Pushover

Yet another promotional game.Developed by Red Rat and published by Ocean for the commodore amiga in 1992.


THIS GAME IS NO PUSH-OVER
Colin Curly has lost his yummy Quavers down an anthill. Upset and hungry, he is delighted when his old buddy, G.I. ANT appears to lend his assistance. G-I. ANT, a soldier ant, is super strong and able to gain access to the small anthill entrance. Straightforward, huh?.........NOT!

You see, this particulare anthill is a tunnel entrance to domino domain. A mini world comprised of nine different continents. In order to make his way through these continents, G.I. ANT must negotiate many screens of brain-teasing problems. Each level has a door to the next. To open the door, the "trigger" domino block must be felled by causing a chain reaction with all of the other domino blocks in the level. Easy, huh?........NOT!

GAMEPLAY
The objets of the game is to manipulate the blocks in order to achieve a chain reaction of falling dominoes.The last domino to fall, must always be the trigger block. All other blocks, apart from the red stoppers, must have fallen before the trigger block. G.I. ANT can pick up and carry,then drop, any of the blocks into different positions,except for the trigger which cannot be moved many blocks have different symbols, signifying the particular property of that block - at any time during play, pressing 'P' or F1 will pause the game and bring up the help screen, showing you the symbols and their meanings.

When you're sure you have positioned all of the blocks correctly, you have just one push to succeed. If successful,you must exit the open door within a time limit, otherwise the screen will have to be re-played. If you are unsuccessful at completing a screen, press ESC to re-try.

G.I. ANT
G.I. ANT is tough,and can fall from a pretty good height with just a dazed head.however, there is a limit,and if G.I. ANT falls too far, he will disintegrate. The level will have restarted if this happens.
Similarly,he can get crushed if caught under a toppling block.he is also quite happy to run up and down steps with blocks,if necessary. G.I. ANT is strong enough to carry blocks along the surface, and even up and down ladders. Basically,the only thing too heavy for him to move is the trigger block. Due to the energy exerted to manipulate all the blocks, G.I. ANT only has enough strength for one push per screen.

PAUSE/HELP
When 'P' or F1 is pressed during gameplay, this will pause the game, and bring up a help sreen, showing and describing the 'special' domino-blocks.Additionally, once you have overrun the time limit,this screen will also display a hint on how to complete the current screen.

DOS & DON'TS
Do ensure that the trigger is the last block to topple. Don´t allow a block to fall from directly above onto another block, unless the lower block is a splitter. Do keep your exit door clear.

TOKENS
When you complete a screen successfully,and within the time limit,you will be awarded a token. Tokens can be used in two ways:

1) If you complete a screen, but have gone beyond the time limit, you will be allowed to use a token to allow you to progress to the next level.

2) if you fail a screen for any reason other than overunning the time limit you can use a token to replay the screen from the point at which you 'pushed' i.e. the screen will be set up as you arranged previously. Note the timer will also be reset to the time at which you made the push.
                 
QUAVERS
On each level,there is a screen which,when completed successfully, will award you with a pack of Quavers. The specific screens are unknown, but you will need to collect all ten packs in order to play the very final screen.you will not be awarded your pack of Quavers if you have used a token to complete that particular screen.

PASSCODES
After each screen is complete,you will be given a number, which will allow you to play the game from the level you last played. The passcode number contains information relating to:

1) The screen you have progressed to.

2) The number of packs of Quavers collected The passcode does not contain information relating to tokens, so when you restart using a passcode, you will have no tokens.

HINTS & TIPS
1) Although you only have one push, results can sometimes be achieved in other ways.

2) No matter how many blocks are on screen,you only need to rearrange a few sometimes no blocks need to be moved, it is just a question of which to push!

3) It is possible (and sometimes necessary) to move standing blocks after a cascade has started!

4) Always ensure G.I. ANT has access to the exit, although he CAN move faster than toppling blocks.

5) If you run out of time, you can always access the pause/help screen for a hint.


LevelCode        LevelCode        LevelCode        LevelCode        LevelCode
15122115878413124661178928129439
215362214854423227062169588230463
310242314324433175863165108329951
430722410246442972664165118431999
535842510758453023865170238532511
625602611782462921466180478631487
720482711270472870267175358730975
86144289222482051068195838826879
96656299734492102269200958927647
107680308718502204670190719028671
117168318206512153471185599128159
1251223224590522385272226559226111
1356343325102532409473321679326623
1446103426126542307074241919425599
1540983525614552255875236799525087
1612290362766256184947621631968703
1712802372817457190067722143979215
18138263827150582003078212479810239
1913314392663859195187920735999727
201536240307346017470802892710044543

Also read my beginner´s guide to getting started playing abandonware.

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