One Step Beyond

One Step Beyond is the sequel to Pushover from Quavers. Quavers is a British snack food, originally made by Smiths. But now produced by Walkers and owned bu PepsiCo. Developed by Red Rat and published by Ocean, for the commodore amiga in 1993.

On the other side of the screen it all looked so easy...


Rain battered the windows as Colin Curly settled down to play his favourite computer game, PUSH-OVER (which coincidentally happened to involve his favourite snack, QUAVERS). Other than eating Quavers, there was nothing Colin would rather do, especially on such a dark and stormy night.

As the puzzles in the game grew harder (and Colin's Quavers supply grew smaller) he became more and more absorbed in the game, failing to notice the storm raging harder and harder outside. All he
could think was, "This game plays curty!".

At last, Colin reached the final level, number one hundred (he was also down to his last packet of Quavers!). As fate would have it, two amazing things happened simultaneously: Colin popped his last
Quaver in his mouth (amazing!) just as he finished the game (most amazing!). This explosive one-in-a-million combination of Quavers and awesome gameplay resulted in Colin being digitised and
curtified...into his computer! He had never felt anything so exciting since he first tasted Quavers!

Colin is trapped on the inside of his own computer and an amazing array of challenges stands between him and escape from this electronic nightmare, the only good thing is that a truly massive
packet of Quavers awaits him at the end of each challenge.

it's the toughest computer game he's ever played...because this time he really has gone where no dog has gone before! He's disappeared into a land of both shadow and substance, of things and ideas...there's the signpost up ahead, Colin Curly has gone

ONE STEP BEYOND!


TIME
On the bottom left comer of the screen is a clock which displays the amount of time in minutes and seconds that is allowed for each puzzle. Unless you complete the puzzle within this amount of time,
you will not be able to get Colin out of the EXIT.

LEVEL & CODES
On the bottom right hand comer of the screen is the number of the level you are on. You will be presented with an access code number after the successful completion of each level and should write this down for future use. By entering the access number on the option screen the next time you come to play ONE STEP BEYOND you can go directly to the screen you wish to continue playing.

FALLING TOO FAR
If Colin falls too far from a platform before landing on another his attempt to complete the puzzle is at an end. You are deemed to have failed and will be invited to try again.

TOKENS
On successful completion of a puzzle, within the time allowed, the player will be rewarded with a TOKEN. These will build up as you progress through the levels and can be used should you fail on a
puzzle at any stage. If you have gained TOKENS you can use them when prompted by a message box and re-start the puzzle at a point prior to making the wrong move.

GIVE UP
If you have plotted a wrong course and find that there is no way to complete a puzzle, you can escape from the game by pressing the ESC KEY. You will then be given an option to continue.

HINTS
Bounce Down Platforms: These can be used to good effect because they will lower Colin safely to the platform below. If you are using a joystick PRACTICE the positions required to jump up and down on the diagonal movements. These are quite tricky until you master them.

Also read my beginner´s guide to getting started playing abandonware.

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