Super Cars II

Is the sequel to Super Cars from 1990. Magnetic Field made Super Cars II a year later. And it was published by Gremlin for the commodore amiga in 1991.


Supercars II
For SUPERCARS II the creators of  LOTUS ESPRIT, TURBO CHALLENGE have taken all the original features of Supercars and added a vast array of new features and choices. These have made this the best ever overhead racing game available on home computer.


Racing
As you begin each season, you will have a set amount of money, and a Supercar. Throughout the season you will need to re-invest your winnings to buy a better Supercar and weaponry in order to keep your place in the championship.

In the races, a player must finish in the top five in order to score points and win money. If the player fails to tinish in the top five. then the ptayer will be disqualified and will be prevented from completing the season. During the races, a player is allowed to use any means at their disposal, such as missiles, rams, barriers or anything, to advance to first place. Beware though, you're not the only one with weapons. Your position vhen you finish a race will determine your starting dosition for the next, which will be in reverse order to your finishing position. Finish first, for example, and you will start the next race in tenth place, finish ninth and you vill start the next race in second, and so on.

Also read my beginner´s guide to getting started playing abandonware.

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