Planet of lust

Planet of lust is a spirit free game, and was released in 1989 for the amiga, by Free Spirit Software Inc. This is the secund game in a line of 4 stories, about Captain Brad Stallion and his ship "The Big Thruster".

Sex vixens from space
Planet of lust
Bride of the robot
Sex Olympics


In the first episode "Sex vixens from space", Captain Brad Stallion located and neutralized the tribe. Once again Captain Brad Stallion, owner and operator of the one-man space vehicle known throughout the entire galaxy as..."The Big Thruster", must help the Federated Government honchos.
Dr. Dildo has captured the pleasure planet Erotica in his powerful force field.
If the Federated Government does not hand over its ultimate weapon, the Mind Imprinter, Dr. Dildo will increase the force field and crush the planet.  So much for next year's vacation.
Your assignment is to capture Dr. Dildo and deactivate the force field generator before he can carry out is evil plan. First you must find the high priestess of desire, don´t forget some exotic fruit . She holds the vase, that you need to carry water from the pool of everlasting passion. After you found the pool of everlasting passion. You must travel to the space platform. Be carefull, because Dr. Dildo are waiting your arrival. You will need  Princess Orgasma to help you to finish the mission.

Your mission destroy the force field projector.

type KILL ME - commits suicide in case you want to.

I = Inventory
L = Location
S = Sandy's Tips

Walkthrough:


click down
type BLASTOFF
or click on the left hand throttle handle in the middle of the screen.
type ARBORIA
click up
click south
click south
click south
Type OPEN
or click on air lock button, it is the red button underneath the green air lock sign
click south
click south
click east
type GET FRUIT or GET APPLE
click west
click south
click south
type GET VASE
type EAT FRUIT or EAT APPLE
type MAKE LOVE
type ASK (high priestess of desire)
click east
type FILL VASE
click east
click north
click north
click up
click north
click north
click down
type: blastoff
or click on the left hand throttle handle in the middle of the screen.
type Space platform
click up
click south
click south
click south
Type OPEN
or click on air lock button, it is the red button underneath the green air lock sign
click south
type GIVE VASE
type ASK (princess orgasma)
type SOCK (hit dr. dildo)
type GRAB LEVER
click down
type: blastoff
or click on the left hand throttle handle in the middle of the screen.
type erotica

You win! You have saved the galaxy! Have fun!

Also read my beginner´s guide to getting started playing abandonware.

Sex vixens from space

Sex vixens from space is a spirit free game, and was released in 1988 for the amiga, by Free Spirit Software Inc. This is the first game in a line of 4 stories, about Captain Brad Stallion and his ship "The Big Thruster".

Sex vixens from space
Planet of lust
Bride of the robot
Sex Olympics



As the intergalactic hero Brad Stallion. You musy locate and neutralize the tribe, a band of space-Amazon raiders spreading interstellar terror with their emasculating Sex-ray guns.
With the assistance of Sandie, a shipboard computer. You must guide Brad through two planetary environments (one planet is only populated by women)., a space station, in his own streamlined vessel, known throughout the galaxy as the big thruster.

You will encounter numerous women on your journeys. Use your charme and big thruster, in your quest for information about the tribe.

Walkthrough

The first thing you must do is sit down in the Captains chair, (once the on board
computer says what now?).

To do this, click on the 'arrow' icon in
the far right hand bottom corner (with the mouse).

The next step is to blast off. (type: blastoff) To do this,
type: blastoff
Or click on the left hand throttle handle in the middle of the screen.

click up
click south,
click south,
click south,
Type OPEN
or click on air lock button, it is the red button underneath the green air lock sign
click south,
click east,
click up,
type GET CARD,
type INSERT CARD,
click north,
click north,
pick up coin (click with mouse),
type GET CARD,
give card to robot (click with mouse),
click west,
type GET CARD,
type INSERT CARD,
click east,
type GET COIN,
type INSERT COIN,
click west
type TURN ON COMPUTER
or (turn on computer with mouse),
type GET LILA,
type KISS LILA,
type LIE DOWN,
type MAKE LOVE,
type ASK LILA,
click west,
click south,
click south,
click up,
click north,
click north,
click down,
blast off (click with mouse),
or type BLASTOFF
click up,
click south,
click south,
click south,
open air lock click (with mouse),
click south,
Type OPEN
or click on air lock button, it is the red button underneath the green air lock sign
click west,
click west,
type EAT FOOD,
click east,
click east,
click south,
type GET CAPSULE,
give capsule to captain (click with mouse),
click down,
blast off (click with mouse),
or type BLASTOFF
click up,
click south,
click south,
click south,
open air lock (click with mouse),
click south,
click east,
click west,
type REMOVE CLOTHES,
type KISS HER,
type LIE DOWN,
type MAKE LOVE,
type ASK HER,
click east,
turn on ray gun, click on green button in the upper left corner,
then click on the red unmarked button on the right hand side,
click west,
click west,
click east,
type LIE DOWN,
type KISS HER,
type MAKE LOVE,
type ASK HER,
click east,
type RIDE,
click up,
click down,
blast off (click with mouse),
or type BLASTOFF

Also read my beginner´s guide to getting started playing abandonware.

Battleships

This strategi board game was published by Elite and Epyx in 1987 for the commodore amiga.


BATTLE STATIONS....
The cold morning air chills your bones as you, the admiral of your country’s naval forces look out from the bridge into the dense blanket of fog lying on the ocean’s surface. "Where are they?" you
ask yourself with a sudden realization that you alone must seek and destroy the enemy fleet before they find yours. Do you have the nerve to face the ultimate naval challenge and bring victory home
to your country? Will your fleet stand up to the brutal pounding of the enemy guns long enough to sink the enemy armada? If you destroy the enemy fleet you are rewarded in a victory sail past.
If your fleet is sunk, you're doomed to a watery grave.

OBJECTIVE
Your mission is to seek out and destroy your enemy before he destroys you. Both you and your opponent(s) will secretly place your battleships on a grid map. Then each player will take turns trying to sink the other's ships. To win the game, strategically place your fire power and sink your opponent's battleships before he sinks yours.

PLAYING INSTRUCTIONS
The first screen presents you with a menu of options. To make your selections with a joystick, place the cursor on the desired option and press the fire button. To make your selections with a mouse, place the cursor on the desired option and click the left mouse button.

THE OPTIONS ARE:
1. A one player game against the computer.

2. A two player game with a friend.

3. A multiplayer tournament between two or more players. Two players at any one time; the winner can then take on a challenger and by repeated wins against "all comers" can build up a high score.

4. Salvo Fire:
Salvo Fire On: You can shoot an entire round of ammo at a time.
Salvo Fire Off: You can shoot, at best, 4 shots at a time.

5. Speech on/off (Amiga only).

Strategically place each of your ships on the grid map. If you are playing a human opponent, make sure your moves are made secretly.

Placing ships using a joystick: Move the cursor over a graphic ship at the side of the map. Press the fire button and move the ship to the desired map location. Press the fire button again to place the ship on the grid map.

Each player is asked in turn to place shots by selecting a grid coordinate. This is done by positioning your cursor on the grid map and pressing the fire button or the left mouse button.

When you've selected your last target, the screen will flip to a graphic representation of the fleet at sea. Missiles will be fired from your ship as aircraft fly overhead, and the progressive destruction of your enemy will be shown. Next the grid map will be shown with the hits and misses indicated with different color grid squares.

Your fire power (number of shots) will decrease if your opponent manages to sink more of your ships. If you manage to sink more of your opponent's ships, his fire power decreases.

The battle is over when one fleet is sunk. The winner is rewarded in a victory sail past, the loser sleeps with the fish.

STRATEGY
It is important to strategically place your ships at the beginning of the game if you want to win. Normally it is not a good idea to place ships close together. When a hit is scored in an area, that area is usually pelted the next round, so ships that are grouped together tend to go down together.

It also helps to know the different shapes and sizes of the various ships. When you score a hit, the screen will show you which ships were hit. Knowledge of the sizes of these ships will help you plan your next shots efficiently.

MULTIPLAYER TOURNAMENT PLAY
When the multiplayer option is selected, the winner of each game is awarded points. The fewer shots taken to destroy the enemy fleet, the more points awarded the winner. The winner of each round advances to fight the next challenger. If the victor of each round scores a high enough score, he enters his name on the high score table. The tournament winner is the player with the most points at the end of the tournament.

Also read my beginner´s guide to getting started playing abandonware.

Gobliiins

This adventure game. Was released for the amiga in 1992 by Bomico in europe and by Sierra in USA. Gobliiins is the first in a serie of 3 games.


THE STORY LINE
Three mischievous goblins have to set out on a journey to search for a remedy for their
King ANGOULAFRE‘s illness: he's gone raving mad! The only person who may be able
to help him is the clever but cantankerous wizard NIAK, and it's your job to guide them
on their journey to find him.

OUPS, IGNATIUS and ASGARD, three inseparable, daring and humorous goblins
prepare to set off in search of the miracle cure.

Unfortunately the goblins have never left the comforting security of their kingdom before
and have heard all manner of terrifying tales about the characters and animals that live
beyond the boundaries of their land.

Here are some of the things rumoured about the OUTSIDE:

NIAK the wizard doesn’t like noise and won't open his door to just anyone...at least not
unless they pay! Luckily he lives close to a diamond mine. In his absence his bad
tempered guard-dog RAGNAROK guards the door. Oddly enough, this strange dog is
fond of little birds.

NIAK grows carnivorous plants in his thatched cottage and here he hides his magic
potions and objects. It is said that his house has an underground passage where foul
spiders and vile zombies guard his much sought after alchemic treasures.

Stories of SHADWIN'S reputation have also reached our ears. This extremely influential
old rat has access to other worlds through doors in his lair. He is strongly inclined to help
those who work in the name. and cause, of Good and his words of advice are precious.
He lives under a field of carrots which provides his only food-source. However he sleeps
a great deal and being as he is as deaf as a post it’s extremely difficult to rouse him when
he is deep in his own mysterious thoughts.

It appears that in a tar-flung country there exists a huge floating statue symbolising
Serenity, which destroys all Evil and regenerates Strength. GEMELLOR the two-
headed, fire-breathing dragon lives nearby. It's difficult to get close to him but his magic
flames have the power to consume even the strongest curses and magic spells.

Even further away in his run-down castle lives MELIAGANTE, a very, very sad giant. His
only pastime is reading the books that his librarian writes for him. However since he was
bitten by a werewolf, BARBONEK only writes very desolate stories in which he laments
the loss of his human condition. Consequently MELIAGANTE has fallen into the deepest
depression. It is said, however, that in the ruins of the castle is hidden the Secret Weapon
which could destroy all evil powers...


STORY OF THE GAME
The Goblins have to cross these strange countries strewn with
plots that they have to overcome by helping each other and by
each one of them using his particular, special talents.

ASGARD is a warrior who only uses his Fists - he hits everything
in sight and is strong enough to pull himself up ropes and still
continue to fight.

IGNATIUS is a magician who can cast spells at a distance.
Unfortunately, he's not always able to completely control
their effects.

OUPS is the technician of the group. who deliberately collects
and uses the various objects he comes across on the journey. His weak constitution
allows him to carry only one object at a time.

Each scene is an original mystery punctuated with riddles which you have to solve whilst
conserving as much of your energy as possible.

There is an energy quota for the group which is reduced with each incorrect action you
take. Amongst the things that take up your energy are:

* falls
* Blows received
* Shocks
* loss of usefull objects
* incorrect usage of objects

BEWARE: Certain particularly inept actions make you use up a lot of energy and will send
you back to the beginning of the scene. Total loss of your energy quota will bring an end
to the game (GAME OVER). You can either quit or recall the scene with the help of its
code, revealed as you complete each scene.

A WORD OF ADVICE
Your aim is to find the wizard and get your hands on the remedy that will cure the king.
But this task won't be easy, you will be hindered by numerous obstacles or ill-intentioned
characters.
This begins with the wizard himself who won’t allow you to get too close too easily. A hint
to put you on the right track - in the first screen try to get your hands on a pick-axe in order
to extract a diamond from the mine. With this in your possession the wizard will have to
let you in....

In addition:

* give a lot of thought to the use of each object.
* use the magician to transform them
* don't forget that the warrior climbs and hits.

CHEATS
Level   Codes
 02  VQVQFDE
 03  ICIGCAA
 04  ECPQPCC
 05  FTWKFEN
 06  HQWFTFW
 07  DWNDGBW
 08  JCJCJHM
 09  ICVGCGT
 10  LQPCUJV
 11  HNWVGKB
 12  FTQKVLE
 13  DCPLQMH
 14  EWDGPNL
 15  TCNGTOV
 16  TCVQRPM
 17  IQDNKQO
 18  KKKPURE
 19  NGOGKSP
 20  NNGWTTO
 21  LGWFGUS
 22  TQNGFVC

Also read my beginner´s guide to getting started playing abandonware.

Jagten på Bubbers badekar

Original made for the commodore 64 and later converted to the amiga by Interactivision in 1991.



Somebody has stolen Bubber´s bathtub. You must find 4 clues in the maze. When you know who the bad guy is. You must find him in the maze. In order to retrieve the bathtub. Last but not least you must find Bubbers best friends, general dryptud and the camel johanna

Bubber´s Christian name is Niels Christian Meyer.
He is one of Denmark's most famous television hosts. And is best known for his first tv-show, a children's program called Bubber´s Bathtub. The tv-show was first aired on the small tv station kanal 2. In 1990 Bubber took the program to the national tv station TV2. Not long afte it was a success. Every saturday children would gather around the tv at 5 pm, and "sytten-nul-dut" was born.

Also read my beginner´s guide to getting started playing abandonware.

Brad Stallion in Sex Olympics

Sex Olympics is a graphic, icon-driven. adult adventure game. Released in 1991 for the amiga by Free spirit. It is completely mouse and icon driven. so you can spend your time working out the puzzles in the game. and not the puzzles presented by the parser.



Speaking of puzzles. the clues necessary to complete the game will be in different
locations each time you play. With the game changing like this. it is our hope that
you will enjoy playing this game over and over again.

X
X
X

LOADING SEX OLYMPICS

On the Amiga
Insert Disk #l into drive DFO: and turn on the computer. Sex Olympics will boot
automatically. If you are running from the Workbench. you may insert Disk #l
into any drive. open the disk and double click on the SOLY icon. Sex Olympics
Is not copy protected. however you will need to enter a word from the manual in
order to start the game.

Note: Do not insert Disk #2 into any drive untill instructed to do so.

Sex Olympics on a Hard Drive
To install Sex Olympics on it hard drive. first choose it directory for the program.
or create a new directory. Copy the files from Disk #l to this directory. Be sure
that the subdirectories PIX and DIGI were created. All the picture files from the
PIX directory on both disks. And all the digitized sounds from the DIGI directory
on both disks should be copies to the PIX and DIGI subdirectories.

THE OBJECT OF THE GAME
The object of the game is to win. of course! You do that by beating the evil Dr.
Dildo in a race of love making a race of olympic proportions. The game ends when
either Brad or Dr. Dildo runs out of new challenges. The rules change slightly
depending the level you choose on the title screen:

In the Easy level. you as the infamous Brad Stallion can make it with any girl at
all times. Dr. Dildo however will fail to succeed if he comes upon a girl that you
has e already succeeded with. The game ends when either you have scored with all of
them or Dr. Dildo has run out of girls to score with.

In the Medium level. the girls are not faithful to Brad after he has scored with
them. The game ends when there are no more girls for either of you.

In the Hard level. Dr. Dildo can make it with anyone. You however have to be
the first one there to succeed. The game is over when Dr. Dildo has made it with all
ot the girls or you have made it with all that you can.

PLAYING SEX OLYMPICS
As mentioned. this game is completely icon driven. Once you the game has
started you will notice three boxes on the lower part of your screen. The large box on
the left is for text output. This will provide prompts. descriptions of events and the
scenery. As you well as announcements which keep you informed of Dr. Dildo's progress.

On the right you will notice two long narrow boxes. one above the other. These
are your communication icons. Think of them as VERB and NOUN icons used to
make two word sentences. The verb icons are the ones on the top and the noun icons
(your inventory) are on the bottom. You may also click on objects on the screen, to
use them as nouns in your sentence. For example. if you see a set of clothes. and
want to take them. you would click on the icon for GET. The text output would ask.
Get What?". You would respond by clicking on the clothes. Your two word
sentence would be "Get Clothes". Once you have done this the clothes will disappear
from the screen and appear in your noun window.
Four of the icons in the verb window are used by themselves as one word
sentences. The icon shaped like the "?" is to repeat the scene text. The printer icon is
for enabling the printer option. which sends all text displayed in the text window to
your printer. The End Game icon allows you to quit the game without rebooting the
computer. And the icon that looks like a carjack is for... well. we'll let you figure out
that one for yourself.
Direction arrow icons will appear in the verh window when it is possihle to
travel in more than one direction. These are also single-click icons.
Once you enter Big Thruster. you will see the Interactive View Screen (IVS).
There are two additional icons to the left and right of the IVS text. The zipper to the
far left is used to exit Big Thruster. The open hook icon is to get information on the current score.
The radar icon is to attempt to locate Dr. Dildo and the fuel gauge is hust that.
To travel to a planet, click on the GO verb icon and then on a planet.

STRATEGY
Making it with the girls takes more than just finding them (although that can be
a challenge in itself!) To score with each girl. you need to win her over. help her out
of trouble. Or just plain charm the pants off of her. Each girl is different. and some of
the solutions change a bit from game to game (just to make it interesting). However
all the information you will need is available to you in one form or another. Lots of
hints come from talking to Sandie. your ship's computer. Beware of her advice
however. Because sometimes she gets a little confused. There are very few red
herrings: if you see something. chances are it will help you with the game.

Note that the best strategy is to find ways to stop your opponent from scoring. It
is possible to prevent Dr. Dildo from scoring with most of the girls. Also, remember
that the help you need to score with a girl will not necessarily come from her planet.

Dr. Dildo's planet is the toughest planet of all and if you land there first. we
recommend that you go somewhere else. After all, you don't want to get discouraged
too early in the game. When you do manage to get through the maze though. you‘ll
find Dr. Dildo’s most prized possession.

Beware of the mazes on some planets. They can be tricky. and solving a maze in
one game does not guarantee a solution for the next game!

You do need fuel to use Big Thruster. Be sure to fill up at the beginning. and
keep you eye on the fuel gauge.

FINAL NOTES
One more thing when playing the game... if all else fails cheat!

Ayesha - Hivernia
Sirena - Aqua
Inge - Floe
Mamonga - Cleft
Agnus - Wisper
Crystal - Mediol
Pricilla - Beach
Lotta Luy - Earth
Droxina - Dildonia
Grizelda - Primordial

Also read my beginner´s guide to getting started playing abandonware.

Victor Loomes - Das Spiel

Published by LBS in 1993, developed by Promotion Software. VL or Victor Loomes is a advertising game. Where you play a private eye in the Chicago of the 1930s. And the sponsor is..... the LBS a German investment Company. Made for the Commodore amiga.


The player plays a private investigator in America of the 30s, Who tryes to help a good Girlfriend. Use the time machien to travel forth and back in time. You can not die. There are some quite humorous allusions to other games. The sprite in the Subway is really good for some laughs.


The control is done completely with the mouse and works very easy. The  Graphics are quite professional, It runs on an A 1200 without problems.

Also read my beginner´s guide to getting started playing abandonware.

Pushover

Yet another promotional game.Developed by Red Rat and published by Ocean for the commodore amiga in 1992.


THIS GAME IS NO PUSH-OVER
Colin Curly has lost his yummy Quavers down an anthill. Upset and hungry, he is delighted when his old buddy, G.I. ANT appears to lend his assistance. G-I. ANT, a soldier ant, is super strong and able to gain access to the small anthill entrance. Straightforward, huh?.........NOT!

You see, this particulare anthill is a tunnel entrance to domino domain. A mini world comprised of nine different continents. In order to make his way through these continents, G.I. ANT must negotiate many screens of brain-teasing problems. Each level has a door to the next. To open the door, the "trigger" domino block must be felled by causing a chain reaction with all of the other domino blocks in the level. Easy, huh?........NOT!

GAMEPLAY
The objets of the game is to manipulate the blocks in order to achieve a chain reaction of falling dominoes.The last domino to fall, must always be the trigger block. All other blocks, apart from the red stoppers, must have fallen before the trigger block. G.I. ANT can pick up and carry,then drop, any of the blocks into different positions,except for the trigger which cannot be moved many blocks have different symbols, signifying the particular property of that block - at any time during play, pressing 'P' or F1 will pause the game and bring up the help screen, showing you the symbols and their meanings.

When you're sure you have positioned all of the blocks correctly, you have just one push to succeed. If successful,you must exit the open door within a time limit, otherwise the screen will have to be re-played. If you are unsuccessful at completing a screen, press ESC to re-try.

G.I. ANT
G.I. ANT is tough,and can fall from a pretty good height with just a dazed head.however, there is a limit,and if G.I. ANT falls too far, he will disintegrate. The level will have restarted if this happens.
Similarly,he can get crushed if caught under a toppling block.he is also quite happy to run up and down steps with blocks,if necessary. G.I. ANT is strong enough to carry blocks along the surface, and even up and down ladders. Basically,the only thing too heavy for him to move is the trigger block. Due to the energy exerted to manipulate all the blocks, G.I. ANT only has enough strength for one push per screen.

PAUSE/HELP
When 'P' or F1 is pressed during gameplay, this will pause the game, and bring up a help sreen, showing and describing the 'special' domino-blocks.Additionally, once you have overrun the time limit,this screen will also display a hint on how to complete the current screen.

DOS & DON'TS
Do ensure that the trigger is the last block to topple. Don´t allow a block to fall from directly above onto another block, unless the lower block is a splitter. Do keep your exit door clear.

TOKENS
When you complete a screen successfully,and within the time limit,you will be awarded a token. Tokens can be used in two ways:

1) If you complete a screen, but have gone beyond the time limit, you will be allowed to use a token to allow you to progress to the next level.

2) if you fail a screen for any reason other than overunning the time limit you can use a token to replay the screen from the point at which you 'pushed' i.e. the screen will be set up as you arranged previously. Note the timer will also be reset to the time at which you made the push.
                 
QUAVERS
On each level,there is a screen which,when completed successfully, will award you with a pack of Quavers. The specific screens are unknown, but you will need to collect all ten packs in order to play the very final screen.you will not be awarded your pack of Quavers if you have used a token to complete that particular screen.

PASSCODES
After each screen is complete,you will be given a number, which will allow you to play the game from the level you last played. The passcode number contains information relating to:

1) The screen you have progressed to.

2) The number of packs of Quavers collected The passcode does not contain information relating to tokens, so when you restart using a passcode, you will have no tokens.

HINTS & TIPS
1) Although you only have one push, results can sometimes be achieved in other ways.

2) No matter how many blocks are on screen,you only need to rearrange a few sometimes no blocks need to be moved, it is just a question of which to push!

3) It is possible (and sometimes necessary) to move standing blocks after a cascade has started!

4) Always ensure G.I. ANT has access to the exit, although he CAN move faster than toppling blocks.

5) If you run out of time, you can always access the pause/help screen for a hint.


LevelCode        LevelCode        LevelCode        LevelCode        LevelCode
15122115878413124661178928129439
215362214854423227062169588230463
310242314324433175863165108329951
430722410246442972664165118431999
535842510758453023865170238532511
625602611782462921466180478631487
720482711270472870267175358730975
86144289222482051068195838826879
96656299734492102269200958927647
107680308718502204670190719028671
117168318206512153471185599128159
1251223224590522385272226559226111
1356343325102532409473321679326623
1446103426126542307074241919425599
1540983525614552255875236799525087
1612290362766256184947621631968703
1712802372817457190067722143979215
18138263827150582003078212479810239
1913314392663859195187920735999727
201536240307346017470802892710044543

Also read my beginner´s guide to getting started playing abandonware.

Punica spiel, das

Punica is a promotional game for the commodore amiga. This platform game was made by Bondy productions and released in 1993. You can watch the video or look at the walkthrough hints :-)


One day, the adventurer Harry Hopp has a mysterious letter from his best friend in the mail.
Immediately, Harry sets out to find the explorer. Many dangers lurks on him ...

With the joystick you can move Harry up and down, right and left.
At the top left of the screen, you can see a Punica bottle indicating Harry's fluid level.
Since he has to endure strenuous adventures in the desert climate, he has to keep up his fluid balance.
He also carries a Punica drink bag, which he can always recharge.
A strong sip at the right time also gives him new strength.
At the top right of the screen, you can see how many lives Harry has left. And the number of points in his score.
Every 1000 points Harry gets a new life. And now into the adventure.

You can try to solve all the tasks without help.
Or you can read the following tips. Then it's a bit easier ...

1st level:
As soon as Harry has left the ship, he is attacked by robbers. And he should also not lose sight of the Punica tiger on the top of the wall. Watch out for the sharks in the harbor. If one of the robbers push you into the water, swim as fast as you can to the next ladder.

2nd level:
Harry desperately needs a camel to survive the arduous journey through the desert.
But the animals are stubborn and do not go with him, even though Harry gave money to the dealer.
He probably wants more. So Harry has to add something or persuade one of the camels to come along.

3rd level:
Harry has reached the pyramid. But where is the entrance? He tries to knock it.
Not a bad thought, but very dangerous if you hit the wrong spot.

4th level:
Now Harry is finally in the black pyramid. But in the passageways of maze, dangerous tomb guards wait for every intruder. The entrance to the grave chamber is somewhere. Harry should listen to where it sounds hollow.

5th level:
In the grave chamber, mummy cuts Harry off to the sarcophagus, where he hopes to find a clue to the Punica oasis. When he politely knocks on the sarcophagus on the right side, a ghost appears, the gost gives him a bottle of punica and shows him the way out of the grave chamber.

6th level:
And again, Harry lands in the labyrinth. This time he is also pursued by a mummy.

7th level:
This time Harry does not land in the grave chamber but in another deadly trap of the tricky pyramid: the crocodile pool. Harry has to swim ashore as fast as possible. And then try again to find the exit. He continues with his knocking tactics.

8th level:
The exit from the crocodile vault leads directly into a dune. Harry has to dig himself through.
But then he is pursued by a sand-lizard. Pretty sweaty, Harry should not miss to drink the bottle of Punica sport, which is also somewhere in the sand. But only if he succeeds in passing the dangerous sand whirlpool, he is finally at the goal of his wishes in the:

PUNICA OASIS
There he will find his friend, the explorer, and many of his opponents from the past, who have gathered peacefully in the Punica oasis.

Level codes
01 - HAFEN
02 - BASAR
03 - PYRAMIDE
04 - SPINNE
05 - GRAB
06 - MUMIE
07 - WASSER
08 - SANDLOCH
09 - OASE

Also read my beginner´s guide to getting started playing abandonware.

Backstage


The computergame for music fans! Yet another german promotional game for the commodore amiga. Developed by Touch of Magic/Art Department and published by Liveclub/RM Buch und Medien Vertrieb GmbH in 1993.

P.S. the game is free to copy


An international rock superstar is in town. If you solve five tasks, you can experience the star close up and behind the stage with a backstage pass. By the way - there is also something to win for you: After solving the first, third and fifth task you have the chance to access and order three cd's or videos for the price of one. At the end, five beautiful Fiat cinquecento awaits their winners.

Hello and welcome backstage!

Backstage is a computer game by liveclub. In which you have to try to find the solutions for the competition, organized by the local radio station. If you make it, you can go out and eat with your favorite star, and even get a backstage pas ticket for the next livegig. So that you can experience it really close up. To make you really motivated, the liveclub has come up with a very special incentive:
If you can do it and be the first to answer the questions from the radio station. You get a keyword and have the opportunity to participate in the competition. In which you can win one of 5 (five) fiat cinquecentos. So, do not wait long. Because the deadline is 30.06.1996 the right way is excluded.

More information about the game - Control:
Backstage control is via the joystick. If you want to talk to people or examine objects, then you have to press the joystick button.

The icons in the panel can be scrolled with the cursor keys <right> and <left>. By pressing the corresponding function keys (eg F4 for the fourth icon), you can look at the objects or, activate. With the 'escape' button you can leave the game.

WALKTHROUGH
First of all, go and talk to the lady from Radio 107.3 who hands over the note with the 5 questions for the competition.
To get there, you must go out the front door and take the gold fiat cinquecentos.
In the next street, you must go to the left side. Enter the door to the radio station, and talk to the receptionist.

Then you drive back home in your nice fiat cinquecentos, go to the first floor and look at the bookshelf between the computer and phone, for a hand signed LP by Alex X Pose.

Then you go to the underground subway, which is at the end of the street where the apartment of our adventure heroes is located. Pass the vending machine, which you can not use, and take the escalator to the subway. Try and talk to the man in brown suit and a brown hat. You are going to talk to him a few times.

After leaving the subway, you go to the end of the street, where you enter the department store "Kaufrausch". Because the escalator broke you must uses the elevator up to the 1st floor and turn left. Where you talk to the shop assistant several times about the latest CD with Alex X. Pose, and why they she do not have the CD in the store.

After the failed attempt get the CD, you go back and take the elevator to the ground floor, where you stop a man running around, which turns out to be a friend of our hero and gives him a game called "Backstage".

Now you go back home using the subway, go to the computer on the 1st floor and play the
Backstage game. After our hero found the phonenumber for Liveclub in the game, go to the phone and call the Life Club in order to become VIP club member.

Now you leave the apartment for a moment and then go back in. A package just arrived at the dresser to the left of the entrance door, open it. You immediately hear the new CD on the stereo at the 1st floor and you have now solved the first answer!

Now you leave the house again and go to the nearest door to the right of house of our hero. Trie to use the switch in the corner of the room, which is not possible due to the dog.
Therefor  you go back to the house and look in the fridge for a piece of meat, use the meat to get friendly with the dog in the chopshop. then press the switch to lover the car on the lift and  you can open the left door and remove the key.

With the key you go to the next door on your right (Liveclub magazine). Go inside and continue to your right side. Now you use the key from the car in the locked door, to get access to the photo lab of Liveclub magazine, where you will find the photo of Alex X. Pose. Look at the photo, you have now solved the third answer!

Once back in the editorial of the Live club magazine, you go to the man all the way back on the left side of the room. And ask him for a advertisement in the magazine.in the search for the fourth question.

Now you go back to the subway and once again talk to the man with a brown suit and a brown hat. You sit opposite to him and make a short conversation.
You get up, and the go back to the man. Keep talking to him, until he tell you about his calling card collection. And give you a tip about the live club phone card.

Now you go home, a packed has arrived. Open the packed and pick up the answering machine and go to the 1st floor, where you immediately connect the answering machine to the phone.

Now take the fiat cinquecentos and drive to the next street. Go to the right until you reach a building with the sign "Music Hall", and go inside. Speaks to the janitor on the new stage show, and he will tell you about a chess problem.Now you ask him for his option in the chess game, and tell him that you can not help ...

Now you drive back home in your fiat cinquecentos. Go to the subway and drive to the other street. There you must find the live club store (which is before the shopping mall "Kaufrausch"). Inside you go to the right and down to the lower level. Look for a chess book at the book shelf.

Then you go to the floor above the one with the books and look until you find a comedy video.

Now you go to the cashier on the left side to checkout and pay. Then you go out of the store and drive back home again. Then take the fiat cinquecentos back to the "Music Hall" to the janitor and offers an exchange, the book for news about the stage show. You now have the second answer!

Now you drive back home and listen to the answering machine. A Mr. "Wagner" has offered the answer to the 4th question, in return for the hand signed LP. You call him immediately and agreed to meet the Italian restaurant, after the conversation you drive by subway to the restaurant and go up the stairs, where a gentleman are sitting by the table with only 1 free Chair, you join him and he gives you the answer to the fourth answer!

Return to you car and drive to next street. You must go all the way to the end of street and enters the swimming pool and talk to the cashier, where our heroes realise that he needs his swimming trunks. So you go back home and on the first Floor you take the bathing trunks from the wardrobe, and then into the bathroom (ground floor) for the towel.

Now you drive back to the swimming pool and go inside. Go down the starirs to the ground floor. Then find the other stairs and go up. Our hero watches the video surveillance in the locker room ,  and realizes that he must distract the pool attendant. In order to get the the fifth answer. You go in to the pool area with normal clothing. Talk to the man walking around, and he will tell you where to find the pool attendant.

His answer inspires our hero - the answer to the last question is in sight.
Now leve the lifeguard at the pool area. Find the pool attendant behind the door in the dressing room, and give him the video with the comedy from the live club.

Our hero can finally go up the stairs and enter the room with the garbage can and look into the trash in order to find the fifth and last answer!

With the 5 answers you go back to the fiat cinquecentos but do not use it.
You continue to the radio station 107.3 and revisits the Lady at the front desk and givel her the 5 answers.

Now our heros wish is coming true, and he is having a lot of fun with his idol Alex X. Pose.....

Answers to the 5 questions:
1.) expose all your fears
2.) riesiges Spinnennetz
3.) rot
4.) Schwarzwälder Kirschtorte
5.) Er sammelt Australische Wüstenrennmäuse

Also read my beginner´s guide to getting started playing abandonware.

Bi-Fi II - Action in Hollywood

A great German promotional game from 1994. Developed by the Art Department and published by BI-FI roll Germany, for the commodore amiga. Lucas is back, Bi-Fi die zweite. Wilkommen zu "action in Hollywood" !!!


Bi-Fi roll - the minisalami, has again developed a new adventure game, which provides fun and excitement. This game is freeware, have fun copying it to your friends.
After the last Bi-Fi game (Snack Zone) had been so successful, it was only a matter of time until a successor had to appear, BIFI 2!

The player assumes the role of a young messenger who has to deliver a script in a huge film studio. , for the new BiFi spot. Things are not quite right, so the delivery of the script is not so easy. Unfortunately the director, is nowhere to be found.

Countless films, people and series are ripped off, from spaceship grappling hook, Beverly wood 08/15, Cleveland Jones, Öliens VII - cattle, you want to live forever, the director Spülberg to the new Rambowsky movie and many many more.

The game is an adventure held in the style of Indiana Jones and Monkey Island II. You speak to other people with the help of given questions and answers, collect objects in one place and use them in the right order. The graphics are great for a freeware game. The game is pretty easy. The tasks are not difficult and can be solved by logical thinking.

Also read my beginner´s guide to getting started playing abandonware.

Indiana jones and the last crusade

Arcade version of the famous movie of the same name. Made by Tiertex and published by Lucasfilm for the commodore amiga in 1989. Dr. He...