Backstage


The computergame for music fans! Yet another german promotional game for the commodore amiga. Developed by Touch of Magic/Art Department and published by Liveclub/RM Buch und Medien Vertrieb GmbH in 1993.

P.S. the game is free to copy


An international rock superstar is in town. If you solve five tasks, you can experience the star close up and behind the stage with a backstage pass. By the way - there is also something to win for you: After solving the first, third and fifth task you have the chance to access and order three cd's or videos for the price of one. At the end, five beautiful Fiat cinquecento awaits their winners.

Hello and welcome backstage!

Backstage is a computer game by liveclub. In which you have to try to find the solutions for the competition, organized by the local radio station. If you make it, you can go out and eat with your favorite star, and even get a backstage pas ticket for the next livegig. So that you can experience it really close up. To make you really motivated, the liveclub has come up with a very special incentive:
If you can do it and be the first to answer the questions from the radio station. You get a keyword and have the opportunity to participate in the competition. In which you can win one of 5 (five) fiat cinquecentos. So, do not wait long. Because the deadline is 30.06.1996 the right way is excluded.

More information about the game - Control:
Backstage control is via the joystick. If you want to talk to people or examine objects, then you have to press the joystick button.

The icons in the panel can be scrolled with the cursor keys <right> and <left>. By pressing the corresponding function keys (eg F4 for the fourth icon), you can look at the objects or, activate. With the 'escape' button you can leave the game.

WALKTHROUGH
First of all, go and talk to the lady from Radio 107.3 who hands over the note with the 5 questions for the competition.
To get there, you must go out the front door and take the gold fiat cinquecentos.
In the next street, you must go to the left side. Enter the door to the radio station, and talk to the receptionist.

Then you drive back home in your nice fiat cinquecentos, go to the first floor and look at the bookshelf between the computer and phone, for a hand signed LP by Alex X Pose.

Then you go to the underground subway, which is at the end of the street where the apartment of our adventure heroes is located. Pass the vending machine, which you can not use, and take the escalator to the subway. Try and talk to the man in brown suit and a brown hat. You are going to talk to him a few times.

After leaving the subway, you go to the end of the street, where you enter the department store "Kaufrausch". Because the escalator broke you must uses the elevator up to the 1st floor and turn left. Where you talk to the shop assistant several times about the latest CD with Alex X. Pose, and why they she do not have the CD in the store.

After the failed attempt get the CD, you go back and take the elevator to the ground floor, where you stop a man running around, which turns out to be a friend of our hero and gives him a game called "Backstage".

Now you go back home using the subway, go to the computer on the 1st floor and play the
Backstage game. After our hero found the phonenumber for Liveclub in the game, go to the phone and call the Life Club in order to become VIP club member.

Now you leave the apartment for a moment and then go back in. A package just arrived at the dresser to the left of the entrance door, open it. You immediately hear the new CD on the stereo at the 1st floor and you have now solved the first answer!

Now you leave the house again and go to the nearest door to the right of house of our hero. Trie to use the switch in the corner of the room, which is not possible due to the dog.
Therefor  you go back to the house and look in the fridge for a piece of meat, use the meat to get friendly with the dog in the chopshop. then press the switch to lover the car on the lift and  you can open the left door and remove the key.

With the key you go to the next door on your right (Liveclub magazine). Go inside and continue to your right side. Now you use the key from the car in the locked door, to get access to the photo lab of Liveclub magazine, where you will find the photo of Alex X. Pose. Look at the photo, you have now solved the third answer!

Once back in the editorial of the Live club magazine, you go to the man all the way back on the left side of the room. And ask him for a advertisement in the magazine.in the search for the fourth question.

Now you go back to the subway and once again talk to the man with a brown suit and a brown hat. You sit opposite to him and make a short conversation.
You get up, and the go back to the man. Keep talking to him, until he tell you about his calling card collection. And give you a tip about the live club phone card.

Now you go home, a packed has arrived. Open the packed and pick up the answering machine and go to the 1st floor, where you immediately connect the answering machine to the phone.

Now take the fiat cinquecentos and drive to the next street. Go to the right until you reach a building with the sign "Music Hall", and go inside. Speaks to the janitor on the new stage show, and he will tell you about a chess problem.Now you ask him for his option in the chess game, and tell him that you can not help ...

Now you drive back home in your fiat cinquecentos. Go to the subway and drive to the other street. There you must find the live club store (which is before the shopping mall "Kaufrausch"). Inside you go to the right and down to the lower level. Look for a chess book at the book shelf.

Then you go to the floor above the one with the books and look until you find a comedy video.

Now you go to the cashier on the left side to checkout and pay. Then you go out of the store and drive back home again. Then take the fiat cinquecentos back to the "Music Hall" to the janitor and offers an exchange, the book for news about the stage show. You now have the second answer!

Now you drive back home and listen to the answering machine. A Mr. "Wagner" has offered the answer to the 4th question, in return for the hand signed LP. You call him immediately and agreed to meet the Italian restaurant, after the conversation you drive by subway to the restaurant and go up the stairs, where a gentleman are sitting by the table with only 1 free Chair, you join him and he gives you the answer to the fourth answer!

Return to you car and drive to next street. You must go all the way to the end of street and enters the swimming pool and talk to the cashier, where our heroes realise that he needs his swimming trunks. So you go back home and on the first Floor you take the bathing trunks from the wardrobe, and then into the bathroom (ground floor) for the towel.

Now you drive back to the swimming pool and go inside. Go down the starirs to the ground floor. Then find the other stairs and go up. Our hero watches the video surveillance in the locker room ,  and realizes that he must distract the pool attendant. In order to get the the fifth answer. You go in to the pool area with normal clothing. Talk to the man walking around, and he will tell you where to find the pool attendant.

His answer inspires our hero - the answer to the last question is in sight.
Now leve the lifeguard at the pool area. Find the pool attendant behind the door in the dressing room, and give him the video with the comedy from the live club.

Our hero can finally go up the stairs and enter the room with the garbage can and look into the trash in order to find the fifth and last answer!

With the 5 answers you go back to the fiat cinquecentos but do not use it.
You continue to the radio station 107.3 and revisits the Lady at the front desk and givel her the 5 answers.

Now our heros wish is coming true, and he is having a lot of fun with his idol Alex X. Pose.....

Answers to the 5 questions:
1.) expose all your fears
2.) riesiges Spinnennetz
3.) rot
4.) Schwarzwälder Kirschtorte
5.) Er sammelt Australische Wüstenrennmäuse

Also read my beginner´s guide to getting started playing abandonware.

Bi-Fi II - Action in Hollywood

A great German promotional game from 1994. Developed by the Art Department and published by BI-FI roll Germany, for the commodore amiga. Lucas is back, Bi-Fi die zweite. Wilkommen zu "action in Hollywood" !!!


Bi-Fi roll - the minisalami, has again developed a new adventure game, which provides fun and excitement. This game is freeware, have fun copying it to your friends.
After the last Bi-Fi game (Snack Zone) had been so successful, it was only a matter of time until a successor had to appear, BIFI 2!

The player assumes the role of a young messenger who has to deliver a script in a huge film studio. , for the new BiFi spot. Things are not quite right, so the delivery of the script is not so easy. Unfortunately the director, is nowhere to be found.

Countless films, people and series are ripped off, from spaceship grappling hook, Beverly wood 08/15, Cleveland Jones, Öliens VII - cattle, you want to live forever, the director Spülberg to the new Rambowsky movie and many many more.

The game is an adventure held in the style of Indiana Jones and Monkey Island II. You speak to other people with the help of given questions and answers, collect objects in one place and use them in the right order. The graphics are great for a freeware game. The game is pretty easy. The tasks are not difficult and can be solved by logical thinking.

Also read my beginner´s guide to getting started playing abandonware.

Bi-Fi: Snackzone


Promotional game from the german company BiFi. Released in 1993 for the commodore amiga. Developed by The Art Department. BiFi is an originally German brand of sausage-based snacks. In the original version, it is a thin, jerky-like salami. Variations include a poultry-based salami, a salami wrapped in a white or wheat roll.


Luke is our hero. With the joystick you let him run through the game. To change a street, talk to someone or enter a house, push the joystick up.The production secret for the Bi-Fi roll has disappeared. The production stops n a few days, and no bi-fi roll will be available anymore. Luke's job is to recover the documents with the secret recipe.

At the kiosk, Lukas can buy snacks to increase his energy and snack values. Energy snack and emotion points are important in solving specific tasks. Don't forget to visit other important buildings, such as the gas station, disco or Cinema.


THE PAINT GAME
Your task is to paint all the squares. A box is colored by running over all four sides. The paintbrush is controlled by using the cursor keys. The game can be aborted prematurely with <ESC>. Be careful not to touch the snackmonster, otherwise the game is lost instantly. You can beat the highscore if you solve the game as quickly as possible.

TIME MACHINE AND THE BOARD GAME
Aaah - Finally a guest again.
Our last visitors made a mess in the whole house 3 years ago. Look how you are dressed, you must be a time traveler of the past!

Put the showcases back in the right places, and I'll give you, my antique time machine for you to return to the present.Start your work on the 1st floor. The Bi-Fi product range is exhibited on the 5th floor.

WELCOME TO BI-FI FACTORY!
The high voltage game. In order to get the bi-fi roll started, you need to understand some of the circuits and get it right. Your task is to light a lamp for about 5 seconds continuously. Use the cursor keys to control the hand and the space bar to start a pulse.

On the left side of the board, you start the impulse, which then spread on the tracks.
Attention! The number of pulses is limited. When all the pulses are consumed without the lamp lit, the game is lost. A total of 5 circuits must be solved. If you are successful, Bi-Fi production will resume. There are some special features in the circuits. Get familiar with your function in the game:

Lamp
Switch
Battery
Pink pig
And gate
Or gate

Also read my beginner´s guide to getting started playing abandonware.

McDonald land

Also known as M.C. Kids (NES). This amiga platform scrolling screen jump 'n' run game. Was released for the commodore amiga in 1993, by Ocean in europe and by Virgin Interactive in north america. All rights reserved  McDonalds Corporation.

The control is very loose. This makes it difficult to control Mick and Mack, threw out the 31 levels and numerous bonus games. However this is also the only obstacle in the game. All levels is fairly easy and can be completed with little or no trouble.



THE STORY
One sunny day Ronald McDonald was performing magic tricks
at a picnic in the meadow when all of a sudden... the
hamburglar appeared and ran off with Ronald’s Magic Bag!
Luckily, Ronald´s has many friends, among them Mick and
Mack, the M.C. Kids (that’s pronounced “EmCee” Kids, by
the way). He calls upon them to help find his Magic Bag. And
they will! Hoorah!

The Hamburglar is hiding in the one of the six lands of
McDonaldland. In their search for the Hamburglar and
Ronald’s Magic Bag, the M.C. Kids must collect Puzzle
cards and beware of the crazy creatures sent by the
hamburglar to protect his new-found interest. They must
hurry, before they are too late!

MEET MICK AND MACK TM!
Mick and Mack went to sleep and were magically
transformed into the M.C. Kids. Being Ronald’s TM friends, they
want to catch the Hamburglar TM as much as you do!

Mick’s best mate can’t wait to get his hands on Ronald´s magic bag.

Mack’s best mate loves having fun in McDonaldland.

THE SCENE IS SET
Once vou have decided how you will play McDonaldlond , the
sceen is set with a short animated story. You will see Mick and
Mack in their tent, reading about Ronald McDonald’s
adventures.

LET'S GO!
Bach land has a McDonaldland character associated with it. To
pass through one land to the next you must complete all the
levels in that land and return Puzzle Cards to its

McDonaldland character. When you first arrive in a new land,
Its McDonaldland character will tell you how many Puzzle
cards you need to collect before you can continue to the next
land. When you have read What the character has to say,
press the firebutton to continue.

THE MAP SCREEN
Mick and Mack move between levels in the land they are
currently exploring by means of maps. Push the joystick
shaft in the direction of the path to move the Mick or Mack
character to the nearest level entrance or crossroads. When
Mick or Mack is on top of a level entrance, press the
firebutton to enter the level.

Note that if a level has not been completed, you cannot walk past
its entrance. You can however return to a completed level or land
as often as you wish. You never know what secrets (or Puzzle
Cards even) you may have missed the first time around!

As the correct Puzzle Cards are collected they are turned over to
reveal the face of the land’s McDonaldland character.

THE BONUS LEVEL
When the M.C. Kids have collected 100 Golden Arches they
will be whisked away to a secret (and special) Bonus Level. At the
very bottom of the Bonus Level, you will see a Mick
Mack’er and a Zipper. More importantly, above this are four
Special Lifts. They will be active for a second, in which time only
one of them will go up. That’s the one you want! Be prepared to
jump onto another Special Lift going up if you want to reach the
top and earn l-Ups!

THROW
With an object in hand, the M.C. kid can throw it straight up or down or in the direction he´s facing. If Mick or Mack is running when he throws the object.
It will fly fasther than if he was standing still. The M.C. Kids can also throw dirt and snow in the same way.

DIG
There are times when the M.C. Kids need to dig through sand. Press the firebutton to make Mick or Mack dig in the direction he is facing.
To dig up or down, push the joystick shaft in the appropiate direction and the press the firebutton.

SWIM
If Mick or Mack should fall into water and find something nasty and vicious snapping at his heels, he has to move fast!
You will loos a Mick or Mack character if he falls of the bottom of the screen, so jump to stay afloat and try to get out of the water quick!

Special scenery

The following items can´t be picked up, but they do have their uses.

Zipper
With an M.C. Kid standing in front of one, press the firebutton to use it (open the zipper).

Reverser
Don´t touch these totten blocks for they send Mick or Mack spinning back to the beginning of a level.

Spinner
These are found at the end of some of the platforms in the sky.
Run across a spinner at full speed to play upside down!
The sky will become the ground and vica versa. To play the right way up again, run over the spinner at full speed.

Mick mack´er
Touch this to turn Mick into Mack and vice versa.

Leaves
They act as platforms. Some of them hang steady in the air, while others float to the ground - so use them quickly.

Springboard
When Mick or Mack jumps onto one of these, he is shot into the air.

Super springboard
A larger, more powerful version of the springboard.
The super springboard needs weight to activate it, so an M.C. Kid must be carring a block when he jumps on it.

Ice bridge
It´s slippery and not very strong. If Mick or Mack carries anything over this bridge or falls on to it, it will break.

Fire bridge
It looks fine - until an M.C. Kid steps on it. The fire will burn from left to right, so run across the bridge as fast as you can!

Falling bridge
Some of the blocks in this bridge will fall when Mick or Mack stands on them.

Bones
You won´t see them often, but if you do, don´s stand on one for too long or it will crumble and fall.

Continuous lift
It moves non-stop in a specific loop.

Conveyor lift
This is the most diffecult to master. A converyor lift will not move until Mick or Mack walks on it...
In the opposit direction you wish to go!

Clouds
They take Mick or Mack skywards where they will find hidden bonuses and other usefull items.

The finishing line
At the end of every level there´s a finishing line - a tightrope with a spinning golden arch moving back and forth along it.
For extra bonuses, to be used at the end of the quest, Mick or Mack must jump on the finishing line and land on the golden arch.
The farther to the right they land, the bigger the bonus.

When Mick or Mack jump far enough to the right and land on the spinning golden aarch, the will receive a magic block to be used in the final stage of their quest.
And remember only a true finishing line has the moving golden arch that spins!

APPENDIX ONE: THE SIX LANDS OF McDONALDLAND
Here´s a brief guide to the six lands of McDonaldland

Ronald´s clubhouse
Mick and Mack´s quest begins here. You need a good head for heights to reach the tops of the tall trees!

Birdie´s treehouse
Climb up through the clouds, across a frosty mountain, and through frozen vaverns and an icy maze. And beware of icicles!

Crimace´s highlands
This land is full of cliffs and lakes. Watch out for the huge waterfall.

Professor´s workshop
An enchanted forest and a ship are found where the sand lies all around. The professor will allow Mick or Mack to use his latest invention....
Provided they can find his puzzle cards!

Cosmc´s retreat
A lunar land full of caverns and tunnels. Beware! The moon´s gravitational pull isn´t as strong as it is on earth!

Hambuerglar´s hideout
Here is a land full of volvanoes with hot lava to cross. Don´t abuse the machines in the lava or they might stop working!
Ronald´s magic bag is alomst within your graps!

APPENDIX TWO: McDONALDLAND CREATURES
Meet the creatures found in the six lands of McDonaldland

Goforit
This crazy creature will keep you on your toes, for he follows an M.C. Kid wherever he goes.

Draggie
He moves slow and looks dim, but be quick to jump him.

Albert
He flaps and tries to fly away but only ends up in Mick or Mack´s way.

Hanging Harry
He hangs from trees so please be wise, or Harry will take you by surprise.

Fitch
It´s a harmless pretty flower, yes? Don´s you believe it - it causes distress.

Gnash
Be carful in the water where this fish swims, for a character´s lost if it touches his limbs.

Splinter
It´s best to leave alone this busy little beaver (groan).

Fineous
up in the clouds your eyes must be keen, for fineous fin is all that is seen.

Frogo
Goforit´s distant relative can withstand the cold, but not a well-placed super-shot, so be bold!

Shno-zer
He´s more dangerous than he´d appear.

Dee-thaw
Shno-zer´s close cousin jumps straight for an M.C. Kid, so when crossing the snow, be careful not to skid.

Jack rabbid
When you meet this funny bunny here, you will just wish he´d disappear.

Propbot
Watch out for the propeller of this tough little fella.

Mcmood
He doesn´t look much to fear, but when he charges, stand clear.

Gerg
He follows the M.C. Kids wherever they roam, even in the sand, his true home.

Pokums¨
These spikes are sharp, beware, so jump them all with care.

Nerb
Out from the volcano walls his tongue flies.

Krome-dome
His protective helmet will never stop, so hit him just right for a super-shot!

Leinad
He knows every move an M.C. Kid makes, his big eyes alert for any mistakes.

Whirlee
The precipitous cliffs are where whirlee´s found, so mind he doesn´t knock the M.C. Kids to the ground.

Fizzie
When crossing the water, watch out for thsi tricky fishy leaping about.

Nerrad
When an M.C. Kid crosses his bridge so pure, nerrad will be hot on his heels for sure.

Tye
When it is free from the magic bag, it takes more than one hit to make it sag.

Magic wand
Ronald´s magic is at work here, so hit this rod offen, it´s clear.
use the magic block´s that you can earn at the finishing line.

Try to carry a block with you at all times.
It´s possible to catch a block once it´s been thrown - try it!

When Mick or Mack is temporarily invulnerable after touching a creature, use the brief time wisely to pass tricky spors.

If you are having trouble finding puzzle cards in a land, try visiting its Mcdonaldland character for some helpful hints or clues.

Also read my beginner´s guide to getting started playing abandonware.

Georg Glaxo

Made by SilverRock for the danish company formerly known as Glaxo Denmark a/s. Now called GlaxoSmithKline (gsk). After a merge with Wellcome in 1995. And a merger of Glaxo Wellcome and SmithKline Beecham in 1992.



Hi, my name is Geort. Do you like excitement?

BEFORE YOU START
Now you must listen carefully ...
In the game we have to complete four levels. They are called summer, autumn, winter and spring.
We are going through the whole year before the game ends.

I have asthma. It does not matter if just i take my regular medicine.
But everywhere we go, there is always someone who's bothering me.So the asthma breaks out - if I forget my regular medicine. When that happens, you must give me my medicine. Then nobody can touch us.

HELP SUPPLIES
In each level you can find different aids that we are going to need,in order to complate the level, Eg:
1-up
Better bullets
Extra ammunition
Bonus

THINGS THAT HELP YOU
Surfboard
Skateboard
Ski
Bicycle

For each level there are 1 auxiliary. For example when we get to the wather, we will use the surboard in the summer level. It can also be done without, but it is much slower.

If I "die" we will lose the auxiliary.

When you need to give Georg medicine, you choose the medicine screen by pushing "space".
Here you can choose between the three different kinds of medicine that he must take every day:

The orange is called Flixotide.
The green is called Serevent.

Georg's asthma means that he must take these two every mornings and evenings.
The blue, called Ventoline, is for emergencies only.

When you go to the medicine screen.You should also keep an eye on the peak flow to the right. Georg is best in the green area.

REMEMBER THE CLOCK
On your screen you can see some different symbols. They works like a clock and shows what time of day it is:

Rooster - morningb (7-8)
Sun - day
Owl - evening (18-19)
Moon - night

Important: morning and evening Georg must take his medicine.

REMEMBER
If you forget to give Georg the medicine or give him too much, he will get ill
and his movements will slow down. If his energy comes down to half, he begins
to move slower and cough. Then you must give Georg his blue Ventoline.

In the scoreboard you can see how Georg is doing. It shows a picture of his trachea.
The more the trachea narrows, the worse his health is.

Are you ready?


Also read my beginner´s guide to getting started playing abandonware.

Cool spot

Developed and published by Virgin Games in 1993. This is the second promotional game from 7 up. Aka Dr. Pepper Snapple Group in the US, and PepsiCo in the rest of the world. In the European release. The 7-Up bottle label, was removed from the intro. In order to avoid associating the 7 Up Spot with the official  europe 7 up mascot Fido Dido. Cool Spot is a single-player platform game, featuring the 7 Up mascot Spot as the main character.


A TOTALLY BOGUS TRIP!
Cool Spot's Cool Chums (all called Spot) have been kidnapped and locked in cages. No-one knows
who did the dirty deed. but one thing is for sure: Cool Spot's Spot Shots aren't powerful enough to
bust open the locks on the cages. What he needs is Cool Shots. and the only way to get those is to
take a walk on the wild side and collect enough Cool Points.

Help Cool Spot watch out for Uncool Characters (a Spot Shot or two should take care of them) and
collect the Cool Counters for Cool Points. But can you pick up enough Cool Points to qualify for
the fizzin‘ Bonus Game?

HERO WANTED!
It was a piece of paper which caught Cool Spot's eye and alerted him to the situation. You are
shown that piece of paper below you get to tackle Level One for the first time.

WHAT YOU CAN EXPECT TO SEE DURlNG PLAY
Before Cool Spot's quest begins you are shown the number of Cool Points you need to collect to give
Cool Spot the power of Cool Shots.

The number of Cool Points you need to collect (30. 60 or 90) de-
pends on the ‘DlFFTCULTY' setting (EASY, NORMAL or DIFFlCULT). You will qualify for the Bonus Game if you collect 75. 85 or 99 Cool Points. depending on the ‘DIFFICULTY' setting.

All the action happens in the Playlield which takes up the best part of the screen. The Status Panel at the top of the screen shows everything you need to know about the state of play.

COOL BONUS SCREEN
So you did it. you completed a level - cool. When the celebrations are over. you will be given a Time
Bonus for any time remaining and a Cool Bonus for the number of Cool Points collected during the
level.

Look. there's Cool Spot. hanging around on a Balloon. The Balloon rises as the Bonus points are
awarded. The more Bonus points you earned. the higher the Balloon rlses. lf the Balloon carries Cool
Spot all the way up to the 1-UP token. he collects it and you get an extra Cool Spot character to play with.

LEVELS OF COOL
Cool Spot’s quest takes him through 11 increasingly testing levels. A signpost is shown before
each level. Note that some Uncool Chatacters are tougher than othets and it can take more than a
single Spot Shot to remove them from play.

BONUS GAME
This takes place in a bottle of fizzy pop full of Cool Counters and Bouncy and Blobby Bubbles. Use
the Bubbles to help Cool Spot collect the Cool Counters but more importantly to reach the top of the
bottle where you will find a Cool Letter from the word ‘VIRGIN'. Get that Cool Letter - and be sharp
about it! (There's a time limit.)

THE BONUS GAME
When the Bonus Game is over. Cool Spot will receive a Cool Bonus for the number of Cool Points acquired. He will then store the Cool Letter (if you found it). If you have a Cool Letter and lose all your Cool Spot characlers you don´t start from the first level - instead you will continue from the level on which you lost your last Cool Spot character. Note Thal your score is reset to zero.

Beware! Some Bonus Games feature bombs.

COOL PLAYING ADVICE
Cool Spot can throw his Spot Shots in almost any direction. Rotote the joystick in a clockwise or
counterclockwise direction and keep pressing the firebutton as quickly as possible. And remember: practice makes perfect.

Spot Shots ricochet off a Hermit Crab's shell and they might perhaps be deflected to hit a Dragon-
fly. Small jumps are usually useful for jumping from one rope to another. but they are invaluable when it comes to throwing Spot Shots into an Oyster’s open shell.

In the Bonus Game. try to jump through Bouncy Bubbles from below as Cool Spot will fly a little bit
higher, And if Cool Spot jumps out of a Blobby Bubble into a Bouncy Bubble above he will fly way high. Cool Spot cannot walk through most walls. but he can throw Spot Shots through them. Take advantage of this to take out Uncool Characters on the other side.

If you want to get high scores. collect everything. shoot everything and pay no attention to the time.
Don't stand on the tiny tilting toy UFOs for too long - Cool Spot will get tipped off.

Also read my beginner´s guide to getting started playing abandonware.

Lykkehjulet

The danish version of wheel of fortune (lykkehjulet),  was released for the commodore amiga in 1991 by Extrasoft. Watch the original show here.


The wheel of fortune is a game for the whole family. A word game on the computer, where three players can participate at the same time.

With 6 different categories and 300 words. There is hours of entertainment in the wheel of fortune.
The winner will receive a bonus round. That can trigger extra 20000 points.


The first Danish season of lykkehjulet, was with the host Michael Meyerheim and Pia Dresner as the letter-turning co-host. Thereafter, the show was hosted by Bengt Burg from 1989 to 2000 and Carina Jensen as the letter-turning co-host from 1989 to 1994. It was in this period that the nickname "kategorina" was introduced into the danish language. It is a contraction of the two Words kategori and Carina. Keld Heick did a short stint during the 1996-1997 season. Maria Hirse was the letter-turning co-host from 1995 to 2001.

In september 2018 the Danish tv station TV2 celebrates its 30th anniversary. By reviving lykkehjulet with the new host Mikkel Kryger and Stephania Potalivo as the letter-turning co-host.


LYKKEHJULET PASSWORDS
ABRIK-650DANSE-702HELIK-424LEMVI-637PAPEG-384SMÅLA-759
ADRES-702DELFI-377HELSI-646LEVER-402PAPRI-541SNEBR-304
ADRIA-989DEMON-777HELVE-598LIECH-48PAPÆS-501SNEDK-660
AFGAN-409DEODO-477HERBE-223LIGGE-36PARAD-161SNORK-537
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BLADS-472FODBO-413KAMÆL-454MENUK-651RESER-792TRAMP-134
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BORGE-370FØLJE-344KLOAK-142MOSKI-158ROTTW-617UDLEJ-40
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BROMB-381GAMAC-349KOBBE-733MUSKE-645RÅDHU-339VANDS-844
BRUGS-435GAMME-480KOKLO-919MUSVÅ-472RØDBE-463VAREP-702
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BRYGG-334GARNI-625KOLIB-432MÅGEK-343RØNTG-404VEJSP-545
BRYLL-390GARNN-733KOMMU-512MÆLKE-346SADEL-583VENEZ-381
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BRØLE-566GEARK-704KONKY-561MØGSP-335SALAM-310VIBRA-201
BRÆND-634GEDEH-764KONSE-603MØLKU-346SALTG-467VIFTE-329
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BUENO-471GEIGE-685KORAL-293MØNTT-954SANDI-496VIRKS-818
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BUNDP-591GLASP-724KRAKO-604MØRKE-397SANGC-27VLADI-877
BURHØ-448GRAMM-937KRANS-410NATIO-501SANGD-108VOKSA-643
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BÆLGE-822GREEN-313KROKO-804NEWCA-417SEISM-519VÅGEB-435
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BÆNKE-796GRIND-224KRONH-252NODES-366SEMIN-764VÆGTÆ-644
BØRGL-900GRIZZ-379KHUCI-574NORDB-348SENNE-408VÆLTE-385
BØRNE-902GROVE-346KRYBE-958NORDE-813SFINK-859VÆRKT-364
BØRSK-795GRUEK-77KRYST-599NORDG-658SHANG-337WARSz-953
CALCU-712GRÅSP-582KRØLL-434NORDS-272SHEFF-390WIENE-215
CALIF-490GRÆDE-473KUGLE-396NORDV-504SHETL-433WOLVE-108
CAMBR-604GRÆSH-990KULMI-32NDRFO-142SIBIR-765WYOMI-445
CAMER-698GRÆSS-677KULMU-362NYMFE-478SIDEG-474XYLOF-509
CAMPI-767GRÆVL-543KUNST-524NÆSEH-362SIGTE-548YACHT-369
CANAD-683GRONS-519KvIKS-646NÆSTV-800SILKE-159YOGHU-54
CARDI-434GUIRL-356KVIST-499NØDDE-425SJAKA-584YCKOH-546
CAYEN-593GUITA-189KVITT-531NØGLE-402SJIPP-384ZAGRE-600
CHAMP-732GULDF-608KYLLI-350NØRRE-385SJÆLL-442ZEPPE-82
CHECK-904GULDH-453KÅLHO-921OBELI-370SKABE-344ZINKB-927
CHEMN-674GULER-415KÅLOR-821OFFIC-45SKAKB-582ÅKIRK-862
CHICA-140GULSP-511KÆNGU-885OLIEM-52SKAND-178ÅLEKI-970
CHIMP-732GUMMI-372KØDHA-402OMKLÆ-410SKARN-355ÅNDEV-955
CIGAR-395GYMNA-539KØKKE 381OPRAT-95SKIBS-19ÆDETR-623
CIKAD-147GÅGAD-994KØREK-381OPSLA-688SKILI-99ÆRESP-962
CIRKU-792GØGLE-346LADEP-450ORANG-164SKILØ-462ÆRØSK-338
CITRO-831HAGLB-346LAGKA-617OSTEH-893SKOMA-519ØDEGÅ-419
COBRA-783HALIF-381LAGUN-872OTTEA-507SKRAL-593ØKSES-358
COLOR-697HALSS-352LAMPE-450OUVER-264SKRIF-399ØLOPL-351
CONNE-842HAMME-458LANDB-176OVERL-310SKRAB-955ØNSKE-405
CORNW-814HAREK-406LAPPE-450OZELO-265SKYSK-871ØRBÆK-783
COSTA-931HARZE-799LAZAR-378PACEM-868SKÆRG-412ØVEHÆ-774
CYKEL-15HAVEG-904LEGET-454PALAD-161SLUTS-546
CYLIN-528HAVKA-877LEIPZ-988PALET-469SLÅBR-138
DADDE-928HAVSK-805LEKSI-554PALÆS-501SMUDS-43
DANMA-428HEBRI-618LEMMI-387PANTE-469SMÅKA-833

Also read my beginner´s guide to getting started playing abandonware.

Spot: The Video Game

A freeware video game, also known as Spot 7-up. Developed and produced by Virgin Mastertronic in 1991 for the Amiga.


Spot is the mascot for 7-up outside europe. Spot the video game, was the first promotional game from 7-up. Aka Dr. Pepper Snapple Group in the US, and PepsiCo in the rest of the world. Later came the platform gane Cool Spot for the amiga. For Genesis also spot the cool adventure and Spot Goes To Hollywood.

You play on a 7x7 board.But it is posible to change the layout of the board, and thereby make it more difficult. The board support up to 4 players, each player controlling pieces of a specific color (only red and green if you play agenst the computer). On each turn, the player selects an existing piece of his color, and then click on a empty position one or two squares away. If the selected location is one square away, a new piece is created in that location. Otherwise the chosen piece moves to the new location. In either case, all adjacent pieces are then changed to that player's color. Features animated approach to moving the pieces. When spot move to a new position,  He do a dance, roller skate, cart wheel, dive, fall backwards to the destination location.


Also read my beginner´s guide to getting started playing abandonware.

Tony & Friends in Kellogg's Land

Developed by factor 5 in 1994 for the Kellogs company. promotional games was quite common, back in the 80's. This is just another classic example. Made as a platformer scrolling screen jump 'n' run game. with lots of hidden areas. You can play up to four different characters, which are based on Kelloggs mascots, and you can switch between them. Each character has specific talents: Tony the tiger is strong, Smacks the Frog can swim and dive, Toucan Sam fly and swim and Coco the monkey can climb.

* 21 fantastic levels - including three bosses
* Excellent graphics, crazy sound and lots of action
* Over 1000 animation phases for players and opponents

Let the big adventure begin.....



Hello and welcomm to Kellogsland. I will explain some things in this game.Your task in the game is to find Tonys friends.The ants and reptiles captured Toucan Sam and Coco. You have to find and free them.  Your most important ability is jumping. When you jump, you can surmount all possible obstacles. When you jump out of running, you can even jump further! By the way, Tony can jump best, when he is running.

The Kellogs products contain six different vitamines. If you find all of them in one level, you will get a bonus! There are many doors in the game. They mostly lead you to different locations.
Some of them even to secret levels! Sometimes a door is closed. You need a key in order to open it. There are red, green and blue keys. They only fit in with locks of the same colour. Rumours say that a master-key exists, which opens all doors, look for the gold one...

Some stones vanish when you step on them. Then you will fall down. Other stones will appear, right out of nothing. There are always stones in the game, you have to discover first. They sometimes lead you to levels where exciting things happen!

Youre not alone on your adventure. Smacks will accompany you. When you have freed our friends, Coco and Toucan  Sam, They will also help you.

Look out for doors, to change mascot. When you open the door, you can change to Smacks or the others later on, when they have been freed. Only Smackers can dive. Coco can climb and Toucan Sam even fly!

Look out for peaks, these things might hurt you. Try to avoid any contact! Luckily there is platforms whitch can bring you safely across the peaks. You can jump on the small white clouds, but be careful, small clouds vanish!

If you find a coin, just jump on it. And it will split in to a lot of flakes, that you can pick up.
Giant flakes will give you more energy. Shown in hearts at the bottom of the screen.

The ants really like Kellogs and want to steal all of them. Do not touch the ants!
But you can jump on top of them. Some ants can fly. Other ants will throw acorns at you. Just jump on the ants, in order to kill them.

Back to Tony. He is able to run fast, and he can jump further if you press the fire button while running. By jumping on the big yellow flower, you can jump even higher.

Remember to find the key and the door, in order to get into the next level.


Cheats: In  the main menu, type enginebyneon or enginebzneon. In game press one of the following keys during game to activate the cheats.

[F1] More energy

[F2] Extra lives

[F3] More keys

[F4] Extra time

[F6] Less energy

[F7] First boss level

[F8] Second boss level

[F9] Third boss level

[F10] Extra points

Also read my beginner´s guide to getting started playing abandonware.

Tricky Quiky Games

Tricky Quiky Games: Die Suche nach den Verschollenen Seiten (The Search For The Lost Pages), is a promotional game released in 1991 by Nestle. Published in Germany, Austria and Switzerland.


This freeware is a classic platformer - scrolling screen jump 'n' run game.This version is made for Germany. Therefor all text is in German. But don't worry, the game is quite easy. Just avoid all other animals in the game.

With the bunny Quiky, you must find and collect Nesquik´s lost pages. And try to avoid various animals.The game is made of five levels, plus three sublevels in total. The three sublevels is some kinde of substitute, for what normally would be a boss. Bobsleighing, labyrinth and a meteor storm.
And when you die, a little Nesquik refill game pop up. This will give you a chance to earn a extra lifte. Collect refill bags and put them in the refill box. Just run across the assembling line, and watch out for the toolboxes.

Map 1

Map 2

Map 3

Map 4

Map 5

Map 6

Map 7



Also read my beginner´s guide to getting started playing abandonware.

Pepsi all over the world

Pepsi all over the world is a german commercial game. Released in 1991 by Delta Konzept GmbH.


All text is in German, but the game is easy. So you do not need to be abel to understand German, in order to to play this game.


You must travel the world, and  complete five disciplines. Level 1 is easy, level 2 in normal and the final level is quite different.

Oil fever
Salmon fishing
Nile crossing
Teahouse crash
Kangaroo race

Öl-fieber
Das öl-fieber hat dich gepackt. Du hast die möglichkeit, die riesigen resourcen alaskas selbest anzuzapfen.
Für maximal 1 minute arbeiten sämtliche förderpumpen der PEPSI-company nur für dich!
Bevor du dich jetzt schon als öl-baron wähnst, achte drauf:
Die förderungsintervalle der einzelnen stationen sind unterschiedlich.
Aus jeder pipeline ergießt sich ab under an ein kräftiger schwall des kostbaren stoffes, den es gilt mit dem faß aufzufangen wie im leben,
so kann auch dabei etwas daneben gehen- und das hat nicht nur traurige öl-lachen zur folge:
für kurze zeit kannst du fortan nicht mehr auf dem glitschigen grund stoppen.
Nach 1 minute schwerstarbeit zählt, was in faß gelandet ist.

Lachsfang
Was ist ein picknick ohne Lachs - man nehme: 1 kescher und die stromschnelle eines beliebigen irischen flusses irgendwo auf seinem weg won der küste zur quelle.
Dort ist zur laichzeit dieser fische "SPRINGTIME" angesagt.

Dein geschärftes auge wird schon im ruhigen gewässer die schmackhaften lachse ausmachen, die sich auf den wasserfall, deinen standort, hinzubewegen.
Je nach größer dieser quirligen tiere ist auch die sprungkraft zu bemessen.
Mal in kuzem, mal im entsprechend weiten bogen überwinden sie die stromschnellen und sollten danach direkt in deinem kescher landen.
Vor dieser perfekten landun solltest du allerdings genau die flugbahn berechnen und den kescher an der richtigen stelle postiert haben.
Nach 1 minute "Catch & Carry" folgt die wertung: Für die guten im körbchen gibt´s bunuspunkte.

Nil-Überquerung
Der nil ist breit, dein freund am anderen ufer ist weit - und weit und breit keine brücken in sicht.
Alles, was in und auf dem nil schvimmt, solltest du als trittbrett auf dem weg hinüber nutzen.
Wobei du vorwärts und rückwärts springen kannst.
Doch achtung: hüte dich vor krokodilen mit geöffneten rachen, ein näherer kontakt wäre fatal.
Beeilung ist angesagt - ansonsten - nach 1 minute ist badezeit!

Teehaus-crash
Die rechnung in der trinkhalle wurde fällig - und dir sind die YEN ausgegangen.
Da hilft nur eines, tätige reue beim abwasch zeigen!
Dabei ist nicht nur der sprichwörtliche elefant im porzellanlanden gefragt:
geschicklichkeit und umsicht sind bei der ablage der zerbrechlichen kleinen teetassen gefordert.
Auf 4 förderbändern würden die tassen unaufhaltsam den gesetzen der schwerkraft folgen, sofern du sie nicht einzeln am ende das bandes mit deinem tablett entgegennimmst.
Achte auf die wertigkeit der unterschiedlichen tassen. Zerbrochenes geschirr trägt dir ärger mit einer zornigen geisha (und nullpunkte) ein.
Sxhwacher trost: nach 1 minute arbeit am bande stehen alle räder still.

Känguruh-rennen
Die hitzen in teilen Australiens ist enorm - und ein einsames känguruh sucht unterschlupf in seiner behausung - rasche hilfe ist angesagt!
Weiche allen hindernissen geschickt aus - andernfalls wird das känguruh so geschwächt, daß es den heimweg nicht schafft.
Achtung: andere tiere, tiefe gräben und wuchtige geröllbrucken erfordern eine richtige dosierung der sprungkraft.
Herabhängende äste und ein zu niedriger höhleneingang verlangen ein rechtzeitiges ducken auf dem weg zum ziel.
Die zeit - 1 minute - läuft gegen dich!

Also read my beginner´s guide to getting started playing abandonware.

Indiana jones and the last crusade

Arcade version of the famous movie of the same name. Made by Tiertex and published by Lucasfilm for the commodore amiga in 1989. Dr. He...