Rick Dangerous

Yet another game from Firebird, developed by Core in 1989 for the commodore amiga. Later came the follow up, Rick Dangerous II. The adventure starts here...


Rick Dangerous is equipped with the dynamite This may be laid in order to trigger traps, blow away walls, enemies and generally do some damage, to allow our hero to continue his quest.
This also has the added feature of being very dangerous when lit, so our hero must get away from it as quickly as possible before it detonates!

Will Rick Dangerous, intrepid Super Hero and part-time stamp collector survive his first mission in the Aztec temple of the tribe? - should he do so, Rick will face new hazards in the Egyptian tomb and the enemy fortress.

The gun....this fires bullets! There will be a limit to the number of bullets that this holds. By
killing a nastie a bonus may be left behind which when collected will replenish the supply. This means the player may have to, go back and put himself yet again in danger. Use upir ammunition wisely, remember the gun is often a trigger to activate a trap. Rather than to just kill the enemy.

In avoiding traps be resourceful like Rick. The traps are devious. You may need your stick, gun, dynamite or simply your wits to survive, depending on the nature of the trap. There are no instructions as to how each trap is triggered or avoided so be careful - think ahead, things are
not always what they seem.........

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Also read my beginner´s guide to getting started playing abandonware.

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