Double Dragon

You already know this game from the arcade hall. In 1989 Arcadia aka Mastertronic made this game available for your commodore amiga. Later came double dragon II and double dragon #3.


THE STORY SO FAR....
Double Dragon is' the story of two twin brothers, Billy and jimmy Lee, facing the odds together
in a city where survival has to be learned the hard way. Their knowledge of the martial arts,
combined with the experience of tough urban existence, has made them both formidable
fighting machines, ready for any challenge that comes their way.

But now the brothers are faced with their greatest challenge ever. Billy’s girl Marian has been
kidnapped by the Black Warriors, a savage and ruthless street gang led by the mysterious
Shadow Boss. Using skills gained from a lifetime on the streets, and whatever weapons come to
hand - including knives, whips, baseball bats, rocks, and even oil-drums - Billy and Jimmy must
pursue the gang through the sprawling slums, factories and outskirts of the city, to reach the
thugs' hideout for a final confrontation with the infamous Shadow Boss!



THE CAST
BILLY lit: Height 5’10”. Weight 165 lbs Billy began his Kung Fu
training at the age of 12 and became a Kung Fu Sosaiken Master
at 20.

IIMMY LEE: Height 5' l 0". Weight 1 70 lbs. Billy's twin brother and
also a master in the martial arts.

lOl’AR: Height 5’8". Weight 1 75 lbs. Packs a nasty right and left
punch, and gets a kick out of hurling oil-drums around.

ABOBO: Height 6’3”. Weight 167 lbs. The Middle Boss, Abobo
likes to slap people about.

WILLIAMS: Height 5'8”. Weight 167 lbs. Has perfected a strong
jump-kick, and is very handy with a knife or baseball bat.

lINDA: Height 5’4”. Weight 1 I4 lbs. Watch out for her swift right
and left punches. She also cracks a mean whip.

CHINTAI: Height 5’6”. Weight 152 lbs. A Karate Master.
Enough said

WlllY: Height 6’. Weight 205 lbs. The Big Boss, Willy is armed
with a machine gun and, needless to say, won't hesitate to use it.

YOUR WEAPONS
As you hunt through the urban decay of the city you will find boxes, rocks, oil-drums, knives,
baseball bats and whips. All can be picked up (by moving neara weapon and pressing Fire) and
used in fights (by pressing Fire when a weapon is held).

The action in Double Dragon takes place in 5 different scenarios: the City Slum, the Industrial
Area, the Forest, and outside and inside the Boss’s Hideout.

ATI'ACKING THE ENEMY

You have a vast range of fighting skills at your disposal. Individual attacking moves are
detailed below:

LEFT OR RIGHT PUNCH - press Fire to punch your opponent in the direction you are facing.
KICK- move joystick to the right and press Fire to kick fowvard. If you can getvery close to your
opponent, you can turn the kick into a HAIR GRAB KICK. And you can turn a hair grab kick into
a SHOULDER THROW by reversing joystick and pressing Fire.

HEAD-BU“ - move joystick down and press Fire to head-butt your opponent

JUMP-KICK FORWARD - move joystick in south-east direction and press Fire

WHIRLWIND KICK - move joystick in south-west direction and press Fire to turn and kick
ELBOW BACKWARD - move joystick to the left and press Fire to elbow an opponent
behind you

JUMP BACKWARD - move the joystick up and left and press Fire.

JUMP UP - move the joystick up and press Fire.

JUMP FORWARD - move the joystick up and right and press Fire.

PLAYING THE GAME
At the bottom of the screen are shown two sectioned bar displays, one for each player. Each bar
represents one ‘life’ which is used up as Billy takes the enemy’s shots. (The number of lives
remaining is shown next to the bar.)

At the top of the screen, beneath the scores, is a display of how much time you have left to
complete that level. just like the Arcade, if you are still hanging around when the clock runs out,
you lose a life. Life is tough on the streets.

Keep fighting you way to the right using whatever weapon you can find. Beware of allowing the
bad guys to rob you of a weapon too close to the edge of the screen -you will not be able to
pick it up again!

If you lose all your lives, you can use up one of the five ‘credits’ you start the game with - drop
another quarter in - and continue on, just like the Arcade! Once all your credits are gone, so
are you.

Press Fire to use a credit and continue on from your present position when you lose all your lives
and are prompted to do so on screen.

Clear out the trash on one level to move on the next. Your girl is at the end of level 5 - go

get her! Watch for the thumb to tell you when to move on! If two players play as a team to fight
through more enemies, it gets even more interesting towards the end. Keep your wits about
you and one eye on your partner!

Also read my beginner´s guide to getting started playing abandonware.
You can buy this game on STEAM.

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