Hare raising havoc

Hare Raising Havoc is a side-scrolling puzzle adventure game developed by BlueSky Software in 1991 for the Amiga and MS-DOS, and published Disney Software.

Baby Herman runs away after he catches sight of the large baby-bottle-shaped sign on top of a local bottling plant.
Roger Rabbit is in charge of the babysitting. In order not to be sent back to the science lab.
He has to find his way out of the house, and up onto the roof of the plant, before Mommy arrives home. and finds out Baby Herman missing.



Level skip:
Hold [Left Alt] + [Ctrl] + [Shift] + [F5] to advance to the next level.

I only found two answers to the questions in the beginning of the game. Apple How many of this item does Roger have in his shirt pocket? 0

Hourglass How many of this item does Roger have in his FRONT pocket? 1



Mommy is going shopping for an hour, and she has asked Roger Rabbit to watch
Baby Herman while she is gone.  While Roger is telling Mommy what a good job
he'll do, Baby Herman spots a giant milk bottle on top of Tasty Moo Dairy
and crawls away.  Roger has sixty cartoon minutes to find Baby Herman and
get him back home.  In order to do this, Roger has to find his way out of
seven different areas.  The normal exits are locked or blocked, so Roger
must use his wits and the objects in the room or area he is in to get
himself out.  Roger will want to try everything around him.  Have him pull,
push, kick, slide and jump on objects to see if they'll help him escape.

Hints

The following section contains general hints on how you
might complete a room.  These are just hints, there is a
complete walkthrough for the game at the end of this
document that will specifically tell you what to do to win.


Hints for the living room

Try pulling chains and see what happens.  Use your head.
Roger will have to move some furniture around in order to
get out of this room.
Don't trip over the lump in the carpet.  Hmmmm...I wonder
what that could be?
There's a nasty fish in the fishbowl.  You'll need to use
Roger's magnetic personality to get what you need.
Mommy's not home.  Jump on the furniture!
Around and around he goes, where will he land?  Nobody
knows.
Time's a wastin' so get out fast!


Hints for the kitchen

Old Mother Hubbard's cupboards were bare.  But Mommy's may
or may not be.  This is a key problem.
Repeating things may bring timely rewards.
Quick!  Try to get something off the shelves.
Mommy's going to have to buy paper plates when Roger gets
through with the kitchen!
Once Roger gets past the sink, he's really cookin' now.
Swing high, swing low.  Do you know which way to go?


Hints for the bathroom

You can't go far slipping on that wet floor.  Something might
get soaked.
After all he's been through so far, Roger might need to
freshen up.  This should give him a lift, but don't let this
hint throw you.
Roger needs hot and cold to be just right.  Remember, hot
air usually rises.
Try the plumber's helper to give Roger a boost.
Up, up and away is the key to getting out of this room.


Hints for the backyard

Water Pressure can really help get you over annoying
obstacles.
That's some high powered fertilizer!
There may be more in the tree than meets the eye.  I'd keep
checking if I were you. A watched bucket never fills.
Douse the heat to give Fido a treat. If Roger is quick, the tire-swing should do the trick.


Hints for the street

Some people are allergic to feathers, and we're not clowning
around! One good sneeze deserves another, if it's done in a timely
fashion. Some trash is valuable, but be sure to put things back where
you found them. Roger's magnetic personality may not be enough.  He may need
to lure in some help.


Hints for the construction site

Roger has more than one pocket.  Try carrying more than one
item. Gee, that cement mixer looks a lot like something else.  Try
it out.  It can be a bang!
Turning things upright can help Roger get to the right (But
TNT doesn't hurt, either!).


Hints for the factory (Dairy)

Remember:  You can't do anything to a bottle unless it's
clean, you can't put a nipple on it until it is full, you
can't stack it until it is labeled and complete, and you
can't save Baby Herman until you can reach the window.
This one's pretty much up to you!

Also read my beginner´s guide to getting started playing abandonware.

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