMANUELLE'S TRACKS
If you want to catch up with EMMANUELLE, you will have to anticipate her next destination. Ask at reception whether EMMANUELLE is at the hotel and ask around at the bar to find out where she is off to next.
THEN TRY TO MEET UP WITH HER WHEN YOU ARE ON YOUR BEST EROTIC FORM.
Also read my beginner´s guide to getting started playing abandonware.
Free spirit prersents, Christmas Classics. Released in 1989.
I. Hardware Requirements:
Christmas Classics requires an Amiga 500, 1000 or 8000 with 518K memorg and 1 floppy drive.
II. Starting:
Christmas Classics is designed to run on computer startup or reset. To start Christmas Classics, insert the Christmas Classics disk and turn on or reset the computer.
III. Enjoging Christmas Classics:
Christmas Classics will plag 18 songs and displag a Christmas scene for each in a continuous loop. If gou wish to exit Christmas Classics, hold down the right mouse button and move the pointer over the ’EXIT’ menu selection. Release the right mouse button and you will be returned to workbench.
IV. Important Note:
Christmas Classics is designed to run from the Amiga’s internal floppg drive. Do not remove the disk while the program is running.
V. Limited warrantg
Free Spirit Software, Inc. warrants that the diskette on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 80 dags from the date of purchase. If, within 80 days from the date of purchase, the diskette proves defective in ang wag, gou mag return it to Free Spirit Software, Inc., 58 Noble St., Kutztown, PA 18530 and Free Spirit will replace it free of charge.
Free Spirit Software, Inc. makes no warranties, either expressed or implied, with respect to the software program recorded on the diskette or the instructions, their quality, performance, merchantability or fitness for any particular purpose. The program and instructions are sold "as is“. The entire risk as to their qualitg and performance is with the buyer. In no event will Free Spirit Software, Inc. be liable for direct, indirect, incidental, or consequential damages resulting from ang defect in the program or the instructions even if Free Spirit Software, Inc. has been advised of the possibilitg of such damages.
The enclosed software program and instructions are copgrighted. All rights reserved.
Also read my beginner´s guide to getting started playing abandonware.
(C) 1990 Free Spirit Software, all rights reserved, made in the USA. Here´s some learning fun for your children. Now even the youngest children can play and learn for hours at the time, without your supervision! Which includes music, animation, sound effects and a full array of learning activities.
Travel with Barney Bear to Santa's toy factory!
Barney Bear Meets Santa Claus is a colorful, musical, learning game for children ages 2-6.
When Santa Claus comes down the chimney at Barney Bear's house, he finds Barney Bear still awake! So Santa asks Barney Bear to ride in his sleigh to his toy factory at the North Pole. This short interactive story takes Barney Bear to the toy factory, where he sees elves, plays games and gets to make toys.
Barney Bear Meets Santa Claus includes a spelling game, a mix-up-the-parts toy machine, a find-the-elf game, a missing letter game, and a coloring book program with many pictures to color.
This is a game full or surprises and discovery that allows ever very young children to play without any adult supervision.
Spelling game where a word has to be unscrambled by clicking the letters in the right order.
Mix-up-the-parts toy machine where toys are created by choosing different parts.
Find-the-elf game where parcels are shown and the one with the elf in has to be clicked on.
Missing letter game where a alphabetic sequence is shown and the missing letter has to be clicked on.
Coloring book.
The free spirit series of education games for your computer contains these games:
Barney bear goes to school
Barney bear goes to the farm
Barney bear goes to space
Barney bear goes camping
Barney bear meets santa claus
Free spirit software also made adventures in math.
An entertaining lerning game for children ages 4-8 that
reinforces basic math concept within the context of a colorful jungle adventure.
And the Abyss, now Harry Bow has really done it!
Your good. But are you skilled enough to find all eight quake-o-mates, and pust each of them to a swirl-away garbage disposal?
It´s just you and your anadome versus Harry B. and his nasties. Are you up to the challenge?
A colorful fast-paced arcade style game, featuring four level of scrolling super-bitmap game-play.
A save game feature. A high-scores table.
Also read my beginner´s guide to getting started playing abandonware.
Made by Zeppelin games limited, for the amiga plus and A600 in 1992. Coded by the chief elf and graphics by Ted E. Bear.
Yo, ho, ho, ho , ho......
It´s christmas eve, and the snow is falling slowly to the ground outside.
Santa claus christmas pudding has been "spiked" by the mischievous pixies, who have scallered
his presents all over lapland.
So race through the night skies on santa´s sleigh collecting and delivering all of the presents before
the children wake up on christmas morning!!
Santa must collect all the presents, before he is allowed to move into the next area of Lapland.
Santa also has a sparkling shield which will protect him for for short periods of time. Find the bubbles in order to activate the shield.
Watch out for the bandits:
Turkey choppers
Jelly Foraftas
Nobby the penguins
Al Kaseltser
And many many more.....
Keys
P - Pauses the game
Space - Unpauses the game
Q - Quits present race whilst on pause
Also read my beginner´s guide to getting started playing abandonware.
Fire and Ice Christmas Special Edition, featuring cool cayote. Is a coverdisk Platformer - Scrolling Screen game. Released in 1992 by amiga power.
Christmas with cool coyote. Special limited edition for amiga power. Brought to you by renegade and graftgold.
Freeze and shatter all the enemy creatures to discover the six key parts, which unlock the gateway to freedom. Find the puppies for extra help.
Graftgold and renegade would like to wish everybody a very merry christmas and have a great new year. Fire and ice, available now on amiga and atari ST(E).
Comming soon to an amiga near you: Uridium 2.
By Andrew Graybrook. The game your amiga has been waiting for!
Also read my beginner´s guide to getting started playing abandonware.