Gobliiins

This adventure game. Was released for the amiga in 1992 by Bomico in europe and by Sierra in USA. Gobliiins is the first in a serie of 3 games.


THE STORY LINE
Three mischievous goblins have to set out on a journey to search for a remedy for their
King ANGOULAFRE‘s illness: he's gone raving mad! The only person who may be able
to help him is the clever but cantankerous wizard NIAK, and it's your job to guide them
on their journey to find him.

OUPS, IGNATIUS and ASGARD, three inseparable, daring and humorous goblins
prepare to set off in search of the miracle cure.

Unfortunately the goblins have never left the comforting security of their kingdom before
and have heard all manner of terrifying tales about the characters and animals that live
beyond the boundaries of their land.

Here are some of the things rumoured about the OUTSIDE:

NIAK the wizard doesn’t like noise and won't open his door to just anyone...at least not
unless they pay! Luckily he lives close to a diamond mine. In his absence his bad
tempered guard-dog RAGNAROK guards the door. Oddly enough, this strange dog is
fond of little birds.

NIAK grows carnivorous plants in his thatched cottage and here he hides his magic
potions and objects. It is said that his house has an underground passage where foul
spiders and vile zombies guard his much sought after alchemic treasures.

Stories of SHADWIN'S reputation have also reached our ears. This extremely influential
old rat has access to other worlds through doors in his lair. He is strongly inclined to help
those who work in the name. and cause, of Good and his words of advice are precious.
He lives under a field of carrots which provides his only food-source. However he sleeps
a great deal and being as he is as deaf as a post it’s extremely difficult to rouse him when
he is deep in his own mysterious thoughts.

It appears that in a tar-flung country there exists a huge floating statue symbolising
Serenity, which destroys all Evil and regenerates Strength. GEMELLOR the two-
headed, fire-breathing dragon lives nearby. It's difficult to get close to him but his magic
flames have the power to consume even the strongest curses and magic spells.

Even further away in his run-down castle lives MELIAGANTE, a very, very sad giant. His
only pastime is reading the books that his librarian writes for him. However since he was
bitten by a werewolf, BARBONEK only writes very desolate stories in which he laments
the loss of his human condition. Consequently MELIAGANTE has fallen into the deepest
depression. It is said, however, that in the ruins of the castle is hidden the Secret Weapon
which could destroy all evil powers...


STORY OF THE GAME
The Goblins have to cross these strange countries strewn with
plots that they have to overcome by helping each other and by
each one of them using his particular, special talents.

ASGARD is a warrior who only uses his Fists - he hits everything
in sight and is strong enough to pull himself up ropes and still
continue to fight.

IGNATIUS is a magician who can cast spells at a distance.
Unfortunately, he's not always able to completely control
their effects.

OUPS is the technician of the group. who deliberately collects
and uses the various objects he comes across on the journey. His weak constitution
allows him to carry only one object at a time.

Each scene is an original mystery punctuated with riddles which you have to solve whilst
conserving as much of your energy as possible.

There is an energy quota for the group which is reduced with each incorrect action you
take. Amongst the things that take up your energy are:

* falls
* Blows received
* Shocks
* loss of usefull objects
* incorrect usage of objects

BEWARE: Certain particularly inept actions make you use up a lot of energy and will send
you back to the beginning of the scene. Total loss of your energy quota will bring an end
to the game (GAME OVER). You can either quit or recall the scene with the help of its
code, revealed as you complete each scene.

A WORD OF ADVICE
Your aim is to find the wizard and get your hands on the remedy that will cure the king.
But this task won't be easy, you will be hindered by numerous obstacles or ill-intentioned
characters.
This begins with the wizard himself who won’t allow you to get too close too easily. A hint
to put you on the right track - in the first screen try to get your hands on a pick-axe in order
to extract a diamond from the mine. With this in your possession the wizard will have to
let you in....

In addition:

* give a lot of thought to the use of each object.
* use the magician to transform them
* don't forget that the warrior climbs and hits.

CHEATS
Level   Codes
 02  VQVQFDE
 03  ICIGCAA
 04  ECPQPCC
 05  FTWKFEN
 06  HQWFTFW
 07  DWNDGBW
 08  JCJCJHM
 09  ICVGCGT
 10  LQPCUJV
 11  HNWVGKB
 12  FTQKVLE
 13  DCPLQMH
 14  EWDGPNL
 15  TCNGTOV
 16  TCVQRPM
 17  IQDNKQO
 18  KKKPURE
 19  NGOGKSP
 20  NNGWTTO
 21  LGWFGUS
 22  TQNGFVC

Also read my beginner´s guide to getting started playing abandonware.

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