Brad Stallion in Sex Olympics

Sex Olympics is a graphic, icon-driven. adult adventure game. Released in 1991 for the amiga by Free spirit. It is completely mouse and icon driven. so you can spend your time working out the puzzles in the game. and not the puzzles presented by the parser.



Speaking of puzzles. the clues necessary to complete the game will be in different
locations each time you play. With the game changing like this. it is our hope that
you will enjoy playing this game over and over again.

X
X
X

LOADING SEX OLYMPICS

On the Amiga
Insert Disk #l into drive DFO: and turn on the computer. Sex Olympics will boot
automatically. If you are running from the Workbench. you may insert Disk #l
into any drive. open the disk and double click on the SOLY icon. Sex Olympics
Is not copy protected. however you will need to enter a word from the manual in
order to start the game.

Note: Do not insert Disk #2 into any drive untill instructed to do so.

Sex Olympics on a Hard Drive
To install Sex Olympics on it hard drive. first choose it directory for the program.
or create a new directory. Copy the files from Disk #l to this directory. Be sure
that the subdirectories PIX and DIGI were created. All the picture files from the
PIX directory on both disks. And all the digitized sounds from the DIGI directory
on both disks should be copies to the PIX and DIGI subdirectories.

THE OBJECT OF THE GAME
The object of the game is to win. of course! You do that by beating the evil Dr.
Dildo in a race of love making a race of olympic proportions. The game ends when
either Brad or Dr. Dildo runs out of new challenges. The rules change slightly
depending the level you choose on the title screen:

In the Easy level. you as the infamous Brad Stallion can make it with any girl at
all times. Dr. Dildo however will fail to succeed if he comes upon a girl that you
has e already succeeded with. The game ends when either you have scored with all of
them or Dr. Dildo has run out of girls to score with.

In the Medium level. the girls are not faithful to Brad after he has scored with
them. The game ends when there are no more girls for either of you.

In the Hard level. Dr. Dildo can make it with anyone. You however have to be
the first one there to succeed. The game is over when Dr. Dildo has made it with all
ot the girls or you have made it with all that you can.

PLAYING SEX OLYMPICS
As mentioned. this game is completely icon driven. Once you the game has
started you will notice three boxes on the lower part of your screen. The large box on
the left is for text output. This will provide prompts. descriptions of events and the
scenery. As you well as announcements which keep you informed of Dr. Dildo's progress.

On the right you will notice two long narrow boxes. one above the other. These
are your communication icons. Think of them as VERB and NOUN icons used to
make two word sentences. The verb icons are the ones on the top and the noun icons
(your inventory) are on the bottom. You may also click on objects on the screen, to
use them as nouns in your sentence. For example. if you see a set of clothes. and
want to take them. you would click on the icon for GET. The text output would ask.
Get What?". You would respond by clicking on the clothes. Your two word
sentence would be "Get Clothes". Once you have done this the clothes will disappear
from the screen and appear in your noun window.
Four of the icons in the verb window are used by themselves as one word
sentences. The icon shaped like the "?" is to repeat the scene text. The printer icon is
for enabling the printer option. which sends all text displayed in the text window to
your printer. The End Game icon allows you to quit the game without rebooting the
computer. And the icon that looks like a carjack is for... well. we'll let you figure out
that one for yourself.
Direction arrow icons will appear in the verh window when it is possihle to
travel in more than one direction. These are also single-click icons.
Once you enter Big Thruster. you will see the Interactive View Screen (IVS).
There are two additional icons to the left and right of the IVS text. The zipper to the
far left is used to exit Big Thruster. The open hook icon is to get information on the current score.
The radar icon is to attempt to locate Dr. Dildo and the fuel gauge is hust that.
To travel to a planet, click on the GO verb icon and then on a planet.

STRATEGY
Making it with the girls takes more than just finding them (although that can be
a challenge in itself!) To score with each girl. you need to win her over. help her out
of trouble. Or just plain charm the pants off of her. Each girl is different. and some of
the solutions change a bit from game to game (just to make it interesting). However
all the information you will need is available to you in one form or another. Lots of
hints come from talking to Sandie. your ship's computer. Beware of her advice
however. Because sometimes she gets a little confused. There are very few red
herrings: if you see something. chances are it will help you with the game.

Note that the best strategy is to find ways to stop your opponent from scoring. It
is possible to prevent Dr. Dildo from scoring with most of the girls. Also, remember
that the help you need to score with a girl will not necessarily come from her planet.

Dr. Dildo's planet is the toughest planet of all and if you land there first. we
recommend that you go somewhere else. After all, you don't want to get discouraged
too early in the game. When you do manage to get through the maze though. you‘ll
find Dr. Dildo’s most prized possession.

Beware of the mazes on some planets. They can be tricky. and solving a maze in
one game does not guarantee a solution for the next game!

You do need fuel to use Big Thruster. Be sure to fill up at the beginning. and
keep you eye on the fuel gauge.

FINAL NOTES
One more thing when playing the game... if all else fails cheat!

Ayesha - Hivernia
Sirena - Aqua
Inge - Floe
Mamonga - Cleft
Agnus - Wisper
Crystal - Mediol
Pricilla - Beach
Lotta Luy - Earth
Droxina - Dildonia
Grizelda - Primordial

Also read my beginner´s guide to getting started playing abandonware.

Victor Loomes - Das Spiel

Published by LBS in 1993, developed by Promotion Software. VL or Victor Loomes is a advertising game. Where you play a private eye in the Chicago of the 1930s. And the sponsor is..... the LBS a German investment Company. Made for the Commodore amiga.


The player plays a private investigator in America of the 30s, Who tryes to help a good Girlfriend. Use the time machien to travel forth and back in time. You can not die. There are some quite humorous allusions to other games. The sprite in the Subway is really good for some laughs.


The control is done completely with the mouse and works very easy. The  Graphics are quite professional, It runs on an A 1200 without problems.

Also read my beginner´s guide to getting started playing abandonware.

Pushover

Yet another promotional game.Developed by Red Rat and published by Ocean for the commodore amiga in 1992.


THIS GAME IS NO PUSH-OVER
Colin Curly has lost his yummy Quavers down an anthill. Upset and hungry, he is delighted when his old buddy, G.I. ANT appears to lend his assistance. G-I. ANT, a soldier ant, is super strong and able to gain access to the small anthill entrance. Straightforward, huh?.........NOT!

You see, this particulare anthill is a tunnel entrance to domino domain. A mini world comprised of nine different continents. In order to make his way through these continents, G.I. ANT must negotiate many screens of brain-teasing problems. Each level has a door to the next. To open the door, the "trigger" domino block must be felled by causing a chain reaction with all of the other domino blocks in the level. Easy, huh?........NOT!

GAMEPLAY
The objets of the game is to manipulate the blocks in order to achieve a chain reaction of falling dominoes.The last domino to fall, must always be the trigger block. All other blocks, apart from the red stoppers, must have fallen before the trigger block. G.I. ANT can pick up and carry,then drop, any of the blocks into different positions,except for the trigger which cannot be moved many blocks have different symbols, signifying the particular property of that block - at any time during play, pressing 'P' or F1 will pause the game and bring up the help screen, showing you the symbols and their meanings.

When you're sure you have positioned all of the blocks correctly, you have just one push to succeed. If successful,you must exit the open door within a time limit, otherwise the screen will have to be re-played. If you are unsuccessful at completing a screen, press ESC to re-try.

G.I. ANT
G.I. ANT is tough,and can fall from a pretty good height with just a dazed head.however, there is a limit,and if G.I. ANT falls too far, he will disintegrate. The level will have restarted if this happens.
Similarly,he can get crushed if caught under a toppling block.he is also quite happy to run up and down steps with blocks,if necessary. G.I. ANT is strong enough to carry blocks along the surface, and even up and down ladders. Basically,the only thing too heavy for him to move is the trigger block. Due to the energy exerted to manipulate all the blocks, G.I. ANT only has enough strength for one push per screen.

PAUSE/HELP
When 'P' or F1 is pressed during gameplay, this will pause the game, and bring up a help sreen, showing and describing the 'special' domino-blocks.Additionally, once you have overrun the time limit,this screen will also display a hint on how to complete the current screen.

DOS & DON'TS
Do ensure that the trigger is the last block to topple. Don´t allow a block to fall from directly above onto another block, unless the lower block is a splitter. Do keep your exit door clear.

TOKENS
When you complete a screen successfully,and within the time limit,you will be awarded a token. Tokens can be used in two ways:

1) If you complete a screen, but have gone beyond the time limit, you will be allowed to use a token to allow you to progress to the next level.

2) if you fail a screen for any reason other than overunning the time limit you can use a token to replay the screen from the point at which you 'pushed' i.e. the screen will be set up as you arranged previously. Note the timer will also be reset to the time at which you made the push.
                 
QUAVERS
On each level,there is a screen which,when completed successfully, will award you with a pack of Quavers. The specific screens are unknown, but you will need to collect all ten packs in order to play the very final screen.you will not be awarded your pack of Quavers if you have used a token to complete that particular screen.

PASSCODES
After each screen is complete,you will be given a number, which will allow you to play the game from the level you last played. The passcode number contains information relating to:

1) The screen you have progressed to.

2) The number of packs of Quavers collected The passcode does not contain information relating to tokens, so when you restart using a passcode, you will have no tokens.

HINTS & TIPS
1) Although you only have one push, results can sometimes be achieved in other ways.

2) No matter how many blocks are on screen,you only need to rearrange a few sometimes no blocks need to be moved, it is just a question of which to push!

3) It is possible (and sometimes necessary) to move standing blocks after a cascade has started!

4) Always ensure G.I. ANT has access to the exit, although he CAN move faster than toppling blocks.

5) If you run out of time, you can always access the pause/help screen for a hint.


LevelCode        LevelCode        LevelCode        LevelCode        LevelCode
15122115878413124661178928129439
215362214854423227062169588230463
310242314324433175863165108329951
430722410246442972664165118431999
535842510758453023865170238532511
625602611782462921466180478631487
720482711270472870267175358730975
86144289222482051068195838826879
96656299734492102269200958927647
107680308718502204670190719028671
117168318206512153471185599128159
1251223224590522385272226559226111
1356343325102532409473321679326623
1446103426126542307074241919425599
1540983525614552255875236799525087
1612290362766256184947621631968703
1712802372817457190067722143979215
18138263827150582003078212479810239
1913314392663859195187920735999727
201536240307346017470802892710044543

Also read my beginner´s guide to getting started playing abandonware.

Punica spiel, das

Punica is a promotional game for the commodore amiga. This platform game was made by Bondy productions and released in 1993. You can watch the video or look at the walkthrough hints :-)


One day, the adventurer Harry Hopp has a mysterious letter from his best friend in the mail.
Immediately, Harry sets out to find the explorer. Many dangers lurks on him ...

With the joystick you can move Harry up and down, right and left.
At the top left of the screen, you can see a Punica bottle indicating Harry's fluid level.
Since he has to endure strenuous adventures in the desert climate, he has to keep up his fluid balance.
He also carries a Punica drink bag, which he can always recharge.
A strong sip at the right time also gives him new strength.
At the top right of the screen, you can see how many lives Harry has left. And the number of points in his score.
Every 1000 points Harry gets a new life. And now into the adventure.

You can try to solve all the tasks without help.
Or you can read the following tips. Then it's a bit easier ...

1st level:
As soon as Harry has left the ship, he is attacked by robbers. And he should also not lose sight of the Punica tiger on the top of the wall. Watch out for the sharks in the harbor. If one of the robbers push you into the water, swim as fast as you can to the next ladder.

2nd level:
Harry desperately needs a camel to survive the arduous journey through the desert.
But the animals are stubborn and do not go with him, even though Harry gave money to the dealer.
He probably wants more. So Harry has to add something or persuade one of the camels to come along.

3rd level:
Harry has reached the pyramid. But where is the entrance? He tries to knock it.
Not a bad thought, but very dangerous if you hit the wrong spot.

4th level:
Now Harry is finally in the black pyramid. But in the passageways of maze, dangerous tomb guards wait for every intruder. The entrance to the grave chamber is somewhere. Harry should listen to where it sounds hollow.

5th level:
In the grave chamber, mummy cuts Harry off to the sarcophagus, where he hopes to find a clue to the Punica oasis. When he politely knocks on the sarcophagus on the right side, a ghost appears, the gost gives him a bottle of punica and shows him the way out of the grave chamber.

6th level:
And again, Harry lands in the labyrinth. This time he is also pursued by a mummy.

7th level:
This time Harry does not land in the grave chamber but in another deadly trap of the tricky pyramid: the crocodile pool. Harry has to swim ashore as fast as possible. And then try again to find the exit. He continues with his knocking tactics.

8th level:
The exit from the crocodile vault leads directly into a dune. Harry has to dig himself through.
But then he is pursued by a sand-lizard. Pretty sweaty, Harry should not miss to drink the bottle of Punica sport, which is also somewhere in the sand. But only if he succeeds in passing the dangerous sand whirlpool, he is finally at the goal of his wishes in the:

PUNICA OASIS
There he will find his friend, the explorer, and many of his opponents from the past, who have gathered peacefully in the Punica oasis.

Level codes
01 - HAFEN
02 - BASAR
03 - PYRAMIDE
04 - SPINNE
05 - GRAB
06 - MUMIE
07 - WASSER
08 - SANDLOCH
09 - OASE

Also read my beginner´s guide to getting started playing abandonware.

Backstage


The computergame for music fans! Yet another german promotional game for the commodore amiga. Developed by Touch of Magic/Art Department and published by Liveclub/RM Buch und Medien Vertrieb GmbH in 1993.

P.S. the game is free to copy


An international rock superstar is in town. If you solve five tasks, you can experience the star close up and behind the stage with a backstage pass. By the way - there is also something to win for you: After solving the first, third and fifth task you have the chance to access and order three cd's or videos for the price of one. At the end, five beautiful Fiat cinquecento awaits their winners.

Hello and welcome backstage!

Backstage is a computer game by liveclub. In which you have to try to find the solutions for the competition, organized by the local radio station. If you make it, you can go out and eat with your favorite star, and even get a backstage pas ticket for the next livegig. So that you can experience it really close up. To make you really motivated, the liveclub has come up with a very special incentive:
If you can do it and be the first to answer the questions from the radio station. You get a keyword and have the opportunity to participate in the competition. In which you can win one of 5 (five) fiat cinquecentos. So, do not wait long. Because the deadline is 30.06.1996 the right way is excluded.

More information about the game - Control:
Backstage control is via the joystick. If you want to talk to people or examine objects, then you have to press the joystick button.

The icons in the panel can be scrolled with the cursor keys <right> and <left>. By pressing the corresponding function keys (eg F4 for the fourth icon), you can look at the objects or, activate. With the 'escape' button you can leave the game.

WALKTHROUGH
First of all, go and talk to the lady from Radio 107.3 who hands over the note with the 5 questions for the competition.
To get there, you must go out the front door and take the gold fiat cinquecentos.
In the next street, you must go to the left side. Enter the door to the radio station, and talk to the receptionist.

Then you drive back home in your nice fiat cinquecentos, go to the first floor and look at the bookshelf between the computer and phone, for a hand signed LP by Alex X Pose.

Then you go to the underground subway, which is at the end of the street where the apartment of our adventure heroes is located. Pass the vending machine, which you can not use, and take the escalator to the subway. Try and talk to the man in brown suit and a brown hat. You are going to talk to him a few times.

After leaving the subway, you go to the end of the street, where you enter the department store "Kaufrausch". Because the escalator broke you must uses the elevator up to the 1st floor and turn left. Where you talk to the shop assistant several times about the latest CD with Alex X. Pose, and why they she do not have the CD in the store.

After the failed attempt get the CD, you go back and take the elevator to the ground floor, where you stop a man running around, which turns out to be a friend of our hero and gives him a game called "Backstage".

Now you go back home using the subway, go to the computer on the 1st floor and play the
Backstage game. After our hero found the phonenumber for Liveclub in the game, go to the phone and call the Life Club in order to become VIP club member.

Now you leave the apartment for a moment and then go back in. A package just arrived at the dresser to the left of the entrance door, open it. You immediately hear the new CD on the stereo at the 1st floor and you have now solved the first answer!

Now you leave the house again and go to the nearest door to the right of house of our hero. Trie to use the switch in the corner of the room, which is not possible due to the dog.
Therefor  you go back to the house and look in the fridge for a piece of meat, use the meat to get friendly with the dog in the chopshop. then press the switch to lover the car on the lift and  you can open the left door and remove the key.

With the key you go to the next door on your right (Liveclub magazine). Go inside and continue to your right side. Now you use the key from the car in the locked door, to get access to the photo lab of Liveclub magazine, where you will find the photo of Alex X. Pose. Look at the photo, you have now solved the third answer!

Once back in the editorial of the Live club magazine, you go to the man all the way back on the left side of the room. And ask him for a advertisement in the magazine.in the search for the fourth question.

Now you go back to the subway and once again talk to the man with a brown suit and a brown hat. You sit opposite to him and make a short conversation.
You get up, and the go back to the man. Keep talking to him, until he tell you about his calling card collection. And give you a tip about the live club phone card.

Now you go home, a packed has arrived. Open the packed and pick up the answering machine and go to the 1st floor, where you immediately connect the answering machine to the phone.

Now take the fiat cinquecentos and drive to the next street. Go to the right until you reach a building with the sign "Music Hall", and go inside. Speaks to the janitor on the new stage show, and he will tell you about a chess problem.Now you ask him for his option in the chess game, and tell him that you can not help ...

Now you drive back home in your fiat cinquecentos. Go to the subway and drive to the other street. There you must find the live club store (which is before the shopping mall "Kaufrausch"). Inside you go to the right and down to the lower level. Look for a chess book at the book shelf.

Then you go to the floor above the one with the books and look until you find a comedy video.

Now you go to the cashier on the left side to checkout and pay. Then you go out of the store and drive back home again. Then take the fiat cinquecentos back to the "Music Hall" to the janitor and offers an exchange, the book for news about the stage show. You now have the second answer!

Now you drive back home and listen to the answering machine. A Mr. "Wagner" has offered the answer to the 4th question, in return for the hand signed LP. You call him immediately and agreed to meet the Italian restaurant, after the conversation you drive by subway to the restaurant and go up the stairs, where a gentleman are sitting by the table with only 1 free Chair, you join him and he gives you the answer to the fourth answer!

Return to you car and drive to next street. You must go all the way to the end of street and enters the swimming pool and talk to the cashier, where our heroes realise that he needs his swimming trunks. So you go back home and on the first Floor you take the bathing trunks from the wardrobe, and then into the bathroom (ground floor) for the towel.

Now you drive back to the swimming pool and go inside. Go down the starirs to the ground floor. Then find the other stairs and go up. Our hero watches the video surveillance in the locker room ,  and realizes that he must distract the pool attendant. In order to get the the fifth answer. You go in to the pool area with normal clothing. Talk to the man walking around, and he will tell you where to find the pool attendant.

His answer inspires our hero - the answer to the last question is in sight.
Now leve the lifeguard at the pool area. Find the pool attendant behind the door in the dressing room, and give him the video with the comedy from the live club.

Our hero can finally go up the stairs and enter the room with the garbage can and look into the trash in order to find the fifth and last answer!

With the 5 answers you go back to the fiat cinquecentos but do not use it.
You continue to the radio station 107.3 and revisits the Lady at the front desk and givel her the 5 answers.

Now our heros wish is coming true, and he is having a lot of fun with his idol Alex X. Pose.....

Answers to the 5 questions:
1.) expose all your fears
2.) riesiges Spinnennetz
3.) rot
4.) Schwarzwälder Kirschtorte
5.) Er sammelt Australische Wüstenrennmäuse

Also read my beginner´s guide to getting started playing abandonware.

Bi-Fi II - Action in Hollywood

A great German promotional game from 1994. Developed by the Art Department and published by BI-FI roll Germany, for the commodore amiga. Lucas is back, Bi-Fi die zweite. Wilkommen zu "action in Hollywood" !!!


Bi-Fi roll - the minisalami, has again developed a new adventure game, which provides fun and excitement. This game is freeware, have fun copying it to your friends.
After the last Bi-Fi game (Snack Zone) had been so successful, it was only a matter of time until a successor had to appear, BIFI 2!

The player assumes the role of a young messenger who has to deliver a script in a huge film studio. , for the new BiFi spot. Things are not quite right, so the delivery of the script is not so easy. Unfortunately the director, is nowhere to be found.

Countless films, people and series are ripped off, from spaceship grappling hook, Beverly wood 08/15, Cleveland Jones, Öliens VII - cattle, you want to live forever, the director Spülberg to the new Rambowsky movie and many many more.

The game is an adventure held in the style of Indiana Jones and Monkey Island II. You speak to other people with the help of given questions and answers, collect objects in one place and use them in the right order. The graphics are great for a freeware game. The game is pretty easy. The tasks are not difficult and can be solved by logical thinking.

Also read my beginner´s guide to getting started playing abandonware.

Bi-Fi: Snackzone


Promotional game from the german company BiFi. Released in 1993 for the commodore amiga. Developed by The Art Department. BiFi is an originally German brand of sausage-based snacks. In the original version, it is a thin, jerky-like salami. Variations include a poultry-based salami, a salami wrapped in a white or wheat roll.


Luke is our hero. With the joystick you let him run through the game. To change a street, talk to someone or enter a house, push the joystick up.The production secret for the Bi-Fi roll has disappeared. The production stops n a few days, and no bi-fi roll will be available anymore. Luke's job is to recover the documents with the secret recipe.

At the kiosk, Lukas can buy snacks to increase his energy and snack values. Energy snack and emotion points are important in solving specific tasks. Don't forget to visit other important buildings, such as the gas station, disco or Cinema.


THE PAINT GAME
Your task is to paint all the squares. A box is colored by running over all four sides. The paintbrush is controlled by using the cursor keys. The game can be aborted prematurely with <ESC>. Be careful not to touch the snackmonster, otherwise the game is lost instantly. You can beat the highscore if you solve the game as quickly as possible.

TIME MACHINE AND THE BOARD GAME
Aaah - Finally a guest again.
Our last visitors made a mess in the whole house 3 years ago. Look how you are dressed, you must be a time traveler of the past!

Put the showcases back in the right places, and I'll give you, my antique time machine for you to return to the present.Start your work on the 1st floor. The Bi-Fi product range is exhibited on the 5th floor.

WELCOME TO BI-FI FACTORY!
The high voltage game. In order to get the bi-fi roll started, you need to understand some of the circuits and get it right. Your task is to light a lamp for about 5 seconds continuously. Use the cursor keys to control the hand and the space bar to start a pulse.

On the left side of the board, you start the impulse, which then spread on the tracks.
Attention! The number of pulses is limited. When all the pulses are consumed without the lamp lit, the game is lost. A total of 5 circuits must be solved. If you are successful, Bi-Fi production will resume. There are some special features in the circuits. Get familiar with your function in the game:

Lamp
Switch
Battery
Pink pig
And gate
Or gate

Also read my beginner´s guide to getting started playing abandonware.

McDonald land

Also known as M.C. Kids (NES). This amiga platform scrolling screen jump 'n' run game. Was released for the commodore amiga in 1993, by Ocean in europe and by Virgin Interactive in north america. All rights reserved  McDonalds Corporation.

The control is very loose. This makes it difficult to control Mick and Mack, threw out the 31 levels and numerous bonus games. However this is also the only obstacle in the game. All levels is fairly easy and can be completed with little or no trouble.



THE STORY
One sunny day Ronald McDonald was performing magic tricks
at a picnic in the meadow when all of a sudden... the
hamburglar appeared and ran off with Ronald’s Magic Bag!
Luckily, Ronald´s has many friends, among them Mick and
Mack, the M.C. Kids (that’s pronounced “EmCee” Kids, by
the way). He calls upon them to help find his Magic Bag. And
they will! Hoorah!

The Hamburglar is hiding in the one of the six lands of
McDonaldland. In their search for the Hamburglar and
Ronald’s Magic Bag, the M.C. Kids must collect Puzzle
cards and beware of the crazy creatures sent by the
hamburglar to protect his new-found interest. They must
hurry, before they are too late!

MEET MICK AND MACK TM!
Mick and Mack went to sleep and were magically
transformed into the M.C. Kids. Being Ronald’s TM friends, they
want to catch the Hamburglar TM as much as you do!

Mick’s best mate can’t wait to get his hands on Ronald´s magic bag.

Mack’s best mate loves having fun in McDonaldland.

THE SCENE IS SET
Once vou have decided how you will play McDonaldlond , the
sceen is set with a short animated story. You will see Mick and
Mack in their tent, reading about Ronald McDonald’s
adventures.

LET'S GO!
Bach land has a McDonaldland character associated with it. To
pass through one land to the next you must complete all the
levels in that land and return Puzzle Cards to its

McDonaldland character. When you first arrive in a new land,
Its McDonaldland character will tell you how many Puzzle
cards you need to collect before you can continue to the next
land. When you have read What the character has to say,
press the firebutton to continue.

THE MAP SCREEN
Mick and Mack move between levels in the land they are
currently exploring by means of maps. Push the joystick
shaft in the direction of the path to move the Mick or Mack
character to the nearest level entrance or crossroads. When
Mick or Mack is on top of a level entrance, press the
firebutton to enter the level.

Note that if a level has not been completed, you cannot walk past
its entrance. You can however return to a completed level or land
as often as you wish. You never know what secrets (or Puzzle
Cards even) you may have missed the first time around!

As the correct Puzzle Cards are collected they are turned over to
reveal the face of the land’s McDonaldland character.

THE BONUS LEVEL
When the M.C. Kids have collected 100 Golden Arches they
will be whisked away to a secret (and special) Bonus Level. At the
very bottom of the Bonus Level, you will see a Mick
Mack’er and a Zipper. More importantly, above this are four
Special Lifts. They will be active for a second, in which time only
one of them will go up. That’s the one you want! Be prepared to
jump onto another Special Lift going up if you want to reach the
top and earn l-Ups!

THROW
With an object in hand, the M.C. kid can throw it straight up or down or in the direction he´s facing. If Mick or Mack is running when he throws the object.
It will fly fasther than if he was standing still. The M.C. Kids can also throw dirt and snow in the same way.

DIG
There are times when the M.C. Kids need to dig through sand. Press the firebutton to make Mick or Mack dig in the direction he is facing.
To dig up or down, push the joystick shaft in the appropiate direction and the press the firebutton.

SWIM
If Mick or Mack should fall into water and find something nasty and vicious snapping at his heels, he has to move fast!
You will loos a Mick or Mack character if he falls of the bottom of the screen, so jump to stay afloat and try to get out of the water quick!

Special scenery

The following items can´t be picked up, but they do have their uses.

Zipper
With an M.C. Kid standing in front of one, press the firebutton to use it (open the zipper).

Reverser
Don´t touch these totten blocks for they send Mick or Mack spinning back to the beginning of a level.

Spinner
These are found at the end of some of the platforms in the sky.
Run across a spinner at full speed to play upside down!
The sky will become the ground and vica versa. To play the right way up again, run over the spinner at full speed.

Mick mack´er
Touch this to turn Mick into Mack and vice versa.

Leaves
They act as platforms. Some of them hang steady in the air, while others float to the ground - so use them quickly.

Springboard
When Mick or Mack jumps onto one of these, he is shot into the air.

Super springboard
A larger, more powerful version of the springboard.
The super springboard needs weight to activate it, so an M.C. Kid must be carring a block when he jumps on it.

Ice bridge
It´s slippery and not very strong. If Mick or Mack carries anything over this bridge or falls on to it, it will break.

Fire bridge
It looks fine - until an M.C. Kid steps on it. The fire will burn from left to right, so run across the bridge as fast as you can!

Falling bridge
Some of the blocks in this bridge will fall when Mick or Mack stands on them.

Bones
You won´t see them often, but if you do, don´s stand on one for too long or it will crumble and fall.

Continuous lift
It moves non-stop in a specific loop.

Conveyor lift
This is the most diffecult to master. A converyor lift will not move until Mick or Mack walks on it...
In the opposit direction you wish to go!

Clouds
They take Mick or Mack skywards where they will find hidden bonuses and other usefull items.

The finishing line
At the end of every level there´s a finishing line - a tightrope with a spinning golden arch moving back and forth along it.
For extra bonuses, to be used at the end of the quest, Mick or Mack must jump on the finishing line and land on the golden arch.
The farther to the right they land, the bigger the bonus.

When Mick or Mack jump far enough to the right and land on the spinning golden aarch, the will receive a magic block to be used in the final stage of their quest.
And remember only a true finishing line has the moving golden arch that spins!

APPENDIX ONE: THE SIX LANDS OF McDONALDLAND
Here´s a brief guide to the six lands of McDonaldland

Ronald´s clubhouse
Mick and Mack´s quest begins here. You need a good head for heights to reach the tops of the tall trees!

Birdie´s treehouse
Climb up through the clouds, across a frosty mountain, and through frozen vaverns and an icy maze. And beware of icicles!

Crimace´s highlands
This land is full of cliffs and lakes. Watch out for the huge waterfall.

Professor´s workshop
An enchanted forest and a ship are found where the sand lies all around. The professor will allow Mick or Mack to use his latest invention....
Provided they can find his puzzle cards!

Cosmc´s retreat
A lunar land full of caverns and tunnels. Beware! The moon´s gravitational pull isn´t as strong as it is on earth!

Hambuerglar´s hideout
Here is a land full of volvanoes with hot lava to cross. Don´t abuse the machines in the lava or they might stop working!
Ronald´s magic bag is alomst within your graps!

APPENDIX TWO: McDONALDLAND CREATURES
Meet the creatures found in the six lands of McDonaldland

Goforit
This crazy creature will keep you on your toes, for he follows an M.C. Kid wherever he goes.

Draggie
He moves slow and looks dim, but be quick to jump him.

Albert
He flaps and tries to fly away but only ends up in Mick or Mack´s way.

Hanging Harry
He hangs from trees so please be wise, or Harry will take you by surprise.

Fitch
It´s a harmless pretty flower, yes? Don´s you believe it - it causes distress.

Gnash
Be carful in the water where this fish swims, for a character´s lost if it touches his limbs.

Splinter
It´s best to leave alone this busy little beaver (groan).

Fineous
up in the clouds your eyes must be keen, for fineous fin is all that is seen.

Frogo
Goforit´s distant relative can withstand the cold, but not a well-placed super-shot, so be bold!

Shno-zer
He´s more dangerous than he´d appear.

Dee-thaw
Shno-zer´s close cousin jumps straight for an M.C. Kid, so when crossing the snow, be careful not to skid.

Jack rabbid
When you meet this funny bunny here, you will just wish he´d disappear.

Propbot
Watch out for the propeller of this tough little fella.

Mcmood
He doesn´t look much to fear, but when he charges, stand clear.

Gerg
He follows the M.C. Kids wherever they roam, even in the sand, his true home.

Pokums¨
These spikes are sharp, beware, so jump them all with care.

Nerb
Out from the volcano walls his tongue flies.

Krome-dome
His protective helmet will never stop, so hit him just right for a super-shot!

Leinad
He knows every move an M.C. Kid makes, his big eyes alert for any mistakes.

Whirlee
The precipitous cliffs are where whirlee´s found, so mind he doesn´t knock the M.C. Kids to the ground.

Fizzie
When crossing the water, watch out for thsi tricky fishy leaping about.

Nerrad
When an M.C. Kid crosses his bridge so pure, nerrad will be hot on his heels for sure.

Tye
When it is free from the magic bag, it takes more than one hit to make it sag.

Magic wand
Ronald´s magic is at work here, so hit this rod offen, it´s clear.
use the magic block´s that you can earn at the finishing line.

Try to carry a block with you at all times.
It´s possible to catch a block once it´s been thrown - try it!

When Mick or Mack is temporarily invulnerable after touching a creature, use the brief time wisely to pass tricky spors.

If you are having trouble finding puzzle cards in a land, try visiting its Mcdonaldland character for some helpful hints or clues.

Also read my beginner´s guide to getting started playing abandonware.

Georg Glaxo

Made by SilverRock for the danish company formerly known as Glaxo Denmark a/s. Now called GlaxoSmithKline (gsk). After a merge with Wellcome in 1995. And a merger of Glaxo Wellcome and SmithKline Beecham in 1992.



Hi, my name is Geort. Do you like excitement?

BEFORE YOU START
Now you must listen carefully ...
In the game we have to complete four levels. They are called summer, autumn, winter and spring.
We are going through the whole year before the game ends.

I have asthma. It does not matter if just i take my regular medicine.
But everywhere we go, there is always someone who's bothering me.So the asthma breaks out - if I forget my regular medicine. When that happens, you must give me my medicine. Then nobody can touch us.

HELP SUPPLIES
In each level you can find different aids that we are going to need,in order to complate the level, Eg:
1-up
Better bullets
Extra ammunition
Bonus

THINGS THAT HELP YOU
Surfboard
Skateboard
Ski
Bicycle

For each level there are 1 auxiliary. For example when we get to the wather, we will use the surboard in the summer level. It can also be done without, but it is much slower.

If I "die" we will lose the auxiliary.

When you need to give Georg medicine, you choose the medicine screen by pushing "space".
Here you can choose between the three different kinds of medicine that he must take every day:

The orange is called Flixotide.
The green is called Serevent.

Georg's asthma means that he must take these two every mornings and evenings.
The blue, called Ventoline, is for emergencies only.

When you go to the medicine screen.You should also keep an eye on the peak flow to the right. Georg is best in the green area.

REMEMBER THE CLOCK
On your screen you can see some different symbols. They works like a clock and shows what time of day it is:

Rooster - morningb (7-8)
Sun - day
Owl - evening (18-19)
Moon - night

Important: morning and evening Georg must take his medicine.

REMEMBER
If you forget to give Georg the medicine or give him too much, he will get ill
and his movements will slow down. If his energy comes down to half, he begins
to move slower and cough. Then you must give Georg his blue Ventoline.

In the scoreboard you can see how Georg is doing. It shows a picture of his trachea.
The more the trachea narrows, the worse his health is.

Are you ready?


Also read my beginner´s guide to getting started playing abandonware.

Cool spot

Developed and published by Virgin Games in 1993. This is the second promotional game from 7 up. Aka Dr. Pepper Snapple Group in the US, and PepsiCo in the rest of the world. In the European release. The 7-Up bottle label, was removed from the intro. In order to avoid associating the 7 Up Spot with the official  europe 7 up mascot Fido Dido. Cool Spot is a single-player platform game, featuring the 7 Up mascot Spot as the main character.


A TOTALLY BOGUS TRIP!
Cool Spot's Cool Chums (all called Spot) have been kidnapped and locked in cages. No-one knows
who did the dirty deed. but one thing is for sure: Cool Spot's Spot Shots aren't powerful enough to
bust open the locks on the cages. What he needs is Cool Shots. and the only way to get those is to
take a walk on the wild side and collect enough Cool Points.

Help Cool Spot watch out for Uncool Characters (a Spot Shot or two should take care of them) and
collect the Cool Counters for Cool Points. But can you pick up enough Cool Points to qualify for
the fizzin‘ Bonus Game?

HERO WANTED!
It was a piece of paper which caught Cool Spot's eye and alerted him to the situation. You are
shown that piece of paper below you get to tackle Level One for the first time.

WHAT YOU CAN EXPECT TO SEE DURlNG PLAY
Before Cool Spot's quest begins you are shown the number of Cool Points you need to collect to give
Cool Spot the power of Cool Shots.

The number of Cool Points you need to collect (30. 60 or 90) de-
pends on the ‘DlFFTCULTY' setting (EASY, NORMAL or DIFFlCULT). You will qualify for the Bonus Game if you collect 75. 85 or 99 Cool Points. depending on the ‘DIFFICULTY' setting.

All the action happens in the Playlield which takes up the best part of the screen. The Status Panel at the top of the screen shows everything you need to know about the state of play.

COOL BONUS SCREEN
So you did it. you completed a level - cool. When the celebrations are over. you will be given a Time
Bonus for any time remaining and a Cool Bonus for the number of Cool Points collected during the
level.

Look. there's Cool Spot. hanging around on a Balloon. The Balloon rises as the Bonus points are
awarded. The more Bonus points you earned. the higher the Balloon rlses. lf the Balloon carries Cool
Spot all the way up to the 1-UP token. he collects it and you get an extra Cool Spot character to play with.

LEVELS OF COOL
Cool Spot’s quest takes him through 11 increasingly testing levels. A signpost is shown before
each level. Note that some Uncool Chatacters are tougher than othets and it can take more than a
single Spot Shot to remove them from play.

BONUS GAME
This takes place in a bottle of fizzy pop full of Cool Counters and Bouncy and Blobby Bubbles. Use
the Bubbles to help Cool Spot collect the Cool Counters but more importantly to reach the top of the
bottle where you will find a Cool Letter from the word ‘VIRGIN'. Get that Cool Letter - and be sharp
about it! (There's a time limit.)

THE BONUS GAME
When the Bonus Game is over. Cool Spot will receive a Cool Bonus for the number of Cool Points acquired. He will then store the Cool Letter (if you found it). If you have a Cool Letter and lose all your Cool Spot characlers you don´t start from the first level - instead you will continue from the level on which you lost your last Cool Spot character. Note Thal your score is reset to zero.

Beware! Some Bonus Games feature bombs.

COOL PLAYING ADVICE
Cool Spot can throw his Spot Shots in almost any direction. Rotote the joystick in a clockwise or
counterclockwise direction and keep pressing the firebutton as quickly as possible. And remember: practice makes perfect.

Spot Shots ricochet off a Hermit Crab's shell and they might perhaps be deflected to hit a Dragon-
fly. Small jumps are usually useful for jumping from one rope to another. but they are invaluable when it comes to throwing Spot Shots into an Oyster’s open shell.

In the Bonus Game. try to jump through Bouncy Bubbles from below as Cool Spot will fly a little bit
higher, And if Cool Spot jumps out of a Blobby Bubble into a Bouncy Bubble above he will fly way high. Cool Spot cannot walk through most walls. but he can throw Spot Shots through them. Take advantage of this to take out Uncool Characters on the other side.

If you want to get high scores. collect everything. shoot everything and pay no attention to the time.
Don't stand on the tiny tilting toy UFOs for too long - Cool Spot will get tipped off.

Also read my beginner´s guide to getting started playing abandonware.

Lykkehjulet

The danish version of wheel of fortune (lykkehjulet),  was released for the commodore amiga in 1991 by Extrasoft. Watch the original show here.


The wheel of fortune is a game for the whole family. A word game on the computer, where three players can participate at the same time.

With 6 different categories and 300 words. There is hours of entertainment in the wheel of fortune.
The winner will receive a bonus round. That can trigger extra 20000 points.


The first Danish season of lykkehjulet, was with the host Michael Meyerheim and Pia Dresner as the letter-turning co-host. Thereafter, the show was hosted by Bengt Burg from 1989 to 2000 and Carina Jensen as the letter-turning co-host from 1989 to 1994. It was in this period that the nickname "kategorina" was introduced into the danish language. It is a contraction of the two Words kategori and Carina. Keld Heick did a short stint during the 1996-1997 season. Maria Hirse was the letter-turning co-host from 1995 to 2001.

In september 2018 the Danish tv station TV2 celebrates its 30th anniversary. By reviving lykkehjulet with the new host Mikkel Kryger and Stephania Potalivo as the letter-turning co-host.


LYKKEHJULET PASSWORDS
ABRIK-650DANSE-702HELIK-424LEMVI-637PAPEG-384SMÅLA-759
ADRES-702DELFI-377HELSI-646LEVER-402PAPRI-541SNEBR-304
ADRIA-989DEMON-777HELVE-598LIECH-48PAPÆS-501SNEDK-660
AFGAN-409DEODO-477HERBE-223LIGGE-36PARAD-161SNORK-537
AFGAH-785DESER-586HERME-362LILLE-430PARCE-70SNØRE-23
AFGUD-679DESME-454HERRE-494LIREK-351PARKE-699SOUTH-337
AFLED-798DIAMA-741HESTE-546LITAU-750PARTE-469SOUVE-207
AFVÆN-483DJURS-908HIMME-800LODDE-655PASSA-950SOVJE-736
AKROP-776DOMIN373HIROS-739LODSE-524PATRO-728SPEGE-351
AKVAR-400DOMKI-869HJORT-841LOFTS-648PAVIL-374SPEJL-228
ALARM-752DOMPA-558HOCKE-211LOKOM-930PEBER-930SPIND-593
ALEXA-526DRAGS-380HONDU-901LOMME-52PENAL-111SPJÆL-389
ALGER-503DREJE-244HORNS-564LONDO-120PENGE-64SPRIN-148
ALICE-330DRONN-453HOROS-595LUFTH-434PERSI-462SPROG-245
ALLIG-968DRUKG-494HOSTE-919LUXEM-403PETRO-621SPØGE-351
ALMAN-839DUMDU-809HOTEL-290LYDPO-440PIANO-394STAND-925
ALPEH-723DUNHA-444HOVED-339LYKKE-864PIBER-610STATS-976
ALPER-503DYBFR-491HUGGE-535LYNAF-525PIGHA-504STAVE-207
AMNES-507DYKAN-272HUMME-63LYSST-394PIGTR-670STENB-367
ANCHO-471DYKKE-152HUNDE-771LÆBES-946PINDS-594STIFT-268
ANDEL-908DØBEF-340HUSFR-423LÆDER-955PIRAN-60STJER-521
ANDEN-355DØGNF-940HUSST-609LÆGEA-367PIRAT-384STOCK-414
ANGOR-771DØRHA-346HVIDK-378LÆKKE-338PISKE-59STOPK-132
ANTWE-571DØRKA-338HVIDL-300LÆNES-946PISSO-544STORE-521
APPEL-778EDDER-586HVIDT-319LÆSES-946PISTA-364STRAN-397
ARABE-138EDELW-948HYLDE-353LÆSKE-338PITBU-555STRYG-231
ARGEN-805EDINB-392HXREV-358LØFTE-363PLADE-731STRØG-389
ARIZO-925EFEUR-346HÅNDK-930LØGUM-994PLOVF-782STUIT-357
ARKAD-291EGERN-797HÅRSL-776LØVSK-345PLÆNE-55STALV-479
ARMBÅ-351EGESK-732HÆKKE-928LØVST-940POLIT-670STÆRE-521
ATLAN-319EGYPT-920HÆNGE-953MADAG-256POLYP-598STØBE-593
AUBER-925EKKOL-556HÆTTE-849MADKU-754POPPE-27SUPPE-762
AUGUS-639EKSKU-697HØJSL-928MADPA-923PORCE-349SUTTE-447
AUSTR-775ELEKT-646HØNSE-334MADRI-606POHTB-0SVABE-648
AVISU-817ELGTY-364HØTYV-758MAGNE-375PORTR-540SVARK-127
BADEK-536ELVÆR-491HØVLE-354MAKRE-481PRIVA-187SWAZI-268
BAGER-720EMHÆT-505IDRÆT-518MALAY-529PROJE-739SYDKO-632
BAGLO-851EPEDE-171INDKØ-473MALKE-894PROVE-204SYNAG-708
BALAL-447ERANT-603lNDUS-782MALLO-613PRÆDI-901SØFAR-438
BANAN-496EUROP-448INKAS-458MANCH-494PRÆST-462SØRGE-457
BANKR-907FASAN-409iNNSB-550MANDE-343PRØVE-204TAKOF-844
BARBE-901FASTE-685ISTAN-279MANDO-373PSILO-204TARMR-579
BARCE-980FEJEB-361IZMIR-254MANHA-330PUDDE-499TAXAM-245
BARDE-352FERNI-553JAGTT-359MARCI-570PURLØ-441TEATE-811
BARNE-615FIRBE-81JAMAI-599MARGE-579PYRAM-471TEDDY-367
BAROM-881FIREN-341JERNB-762MARKE-894PÅFUG-986TEGNE-339
BASEB-901FISKE-789JERSE-474MARKV-782PÅHÆN-615TEHER-654
BAUTA-644FJERN-703JESUS-976MARMO-643PÅSKE-365TEKØK-469
BEGRA-507FJÆSI-575JOHAN-66MARSE-507PØLSE-398TELEF-289
BELGI-451FLADL-571JORDE-497MARST-981QUETZ-577TENNI-695
BERYL-350FLAGE-264JOURN-481MASKI-412RABAT-894TIGGE-547
BESÆR-515FLAGS-466JUGOS-394MATAD-33RADIU-581TIMBU-263
BIBEL-386FLAMI-362JULET-317MAURI-606RAFLE-648TIPVO-537
BIBLI-502FLASK-592JÆTTE-893MEDAL-318RAJGR-435TJEKK-196
BIDRO-855FLENS-686KAFFE-631MEDBO-630REBSL-511TJELE-237
BILLA-813FLIDS-371KAGER-525MEDCI-262RECEP-634TOGPL-295
BISTA-468FLODB-203KAISE-551MEGAF-128REDSK-479TOMBO-692
BISVÆ-540FLODD-48KAKAO-978MEJET-431REGNF-566TORPE-343
BJERG-584FLYKA-237KAKKE-341MEMBR-856REJEM-398TORVE-128
BJÆRG-584FLYVE-481KALKB-768MENIG-595REJSE-870TOTEM-579
BJØRN-802FLÆKØ-486KAMÆE-396MENNE-822REMOU-665TOULO-208
BLADS-472FODBO-413KAMÆL-454MENUK-651RESER-792TRAMP-134
BLOMS-756FODSK-522KANAL-756MESSI-531RESPI-999TRAPE-595
BLÅBÆ-365FONTÆ-497KANAR-400MIKRO-587REVYV-340TRAWL-649
BLÅHV-680FORSV-869KANON-716MINDE-272REYKJ-689TRILL-303
BLÅME-346FOXTE-359KANTI-706MINER-829RHODO-220TRINI-396
BLÅMU-815FRANS-546KARTO-896MINNE-514RICKS-370TRYKK-475
BLÆKS-693FREDE-391KATAP-351MISSI-428RIDEP-306TRÆKN-219
BLÆSE-504FRIKA-182KATED-473MISTE-968RINGB-643TVÆRF-680
BOGHY-697FRUGT-352KATTE-577MOBIL-241RINGK-84TYGGE-630
BOLIG-694FUGLE-28KENTU-988MOKKA-525RIVIE-243TØJKU-402
BONDE-134FYRTÅ-467KIOSK-540MONGO-311RODOD-353TØRRE-433
BORDD-57FÅREK-876KIRKE-424MONOK-671ROUGE-208UDBYG-474
BORDE-134FÆRGE-919KLAPP-532MONTP-525ROMBU-82UDGAN-0
BORDT-432FÆRØE-347KLiPP-532MOSEG-498ROSEN-342UDGRA-296
BORGE-370FØLJE-344KLOAK-142MOSKI-158ROTTW-617UDLEJ-40
BOTSW-335FØRER-963KLOKK-712MOTOR-433ROULA-846UDLÅN-434
BOULE-764GABES-637KLUDE-351MOUST-621RULLE-991UDSIG-128
BOUQU-878GADED-733KLØVE-354MULDV-121RUNDK-385UDØRK-410
BRAND-634GADEK-428KNAPP-482MURSV-530RUTEB-592UNDER-179
BRAZZ-424GAFFE-891KNOJE-29MUSEU-141RYGHV-239URUGU-90
BRISL-593GALAP-437KOALA-293MUSKA-987RABAN-454URVÆR-427
BROMB-381GAMAC-349KOBBE-733MUSKE-645RÅDHU-339VANDS-844
BRUGS-435GAMME-480KOKLO-919MUSVÅ-472RØDBE-463VAREP-702
BRUXE-503GANGS-701KOLDI-266MYGGE-422RØDSP-375VARME-466
BRYDE-63GARGO-593KOLDT-586MYRES-324RØNNE-428VEJGR-703
BRYGG-334GARNI-625KOLIB-432MÅGEK-343RØNTG-404VEJSP-545
BRYLL-390GARNN-733KOMMU-512MÆLKE-346SADEL-583VENEZ-381
BRÆKJ-915GASLY-343KONGE-340MØBEL-394SAMAR-681VERSA-216
BRÆND-634GAZEL-454KONGR-712MØDDI-406SAINT-691VESTI-352
BRØLE-566GEARK-704KONKY-561MØGSP-335SALAM-310VIBRA-201
BRÆND-634GEDEH-764KONSE-603MØLKU-346SALTG-467VIFTE-329
BUDCY-395GEDEK-333KONVO-606MØLLE-394SALTO-723VIOLI-46
BUENO-471GEIGE-685KORAL-293MØNTT-954SANDI-496VIRKS-818
BULGA-348GITTE-474KORKP-915MØNTV-932SANDS-346VISKE-378
BULME-446GLASD-346KOØJE-104MØRBR-387SANDW-449VITAM-572
BUNDP-591GLASP-724KRAKO-604MØRKE-397SANGC-27VLADI-877
BURHØ-448GRAMM-937KRANS-410NATIO-501SANGD-108VOKSA-643
BYGGE-289GRANA-42KRAVL-433NATSV-340SARKO-453VOKSK-302
BYVÅB-994GRANK-847KRIMI-257NEDKØ-484SAVFI-430VRAGG-435
BÅDES-719GRAPE-470KRIST-599NEDST-855SCHWE-427VUGGE-575
BÅNDO-764GPAVS-771KROKE-250NELLI-942SCUDM-408VÅBEN-400
BÆLGE-822GREEN-313KROKO-804NEWCA-417SEISM-519VÅGEB-435
BÆNDE-857GRIBB-856KRONB-281NIAGA-432SEKRE-723VÆDDE-432
BÆNKE-796GRIND-224KRONH-252NODES-366SEMIN-764VÆGTÆ-644
BØRGL-900GRIZZ-379KHUCI-574NORDB-348SENNE-408VÆLTE-385
BØRNE-902GROVE-346KRYBE-958NORDE-813SFINK-859VÆRKT-364
BØRSK-795GRUEK-77KRYST-599NORDG-658SHANG-337WARSz-953
CALCU-712GRÅSP-582KRØLL-434NORDS-272SHEFF-390WIENE-215
CALIF-490GRÆDE-473KUGLE-396NORDV-504SHETL-433WOLVE-108
CAMBR-604GRÆSH-990KULMI-32NDRFO-142SIBIR-765WYOMI-445
CAMER-698GRÆSS-677KULMU-362NYMFE-478SIDEG-474XYLOF-509
CAMPI-767GRÆVL-543KUNST-524NÆSEH-362SIGTE-548YACHT-369
CANAD-683GRONS-519KvIKS-646NÆSTV-800SILKE-159YOGHU-54
CARDI-434GUIRL-356KVIST-499NØDDE-425SJAKA-584YCKOH-546
CAYEN-593GUITA-189KVITT-531NØGLE-402SJIPP-384ZAGRE-600
CHAMP-732GULDF-608KYLLI-350NØRRE-385SJÆLL-442ZEPPE-82
CHECK-904GULDH-453KÅLHO-921OBELI-370SKABE-344ZINKB-927
CHEMN-674GULER-415KÅLOR-821OFFIC-45SKAKB-582ÅKIRK-862
CHICA-140GULSP-511KÆNGU-885OLIEM-52SKAND-178ÅLEKI-970
CHIMP-732GUMMI-372KØDHA-402OMKLÆ-410SKARN-355ÅNDEV-955
CIGAR-395GYMNA-539KØKKE 381OPRAT-95SKIBS-19ÆDETR-623
CIKAD-147GÅGAD-994KØREK-381OPSLA-688SKILI-99ÆRESP-962
CIRKU-792GØGLE-346LADEP-450ORANG-164SKILØ-462ÆRØSK-338
CITRO-831HAGLB-346LAGKA-617OSTEH-893SKOMA-519ØDEGÅ-419
COBRA-783HALIF-381LAGUN-872OTTEA-507SKRAL-593ØKSES-358
COLOR-697HALSS-352LAMPE-450OUVER-264SKRIF-399ØLOPL-351
CONNE-842HAMME-458LANDB-176OVERL-310SKRAB-955ØNSKE-405
CORNW-814HAREK-406LAPPE-450OZELO-265SKYSK-871ØRBÆK-783
COSTA-931HARZE-799LAZAR-378PACEM-868SKÆRG-412ØVEHÆ-774
CYKEL-15HAVEG-904LEGET-454PALAD-161SLUTS-546
CYLIN-528HAVKA-877LEIPZ-988PALET-469SLÅBR-138
DADDE-928HAVSK-805LEKSI-554PALÆS-501SMUDS-43
DANMA-428HEBRI-618LEMMI-387PANTE-469SMÅKA-833

Also read my beginner´s guide to getting started playing abandonware.

Indiana jones and the last crusade

Arcade version of the famous movie of the same name. Made by Tiertex and published by Lucasfilm for the commodore amiga in 1989. Dr. He...