Barney Bear goes Camping

This educational game, was published in 1990 by Free spirit. For the commodore amiga.


The Barney Bear Goes Camping Story

Barmey Bear and his family have decided to go on a camping trip. Barney Bear is
very excited, and has his camera ready and loaded with film. The program will ask if
you want to go hear a story or go to a ranger talk. If you select the story book in the
upper left comer, the game will start with Barney Bear at the campsite with his parents.
If you select the pine tree, the game will skip the story and go directly to the ranger talk
for stories and games.

The story begins just as Bamey Bear. his father, and his dog Skippy are about to
go on a walk in the woods. Along the way, you'll see lots of animals. To find out about
an animal, move the hand pointer onto it and press the A button. To move through the
story select Skippy.

Taking Pictures - During the walk, a small camera is pictured in the lower
right-hand comer of the picture. To take a picture, select the camera. The picture will
turn black except for a rectangular ‘viewfinder’ area. Use the arrow keys on the
controller to move the viewfinder, and when you find the picture you want, press the A
button to take the picture. You may take up to 24 pictures during the walk.

The Ranger Talk

After Bamey Bear returns to the campsite, they all go to the ranger talk. Ranger
Bob is standing to the right of the screen, and the slide projector is in the lower right.
Ranger Bob always has some fun nature facts that he would like to tell you. Each time
you select Ranger Bob he'll tell you a new nature fact. This screen is also the menu for
going to games and activities.

The Slide Projector

The slide projector is used to move to other activities. Each of the slides projected
onto the screen shows a different game or activity. Use the two arrows on the slide
projector to move through the seven different activities. When you get to the one you
want, select the screen or the button between the two arrows. The seven activities are:
Matching - When you select this stide. you enter the matching game. Four pictures are
displayed in the middle of the screen. Select the one that is different. After three times
you'll return to the ranger talk.

Footprints - When you select this slide, you enter the footprints game. A picture of an
animal appears at the top of the screen. The name of the animal is spoken, and printed
at the bottom of the screen. In the middle of the screen are 5 sets of tracks, or
footprints. Select the footprints of the animal pictured. After three times you'll return
to the ranger talk.

Although many of the tracks look similar, a litle deductive reasoning will help
children narrow down the choices. Does the animal spend a lot of time in the water?
Does it pick up its food? Does it have hooves?

Dot-to-Dot - When you select this slide you enter the dot-to-dot game. A dot-to-dot
picture appears on the top of the screen and some buttons appear below. The dot-to-dot
image is completed by selecting each numbered dot, starting with number 2.

The two arrow buttons on the lower left can be selected to move forwards and
backwards through the dot-to-dot pictures. The black dot button on the lower right is
used to tum on the red-dot feature. When selected, the next dot in the dot-to-dot picture
will turn red. As each dot is selected, the next will tum red. Selecting the dot button
again will tum off this feature. The quit button returns you to the ranger talk.

Mazes - When you select this slide you enter the maze game. The first screen allows
you to sclect your choice of a easy, medium or hard maze. The maze is then drawn on
the screen. The squirrel wants to find his acom! You have to help move the squirrel
(the little set of footprints) through the maze to the acom. To move, select one of the
direction arrows in the middle of the screen. After you reach the acom you retum to the
ranger talk. You can also use the quit button to return to the ranger talk at any time.
Photo Show - When you select this slide, you get to watch a slide show of the pictures
you took during your walk. To move from picture to picture. press the A button (it
doesn‘t matter where on the screen you are.) After all of the pictures have been
displayed, you retum to the ranger talk menu screen.

Shadow Game - When you select this slide, you enter the shadow game. A picture of
an animal appears at the top of the screen. In the middle of the screen are 5 different
shadows or outlines. Select the shadow that matches the outline of the animal pictured.
After three times you’ll return to the ranger talk.

Painting - When you select this slide, you enter the painting program. After a few
words, the picture of Barney Bear and the dear will be drawn with no color. To paint
areas of the picture, move the hand to the area you want to paint and press the A
button. That area wil! then fill with color. The brush just to the right of the picture
shows the current color selected. To pick a new color, move the hand pointer to a new
color in the paint box on the right and press the A button. The paintbrush will change
to show you color you have selected. Below the picture arc ten buttons that you can
select. Here is the function of each:

Right & Left Arrows; Move through picutres.

Color squares: Cycle the colors in the picture. Select a second time to stop cycling.

Square: Erase the current picture.

Squiggly Line; Turn on freehand drawing. To draw, press and hold the A button for
a thin line or the B button for a thick line.

Straight Line; Turn on line drawing. Move the hand pointer to the starting point of
your line, press and hold the A button and move the pointer to where you want the
line to end. When you release the A button, the line is drawn. To draw rays, move
the hand pointer to the center of the rays, press and hold the B button and move
the pointer.

Box: Tum on box drawing. Move the hand pointer to where you want a comer of the
box, press and hold the A button, and move away from the comer until the box is
the size and shape you want. The box is drawn when you release the button. Use
the B button for thicker boxes.

Circle; Turn on circle drawing. Move the hand pointer to where you want the center of
the circle, press and hold the A button and move away from the center. The circle
is drawn when you release the button. To draw ellipses, use the B button.

White Circle: Turn on the eraser. Press and hold the A button for a fat eraser, or the B
button for a thin eraser.

Stop Sign: Quit the painting program and go back to the ranger talk.

Saying Goodbye

To quit the game, press one of the arrows on the slide projector until the Goodbye slide

appears. Click on the screen. A picture wil! appear asking if you want to say goodbye.

Click YES to quit, or NO to go back to the ranger talk.

©1991 Free Spirit Software. 58 Noble St.. Kutztown, PA 19530. All rights reserved.

Narration by Terry Frederick.

Also read my beginner´s guide to getting started playing abandonware.

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