Flight of the amazon queen

Flight of the Amazon Queen is a adventure game by Interactive Binary Illusions originally released in 1995 for the commodore Amiga.


What The Heck Is This Game All About:

In Flight of the Amazon Queen you play the role of Joe King, pilot for hire, as you follow his tongue In cheek adventures in the South American Jungles, circa 1949.

Joe is scheduled to fly movie star Faye Russel to an Amazon jungle location for the shooting of her latest film, JUNGLE PASSION. Arriving at a hotel in Rio to pick her up he Is tricked by his rival, an unscrupulous Dutch flyboy called Anderson, and locked in one of the hotel rooms. Anderson plans to fly Faye to the jungle himself in an effort to run Joe out of business.

It’s your job to take control of Joe, help him escape from the hotel and foil the plans of the flying Dutchman. Once done, you'll fly Faye into the Amazon jungle where you Il encounter a dangerous temple, fearsome Amazonian warriors, and a power mad scientist intent on taking over the world!

It’s up to you to deal with the imminent threat of world domination... but be careful, or this may be the last Flight of the Amazon Queen!


One of the things we could do with this foreword is tell you how much hard work it was putting together Amazon Queen, and inundate you with the technical specifications of the game. You probably don’t want to hear about that, and like any traumatic experience we're trying to block it from our memory. Seriously, though, Amazon Queen was hard work, but so is anything worthwhile. Of course, you'll have to work this out for yourself by playing the game, and this play guide.

will help you get through some of the tough bits.

To give you some insight into the way our minds work and to give you an advantage in solving some of the puzzles, it may help you to know a little about us. Some of these facts may, or may not, be true...

Steve was discovered by his adoptive parents in a crop circle in downtown New York during the Great Depression. Even to this day he has an adverse reaction to congestive traffic and muggings. He drew all the pictures and codesigned the game with John. His favourite colour is blue and he likes broccoli.

John was raised by cows in the jungles of Tibet, which goes a long way toward explaining the numerous udder jokes that appear in the game. He was the lead programmer and scripter, and co-designed the game with Steve. John collects milk bottle caps and his favourite word is “moo”.

lt was great fun reading through this hint book the first time and getting someone else's take on the story. After working on something for so long, everything becomes blurred together, and this book allowed us to take a step back, look at the work and shake our heads saying “What have we
done...” What have we done?

So we'd like to congratulate Cam Winstanley on the great job he’s done with the hing book - we laughed out loud on many occasions, but mostly while we were reading It. We'd also like to take this opportunity to thank those people whose involvement with Amazon Queen helped make it the
game it is today. Those fortunate few are Tony Ball, Richard Joseph and Graeme Boxall.

You can stop reading this now, and go play the game!

The Control Area consists of the Command Line, Control Panel and the Inventory BOX.

The Play Area is where all the action takes place. It is a representation of a location from the story that Joe can walk around and interact with. You can move the mouse pointer around this screen pointing to objects and characters that may appear here.

The Command Line is the strip between the Play Area and the bottom of the screen where the commands that you construct are displayed.

The Control Panel consists of a number of graphic images of Actions. These Actions are open, close, move, give, look at, pick up, talk to and use. Pointing at the images will display the Action names on the Command Line.

The Inventory Box displays up to four of your inventory Items at any one time. It also contains the
left and right arrow icons. Pointing at the desired Item will display it’s name on the Command Line.

Moving Joe Around The Screen:
To make Joe walk to a point in the Play Area, just point the mouse pointer and click the Left Mouse Button (LMB). Joe will walk as near as possible to that area. If you select aplace onscreen that Joe cannot reach, he will tell you - in which case you may need to find an alternative route. To make Joe walk to an Object, simply point the mouse pointer at that Object and press the LMB.

How To Make Joe Do Things:
* In order to make Joe do your bidding, you must construct a command. A command consists of an Action and an Item or Object. For example you could select the open Action from the Control Panel
followed by the door Object from the Play Area. Click the LMB to make Joe do the command.

* Commands may also consist of Actions followed by an Object or Item followed by another Object or Item. For example you could select the use Action from the Control Panel followed by the crowbar Item from the Inventory Box. The command use crowbar on will appear on the Command Line. Now select the chest Object in the Play Area and click the LMB. The command use crowbar on chest will be carried out.

* Some Objects will have a default Action associated with them which is displayed on the Command Line.In the first room in the Hotel for example, the curtain cord object has a default use Action. When you point the mouse pointer at the curtain cord, the Command use Curtain cord appears on the Lommand Line. You can make Joe perform this default Action by clicking the Right Mouse Button (RMB).

Using Your Inventory items:

* To move through the inventory one item at a time click the LMB on the required arrow Icon.

* To move through the inventory four items at a time click the RMB on the required arrow Icon.

* All inventory items have a default Action attached to them. This is usually look at. You can automatically select the default Action by clicking the RMB on the Item. With the baseball bat Item for example, the default Action is use. By clicking the RMB on the baseball bat, the command use bat on will appear on the Command Line. To complete the command point to an Object in the Play Area (such as a door) and click the LMB. The command use bat on door will be carried out.

The AIWAYS Command:
* You can change the default Action of an Object in the Play Area or an Item in the Inventory Box by
Simply clicking on the desired Action graphic in the Control Panel with the RMB then clicking on the desired Item or Object with the RMB again.

* You may find this useful if you come across an Object that you may want to use a lot, but has a different default Action. For example, if you find a lever that has a default of look at, you can change it to use by clicking on the use Action with RMB. The command always use will appear in bright blue in the Command

* Clicking the LMB on an Item will automatically look at it regardless of the default Action.
Line. Simply click on the lever Object with the RMB again. Now the lever'’s default Action will always appear as use lever.

Culaway sequences:
A cutaway sequence can occur in the same location as Joe or in other locations with other characters.
Cutaways are non interactive and usually progress the story and/or offer some clues. When a cutaway
occurs the Control Panel and Inventory Box will turn black and white and the mouse pointer will disappear.

Cutaways can be skipped by pressing the ESCAPE key, with the exception of sequences that contain
important story information and are only played once.

I Feel Lonely And Would Like fo Talk fo Somebody.
You'll find the jungles of South America teeming with interesting people to talk to. Most of them will
have something useful to tell Joe, while others will just want to talk. Dont forget to return to your new found friends to talk some more, aS many of them will have new things to say as your adventure progresses.

Most characters will have a default talk to Action associated with them, so you can simply click the RMB to initiate conversation. A list of Sentences that you can say to the character will appear on the bottom of the screen where the Control Area is usually situated. Pointing at these sentences will
cause them to highlight, and clicking the LMB will make Joe speak that sentence.

If you want to stop talking to a character simply select an exit line. This is usually the last sentence
to be displayed and will say goodbye or something similar. If no such options are available, Simply press the ESCAPE key.

If I Press A Key What will It Do?
A number of keyboard shortcuts have been included to allow you to restart or quit the game, use your
journal or select commands from the Control Panel. And here they are!

F1 — Opens your Journal allowing you to load or save a game, or adjust music volume or text speed.
Pressing the F1 key during a cutaway will skip it and go straight to the Journal, if the cutaway can be
Skipped.

F5 — Restarts the game. You are prompted to make sure you really want to restart.

F10 — Quits the game. You are prompted to make sure you really want to quit.

ESC — Quits through cutaway sequences. Not all cutaway sequences can be skipped, some contain
important story information and are only played once. It also closes the Journal.

SPACE BAR — Skips through text speech and CD voice Samples. Very handy if you've heard the speech before or if you’ve already read the text speech.

The commands in the Control Panel can be selected by pressing the following keys.

O — Open
C — Close
M — Move
P — Pick up
L — Look at
U — Use
T — Talk to
G — Give



Also read my beginner´s guide to getting started playing abandonware.

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