Sword of Sodan

Sword of Sodan is a contraction of the words ´Søren of Denmark´. This great game, takes the commodore amiga to the limit of its performance. In was released in 1988 by Discovery software.


It was an age of dreams and a time of miracles. When jeweled cities rose like great forests from the dust and justice ruled the Northern Kingdoms. Still, as in all dreams, there came a time of awakening — and the people of the kingdom arose to a dawn of nightmares. For in the east, Zoras the Necromancer, long since banished from the.realms of man, sat in a tower made of human bones and parlayed with shadows. In the darkness, spirits of ancient power talked to Zoras in whispers, making
pacts and sharing secrets. And in the time of harvest, as the first chill winds scattered the leaves of the trees, Zoras gathered their power and rode to the Northern Kingdoms.

And it came to pass that a time of darkness engulfed the land. From the shadows rose all manner of foul creatures, and the streets — once filled with happy people — now echoed the laughter of evil spirits. The armies of the court scattered, and Zoras the usurper slew the King with demon flame.
So it was that Zoras took the throne — his manic laughter echoing thru the great halls of the castle while outside the citizens wailed in despair. Unknown to Zoras, days before the slaughter, the King s two children were smuggled by night from the Kingdom and taken to a distant land. There they
were raised in the way of the sword by an ancient warrior whose skill was the precursor of legend.

And in time there came word of a prophesy. The Witches of the Dire Marsh, three ancient crones who foresaw the future in the falling of dead leaves and the patterns of fires’ light, foretold of anew dawn. A child brandishing an enchanted blade would return from beyond the mountains, they said, to
avenge the father. A warrior who by strength of steel and edge of sword would shatter Zoras’ reign of terror and return the light to the Northern Kingdoms.


The Lore of the Sword
Before the united cities rose from the forests of the north and peace enveloped the land, the greatest skill of all was the ability to wield the greatest of weapons — the sword. No possession was more cherished than a mighty broadsword, keen of edge and finely tempered. The most treasured blades were born in the forge of Brespar, a master swordmaker unmatched in the art of the steel. From the farthest reaches of the lands, great warriors came seeking his talents. And until the First Day of the Cold Death, none were turned away. On that day, all the fires of the land burned cold and none could be rekindled. Risen spirits of the nether world had extinguished the flames of life and the last breaths of many were seen in the frigid air. Hundreds rode to challenge the spirits in combat, but none returned. Even the steel of Brespar was impotent when wielded against the spirits of the mist. Hope soon became a distant memory. One day, a man and his son appeared at the icy hearth of the old swordmaker and told of a place where the gods had opened the earth - and where rocks that seemed to flow from the ground shone orange with the heat of the sun. ‘There you could forge another sword, he told the sickly man, ‘a sword like none before it.”

The journey of the three was arduous, but spurred by the importance of the moment, Brespar was able to hold on to the threads of life. And he drew on his years of experience and created a final masterpiece, a sword able to cut granite as easily as the fog of the dawn. Leaving his son with a peasant couple, the man took up the sword and rode into the night sky. And when he met the first night thing in combat it succumbed to the enchanted blade. But the spirits were plentiful, spread
throughout the land, and the years slowly passed until Sodan 's singlehanded oddysey sent the final spirit back to the underworld. Once again, fires burned and the people were safe. But the heart of Sodan was cold. He had no idea of the fate of his only son and the years had left him unable to stand the rigors of a search of the land.

In anguish, he thrust the sword to the heavens and vowed, “You gave me this sword, the Sword of Sodan, to protect the people of the north, but you have taken my son. Unless wielded by a member of the house of Dan, its blade will never again see the light of day.

Lordan - King of the north
Lordan had few memories of the tall, steel-eyed man who had left him as a youth in the care of a childless peasant couple. But he remembered that he felt safe with the gentle giant — unafraid of the dark and ready to challenge the shadows.

The people Lordan met in the towns and villages of the north did not share his fearless nature. The past had not been kind and memories of the spirits of the mist left them cowering and apprehensive, unable to envision a future of peace and happiness.

So Lordan began to travel the land, encouraging the people to look forward and deny the vestiges of the past. He organized an army and started the building of the first of the great cities. The children began to laugh again and soon the tables of the people were piled high with the fruits of their labor.
And in return, the citizens built him a great castle, the Castle Craggamoore, and crowned him King. As the years passed his reputation as a great and benevolent ruler grew. And the castle became a symbol of the peace and prosperity of the united Northern Kingdoms.

Zoras the Necromancer
Zoras was an old one, well-versed in the incantations of the black arts. He lived to rule over the people of the north — people he despised for their simple lives of contentment. Zoras had almost succeeded in his quest a generation before. He had summoned the spirits of the dead and painted a picture of icy fear throughout the land. But for one great warrior, Sodan, he would have ruled.

He retired to his tower of human bones and studied the ancient parchments of his ancestors. He experimented with spells and uncovered hidden secrets of centuries ago.

And soon he was able to conjure even more abominable creatures from the depths of the earth and raise the worst of peoples nightmares and give them life. And they answered his call to bring pain and sorrow to the meek,

Now his destiny had been fulfilled. He sat on the throne of Lordan and the people grovelled at his feet.

Children of the Throne
Brodan and his sister Shardan were born on the same day to Lordan and his Queen. They lived an idyllic life of youth, pampered by the people and enjoying the castle's great halls and courtyards as a
splendrous playground. As twins, Brodan and Shardan shared the same

hopes, the same dreams and the same bright outlook for tomorrow.

But the peaceful existence of the castle was soon to change. The King was brought word of a new scourge upon the land. From every direction demons, evil mutants and creatures beyond the imagination were marching toward the castle, leaving a path of death and destruction in their wake.

One night the children listened at the door of the court chambers and for the first time felt the chill of fear touch their spines. “I want the children taken across the Cthol Mountains to the farthest corner of the land,” they heard the King exclain. “for I fear the end is near. It is said a swordsman of legend
dwells there. Perhaps he can protect my loved ones.”

Under cover of a cloudy night sky, the children were taken from the castle. In the weeks that followed they learned of the death of their parents and the reign of Zoras, and cried until their eyes were dry of tears. And although unsaid, the siblings knew the course of their destiny had been forever changed.

Months later the children were left at the entrance of a humble dwelling far into the virgin forests of the outer kingdom. The lone inhabitant, a bitter, white-haired old man, answered their pleas and reluctantly shared his meager table fare. And he was told of the trouble at the castle and the incredible
journey that brought the young ones to his door.

And when the children told of Lordan, the old man was overcome. He was listening to the fate of his only son, and his grandchildren were telling the tale. And his countenance visibly changed as he said, “I am but an old man, unable to avenge the death of my son. But I will raise you in the ways of the
sword, and one day you will return to the great castle and slay the harbinger af doom.”

And when that day came the old man displayed the Sword of Sodan. “You have both learned your lessons well, but there is only one sword that can slay the necromancer. Which of you will take up the blade in vengeance and show it the light of day?”

Wielding the sword
Children of the ThroneNow that you possess the Sword of Sodan, you can begin your quest to
avenge the death of your father and free the cities of the Northern Kingdoms from the tyrannical rule of Zoras. The road you must travel is fraught with danger. You will encounter giant warriors, deadly pitfalls and mysterious creatures of the underworld.

Tf you can defeat them, you will reach the chambers of Zoras. There you will face the most difficult challenge of your life. It is not a place for the weak of heart.

King Lordan knew that someday a warrior would attempt to defeat Zoras. Before his death, the King mandated the court wizard to develop potions that would aid a rescuer. The wizard hid his magic in the corridors and courtyards of Castle Craggamoore. As you battle your way through the castle, Look for these potions and be aware of their value in your journey (See the control insert for specific keyboard commands). The potions are stored in one of two bottles, either metallic or sand-colored. The potion in each bottle performs one of two different functions.

* Contains either a potion to provide extra life or increased hit strength with the sword.

* Contains either a Magic Zapper, which Kills the enemy closest to you, or a Power Shield, which      protects you for 30 seconds.

Zoras has defended the castle well. Every level demands new strategies and tactics to complete. While some levels place a premium on swordsmanship, others demand perfect timing or the ability to perform the one task that spells success. Proceed with caution, for death comes quickly to the unaware.

Also read my beginner´s guide to getting started playing abandonware.

Super Gem'Z

All 104 levels playthrough in just 7 ½ hours ;-) Kaiko gave us Gem´X and now also Super Gem´Z. Made for the commodore amiga, but never released.



PASSCODE´s - enter one of them on the title screen.

B:SAKE C:DEMAG D:YURI E:BONSAI F:GEMX

G:JAPAN H:CHUNHU I:FUN J:SOFT K:GUNHO

L:TAKIRA M:TIMET N:SORONE O:SIXPAK P:MASURI

Q:TASYI R:APIDYA S:A4000” T:LALONG” U:KIKI



Also read my beginner´s guide to getting started playing abandonware.

Pro Boxing Simulator

Made by Codemasters in 1991 for the commodore amiga.


THE AIM OF THE GAME

Defeat each of your opponents over a 15 round fight.
In the two player game, you and a friend play head to head against each other.

In one player mode you are placed against five of the worlds greatest boxers: Easy Eddie, Mild Mike, Tricky Tim, Tough Ted and Killer Kev. You must defeat all five opponents to become the boxing champ of the world.

Pro Boxing is an extremely accurate simulation, All of the official boxing moves are allowed including jabs, body punches and upper cuts, however, it is also possible to use a few unofficial
boxing moves including kicks, head butts and groin punches. Use these moves wisely, the referee only has to catch you 3 times and you will be disqualified.



Also read my beginner´s guide to getting started playing abandonware.

Yogi Bear and Friends in the Greed Monster

Hi-tec software made this game under licensing by hanna barbera. For the commodore amiga in 1990.



Yogi's Treasure Hunters receive a call from Top Cat saying "All the toys in the world have been stolen". It's their job to find out what has happened to them.

They set out to solve the mystery, but while doing so all but Yogi are captured by the Greed Monster.

Yogi not only has to find and collect all the missing toys, but now has to rescue all his friends.

In the course of Yogis travels he will come across some objects, these are as follows:

Keys - These will open doors of the corresponding colour. (Once a door is open it will stay open
throughout the game).
Bubble Gum - Sticks Yogi to the spot for a time limit.
Can of Pop - Doubles Yogi's speed for time limit.
Jar of Sweets - Use as ammo to throw at aliens; can run out of sweets.
Jar of Honey - Makes Yogi invincible for time limit (energy does not go down).
Toys - Yogi has to collect these to pick up bonus points.
Money - Collect Money to turn someone else into the Greed Monster thus turning Nathan back to
normal and giving you access to the toy machine.

Also read my beginner´s guide to getting started playing abandonware.

Yogi's Great Escape

Published by Hi-Tec software in 1990 for the commodore amiga. Under licens from Hanna-Barbera Productions.


Another winter has past, it's time for Yogi to wake and begin his ennual
hobby of relieving innocent campers of their picnic baskets.

A few days into the season, Ranger Smith receives e disturbing telephone
call informing him that Jellystone Park must close and all the animals are to
be moved to the zoo.

Yogi hears the news and he secretly decides that the only way to avoid being
sent to the zoo is to escape from Jellystone Park.

When Yogi goes missing, a tracker and his faithful old dog are brought in to
help with the search.



Also read my beginner´s guide to getting started playing abandonware.

TOKI

Made by Ocean France, published by Ocean in 1991 for the commodore amiga.


A proud and mighty warrior. His adventures revered in song as Toki's fair maiden, Miho, is for her beauty. Yet now, Toki lies, ashamed - angry. Bashtar it was, who unleashed his Powerful sorcery upon the brave Toki. Bashtar, with hsi spell casting hands aflame with evil, blue, electric power
transformed Toki into a lowly Neanderthal ape. Only then then could the evil wizard kidnap Miho.
Yet Toki, a warrior in an ape’s body, will not relent. He must pursue Bashtar conquering all manner of demonic.

X
X
X

HINT AND TIPS
Enemies can also be defeated by jumping on them. When you have the helmet, you may walk quickly, without it take your time and watch out for everything! Find and learn the best position to attack each end of level guardian aka the BOSS. It is always easier to kill the end of level guardian with a special weapon.

Also read my beginner´s guide to getting started playing abandonware.

BattleShips II

Made by Patrik Jansson, Tor Jansson, Mark Salud and Ruben Monteiro. For the commodore amiga in 1996.


Play human vs human, against the computer or multiplayer game.


The object of the game is to guess the location of the ships each player hides on a plastic grid containing vertical and horizontal space coordinates. Players take turns calling out row and column coordinates on the other player's grid in an attempt to identify a square that contains a ship.

Also read my beginner´s guide to getting started playing abandonware.

Super Cars II

Is the sequel to Super Cars from 1990. Magnetic Field made Super Cars II a year later. And it was published by Gremlin for the commodore amiga in 1991.


Supercars II
For SUPERCARS II the creators of  LOTUS ESPRIT, TURBO CHALLENGE have taken all the original features of Supercars and added a vast array of new features and choices. These have made this the best ever overhead racing game available on home computer.


Racing
As you begin each season, you will have a set amount of money, and a Supercar. Throughout the season you will need to re-invest your winnings to buy a better Supercar and weaponry in order to keep your place in the championship.

In the races, a player must finish in the top five in order to score points and win money. If the player fails to tinish in the top five. then the ptayer will be disqualified and will be prevented from completing the season. During the races, a player is allowed to use any means at their disposal, such as missiles, rams, barriers or anything, to advance to first place. Beware though, you're not the only one with weapons. Your position vhen you finish a race will determine your starting dosition for the next, which will be in reverse order to your finishing position. Finish first, for example, and you will start the next race in tenth place, finish ninth and you vill start the next race in second, and so on.

Also read my beginner´s guide to getting started playing abandonware.

Super Cars

Made by Gremlin for the commodore amiga in 1990. Later came the sequel Super Cars II in 1991.


SCENARIO
Super Cars is set in a pseudo-fantasy world with fabulous cars battling for Championship supremacy on a spine chilling and perious circult in the middle of a desert viewed from overhead. Each track consists of tortuous turns, straights, tunnels and bends which become progressively more perilous as you speed your way through the levels. Otner hazards Include mud, water and oil on the tracks, which have o variety of effects on speeding cars. As you progress through the game, the amount of
opponents you race against and the on-track hazards increase at an alarming and unnerving rate.

X
X
X

GAMEPLAY
You start the game with a credit of £5000 You can choose to view the specifications of the cars avaliable. Go into the sales office or start racing straight away. To select yout option, use the pointer (a white hand) to click on the option of your choice and then press FIRE.

THE SPECIFICATION SCREENS
Each car has its own specification screen. The information includes details on engine variation, top speed, dimensions and a brief description of the car's capabilities. To view any of the screens,
simply place the pointer over the relevant car and press FIRE.

THE SALES OFFICE
The sales man will offer you a trade-in price for your old car - the amount offered is dependent on its condition. You have the choice of handing over the asking price or bartering with him for a bargain.
Place the pointer on the information bar at the bottom of the screen and press  IRE/MOUSEBUTTON when you want to speak, and then on the line relevant to your answer to him.  Be careful not to push him too far otherwise he might throw you out of his office altogether. If this is the case, you will have to compete in another race before being allowed entry again. To exit from the sales office, place the pointer on the exit door and press FIRE/MOUSEBUTTON.

THE GARAGE
You can enter the garage at the beginning of the game or at any interval in between races. This is where you make the essential repairs to your car's engine, bodywork and tyres. You can also purchase extra fuel here. To improve your on-track performance and increase your chances of winning, you can also purchase extra fuel here. To improve your on-track performance and increase your changes of winning, you can also buy a range of "optional extras" from the garage.

You will start the competition in a Taraco Neoroder Turbo because you will not be able to afford a smarter set of wheels until you have earned some prize money.

 You can race the tracks in any order you want. You must however race all nine tracks before you can advance onto the next stage. At this point, a password will appear automatically on the screen. Press
FIRE/MOUSEBUTTON to continue onto the next level. (Blank boxes appear at the end of these instructions for you to record the passwords so that you can go straight onto the second and third levels at any time after having completed the first stage.)

 You will have to come within the first three competitors during any race to qualify for the next round. Fourth or worse means you are out of the competition! Failure of either fuel, tyres, bodywork or engine whilst racing will also result in disqualification.

PLAYING TIPS
Press the FIRE button to move your car forward. Then move the joystick either left or right to steer.

 When screeching into a bend, try taking your finger off the FIRE button but still steering. This has the effect of a handbrake turn!

 If you have to drive through an oil slick on one of the straights, make sure your car is going in a straight line to ensure a controllable slide.

 Always use the front or rear missile on the straights. If you hit and immobilise a car, it will cause a massive pile-up on the next lap!


Also read my beginner´s guide to getting started playing abandonware.

Labyrinth

Original from a Danish tv game show. Back in the 80s, the game show was called Labyrint. The host was the colorful Kim Schumacher. The commodore amiga game was made by Interactivision for the Danish computer magazin ´Det nye computer´ in 1990. Watch the original show here.


Home edition of the TV quiz Labyrinth from Danish Radio, where Kim Schumacher guided the participants through virtual mazes and asked questions. The game stays true to the TV release, albeit the most remarkable part of the original - is when one person was to lead another person, wearing yellow rubber boots, through an invisible maze.



Also read my beginner´s guide to getting started playing abandonware.
You can buy this game on STEAM or Google play

Fascination

Developed by Coktel and published by Tomahawk in 1992 for the commodore amiga.


THE STORY

Jeffrey Miller, Chairman and General Manager of the Quantum Unlimited Laboratory, is a Florida billionaire who built his fortune on pharmaceutical research. His latest and amazing discovery is a cerebral-chemical substance which promises to revolutionize the world of neuropsychiatry. It would neutralize some behavioral inhibitors secreted by the brain, and would have no secondary effects at
homeopathic doses. But Peter Hillgate, plastic surgeon struck off from the Order of Doctors for professional fault and already found guilty of illegal practice in international crime circles, is not thinking along these lines. He immediately understood the profit that he could make from this revolutionary substance which acts as a powerful stimulant at high doses, but can also damage the
nervous system. Sure of his success even with the general public, he is planning to set up several marketing branches throughout the world.


Extract from the Flight Log on the PARIS-MIAMI flight FAS 458 Captain DORALICE MAY.
6:00 GMT - A perfect take off - cruising speed 900 km/h - no wind - we can go to sleep.
7:30 GMT - Crew OK - passengers fine
8:45 GMT - Lunch service - salmon again ...
9:15 GMT - Twins asked to see the cockpit
10:20 GMT - The cabin crew informed us that a passenger is sick. According to the boarding
list it was Fayard Nichols, 59 years old.
10:30 GMT - Fayard Nichols asks to see the captain to dictate his last wishes dealing with a “most important matter”. | went to see him. The man was obviously very sick, he grasped my jacket and just had time to whisper in my ear. Please help me ... Take my briefcase ... Its contents must not fall into the wrong hands.... you will find a vial in it .. Please give this vial personally to the President of the Quantum Untimited Laboratory in Miami... as discretely as possible ... the briefcase combination is ...
AARGH!”

Fayard Nichols was dead ...

11:00 GMT - An ambulance was waiting for the corpse in Miami. | thought about the task that was waiting for me. A formality that wouldn't take too much out of my 48-hour Florida stopover.

In accepting this mission despite herself, Doralice never imagined that she would risk her lite in one of the most diabolic adventures that can be imagined in the underword.

Also read my beginner´s guide to getting started playing abandonware.

Indiana jones and the last crusade

Arcade version of the famous movie of the same name. Made by Tiertex and published by Lucasfilm for the commodore amiga in 1989. Dr. He...