Super Cars

Made by Gremlin for the commodore amiga in 1990. Later came the sequel Super Cars II in 1991.


SCENARIO
Super Cars is set in a pseudo-fantasy world with fabulous cars battling for Championship supremacy on a spine chilling and perious circult in the middle of a desert viewed from overhead. Each track consists of tortuous turns, straights, tunnels and bends which become progressively more perilous as you speed your way through the levels. Otner hazards Include mud, water and oil on the tracks, which have o variety of effects on speeding cars. As you progress through the game, the amount of
opponents you race against and the on-track hazards increase at an alarming and unnerving rate.

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GAMEPLAY
You start the game with a credit of £5000 You can choose to view the specifications of the cars avaliable. Go into the sales office or start racing straight away. To select yout option, use the pointer (a white hand) to click on the option of your choice and then press FIRE.

THE SPECIFICATION SCREENS
Each car has its own specification screen. The information includes details on engine variation, top speed, dimensions and a brief description of the car's capabilities. To view any of the screens,
simply place the pointer over the relevant car and press FIRE.

THE SALES OFFICE
The sales man will offer you a trade-in price for your old car - the amount offered is dependent on its condition. You have the choice of handing over the asking price or bartering with him for a bargain.
Place the pointer on the information bar at the bottom of the screen and press  IRE/MOUSEBUTTON when you want to speak, and then on the line relevant to your answer to him.  Be careful not to push him too far otherwise he might throw you out of his office altogether. If this is the case, you will have to compete in another race before being allowed entry again. To exit from the sales office, place the pointer on the exit door and press FIRE/MOUSEBUTTON.

THE GARAGE
You can enter the garage at the beginning of the game or at any interval in between races. This is where you make the essential repairs to your car's engine, bodywork and tyres. You can also purchase extra fuel here. To improve your on-track performance and increase your chances of winning, you can also purchase extra fuel here. To improve your on-track performance and increase your changes of winning, you can also buy a range of "optional extras" from the garage.

You will start the competition in a Taraco Neoroder Turbo because you will not be able to afford a smarter set of wheels until you have earned some prize money.

 You can race the tracks in any order you want. You must however race all nine tracks before you can advance onto the next stage. At this point, a password will appear automatically on the screen. Press
FIRE/MOUSEBUTTON to continue onto the next level. (Blank boxes appear at the end of these instructions for you to record the passwords so that you can go straight onto the second and third levels at any time after having completed the first stage.)

 You will have to come within the first three competitors during any race to qualify for the next round. Fourth or worse means you are out of the competition! Failure of either fuel, tyres, bodywork or engine whilst racing will also result in disqualification.

PLAYING TIPS
Press the FIRE button to move your car forward. Then move the joystick either left or right to steer.

 When screeching into a bend, try taking your finger off the FIRE button but still steering. This has the effect of a handbrake turn!

 If you have to drive through an oil slick on one of the straights, make sure your car is going in a straight line to ensure a controllable slide.

 Always use the front or rear missile on the straights. If you hit and immobilise a car, it will cause a massive pile-up on the next lap!


Also read my beginner´s guide to getting started playing abandonware.

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